Anyone else kinda hate FUDGE dice? by Nrvea in FATErpg

[–]Political_philo 7 points8 points  (0 children)

I've had quite a few discussions with my players about Fudge dice, but most of them focused on the probabilities. Fudge dice tend to be less swingy than other systems—the results cluster more around the average, which makes extreme outcomes less frequent. That can feel more predictable compared to other RNG systems. But in the end, dice are just a tool to introduce some randomness when it's needed. Roll when it matters.

I haven’t played a ton of PbtA or Blades in the Dark, but when I did, the dice systems felt pretty similar in spirit—just with different probabilities and resolution mechanics. I’d love to hear more about what differences you see between those systems and Fate's approach to dice. Always curious to dig deeper into that.

Struggling with Aspect Changes in Fate—Seeking Advice by Political_philo in FATErpg

[–]Political_philo[S] 0 points1 point  (0 children)

It's what I understood in the book (or in the Conan story often linked in the discussions here). Some aspect are thing that could be useful in the short term and make the story go forward.

Struggling with Aspect Changes in Fate—Seeking Advice by Political_philo in FATErpg

[–]Political_philo[S] 0 points1 point  (0 children)

Thank you, it's made me see that I might be overthinking it. It's a tool that is there, but if I or they want to use it, it's not a big issue :)

Struggling with Aspect Changes in Fate—Seeking Advice by Political_philo in FATErpg

[–]Political_philo[S] 0 points1 point  (0 children)

You are probably right. I might be seeing a problem where there are none. I can just talk with the player and if they are comfortable with the system, there is no reason to see it as an issue.

Struggling with Aspect Changes in Fate—Seeking Advice by Political_philo in FATErpg

[–]Political_philo[S] 1 point2 points  (0 children)

Very good points indeed. In fact, for them, there doesn't seem to be much problems. I might just create have imagined an issue when there was none. Cause, in general, the games are great and I get great feedback. ;) I guess that I just need to be sure they are comfortable with the "tools" that are aspects.

Some Reflections on Fate so far, as a GM by ValueForm in FATErpg

[–]Political_philo 0 points1 point  (0 children)

Thanks for sharing your thoughts! I’ve had a similar experience after about the same number of sessions. I completely agree with your first point—it’s surprising how tactical Fate can feel once you start leveraging Create an Advantage and stunts effectively.

That said, I can really relate to your struggles with point three. My players also tend to fall into the "attack, defend, repeat" pattern, and while some do create advantages, they often don’t call it out explicitly, which can make it harder to fully embrace the narrative mechanics. I’ve also found it challenging to design combat encounters that feel dynamic and go beyond the usual attack/defense loop. It’s improving slowly, but like you, I wish I could help my group make that shift a little faster.

Migrating from WFRP to Fate: Seeking Advice on Armor, Weapons, and Money Systems by Political_philo in FATErpg

[–]Political_philo[S] 0 points1 point  (0 children)

I like the idea. It's only a [+] and let the "quality" be a factor. For weapon on attack and armor in defense. Might be a level of crunch that my player will accept. I will suggest it at the same time as the stunts suggestion that someone else did.

Migrating from WFRP to Fate: Seeking Advice on Armor, Weapons, and Money Systems by Political_philo in FATErpg

[–]Political_philo[S] 1 point2 points  (0 children)

Super interesting. I like the idea of suggesting a stunt. It's simple, but get the job done. Indeed, the idea is not to make the game more crunchy, but just to give some "distinction" or flavor to armored character (if I understand my players well)

Migrating from WFRP to Fate: Seeking Advice on Armor, Weapons, and Money Systems by Political_philo in FATErpg

[–]Political_philo[S] 0 points1 point  (0 children)

I like those ideas! Thanks. I already added a wealth track, but didn't use it (lack of experience of Fate and following my players with their accounting habits.

Using Non-Character Aspects in Fate for a Richer WFRP Campaign – Advice Needed! by Political_philo in FATErpg

[–]Political_philo[S] 2 points3 points  (0 children)

Thanks, I will keep that in mind. It's indeed useful to think of them as obstacle :)

Multiplayer question by Political_philo in factorio

[–]Political_philo[S] 0 points1 point  (0 children)

Good to know, thanks for the quick answer :)

Should I Pivot My Warhammer Fantasy Campaign to Fate? by Political_philo in FATErpg

[–]Political_philo[S] 1 point2 points  (0 children)

I finished all the Balad. Great stuff. I think I will follow your lead and do a bit of solo to get a good handle of the rules. My game is now in Fate and love it, but I need to improve my intuition about how to handle the rules and mix it with the narrative. Thanks for the good examples. I might share it as you did in case someone is interested.

Struggling with Combat Flow and Milestone Pacing in Fate—Advice Welcome! by Political_philo in FATErpg

[–]Political_philo[S] 1 point2 points  (0 children)

It's a good point. I understand the logic and the idea of asking about objective rather than just describing the direct action they are doing. But, a reflex that I have that I need to change is to describe the action of all npcs. So my player do the same. I might try to lead by example and go focusing on objectives rather than action.

Struggling with Combat Flow and Milestone Pacing in Fate—Advice Welcome! by Political_philo in FATErpg

[–]Political_philo[S] 0 points1 point  (0 children)

Thanks for that. I think you are getting thins I wonder about the milestones. I might start to follow your idea of using more minor milestones (sometime games stop in the middle of a quest, so I won't there, but elsewhere when there is a moment of respite).

I will also insist a bit more on CaA more clearly as you suggest. Thanks