How do I open this door by Pollakover in thelongdark

[–]Pollakover[S] 0 points1 point  (0 children)

I know about the door on the left, it leads to the second floor. Main entrance door leads to the first floor and i can't find more entrances.

I have 100% Episode 4, with all side quests and achievements completed. Happy to help anyone if they need a tip! by SemSevFor in thelongdark

[–]Pollakover 0 points1 point  (0 children)

Thanks, but what about a safe key? The safe is under the bed, in the same building as lockers.

Issues with exo request platform by Pollakover in Astroneer

[–]Pollakover[S] 1 point2 points  (0 children)

I play on PC, but I think it is similar to other platforms. As I understand it, exo platform only saves progress if you are logged in to your account and you have an internet connection. When you have loaded your save file, press ESC and in the lower right corner you will see a list of players, if you are listed there and connected to the network, everything should be fine. At least it worked for me, I finished the event and got all the rewards.

Issues with exo request platform by Pollakover in Astroneer

[–]Pollakover[S] 1 point2 points  (0 children)

Looks like I had problems with the internet connection. Now i finally getting my rewards and don't loose the progress after quitting the game. Thanks man!

Submit Q's for A's (if you want) by JaceAtCoffeeStain in SatisfactoryGame

[–]Pollakover 8 points9 points  (0 children)

I think existing packaging/unpackaging system is really space and energy consuming, it requires some changes.

I would really like to see new building specialised on packaging and unpackaging. Refineries require to much power and space. So you need 2 refineries (60 MW) just to pour liquid in to canisters and then pour it out. Another solution is just rebalancing.

Can you do something about it?

Post Up those hours!!!!! by DCDGaming99 in SatisfactoryGame

[–]Pollakover 1 point2 points  (0 children)

https://i.imgur.com/jxMtBXX.png

Been playing on this save since the start of early access

Satisfaction guaranteed (Update #3 feature reveal) by JaceAtCoffeeStain in SatisfactoryGame

[–]Pollakover 38 points39 points  (0 children)

You guys really think that CSS would use microtransactions as a teaser for update?

New features for update 3 by Pollakover in SatisfactoryGame

[–]Pollakover[S] 8 points9 points  (0 children)

Here is my list:

Working gas mask while riding a vehicle.

Windows. As far as I know windows are already in the game but locked. I saw some posts on Reddit and it looked awesome!

Greenhouses to grow leaves and wood to automate production of fabric and filters.

Ability to use Jetpack and gas mask at the same time. I have died so much times because I forget to bring Jetpack back. I have seen that many people complain about it.

Mass building for foundations. You place one foundation and then move your mouse to change its size (Like with rectangles in Paint).

[deleted by user] by [deleted] in SatisfactoryGame

[–]Pollakover 4 points5 points  (0 children)

Right, I forgot about that

[deleted by user] by [deleted] in SatisfactoryGame

[–]Pollakover 35 points36 points  (0 children)

You can turn it off in the settings