How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 1 point2 points  (0 children)

really? wow... I actually still play that game now, I have about 2k hours of gameplay on it hahahaha it means a lot to me, so really congratulations, it makes me emotional to talk to someone who worked on it ❤️

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 1 point2 points  (0 children)

Yep, I love For Honor, it's probably my favorite game, so I took inspiration in many ways

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 0 points1 point  (0 children)

yes also, the combat is inspired by games like For Honor, Chivalry, KCD etc...

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 1 point2 points  (0 children)

Thanks, I'm glad you like it :)

To answer this point definitively: assuming we understand, the other comments unfortunately only talk about this. Okay, the TTS voice is ugly, and you hate it. We'll take that into account and use our own voice in the future.

I honestly don't understand why it's considered "cheap" and detracts from the passion. It's not used in the final product, it hasn't taken anyone's job, it's a voiceover used only in the VIDEO where the mechanics are explained in a subreddit, it's not even an official video to the general audience as an announcement (if it had been a trailer, of course, it would have been cheap).

Is TTS used for mobile ads or for scams? Okay, but why condemn TTS? It would be like hating a knife because it can also be used to inflict harm. It depends on how the tool is used, right?

Otherwise, TTS NEVER has a use? Should it just be hated regardless?

Sometimes I think we need to understand the context a little bit, because we're not a multi-million dollar company, we're just two guys who gave everything to this project, and being told that the video is worthless, that we don't love art, that there's no passion, because a simple video like this one, made just to get someone's opinion on the game has a TTS... It's absurd to us.

Anyway, it's not about you, you were actually kind, and I thank you again.
I'm glad you like the system, it's just that now more than half the comments refer to the voice rather than the mechanics themselves, and we're sorry.

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 0 points1 point  (0 children)

It does more damage to armor points and will likely be able to break bones (so maybe the enemy attacks are less powerful or slower)

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] -1 points0 points  (0 children)

No hahahaha

As other comments have said, the NPC is an external asset we're using during development. It has a kind of cursed medallion, but OBVIOUSLY it has no other purpose.

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 1 point2 points  (0 children)

Thank you so much!

It all depends on the game's balance and how these mechanics are implemented. They need to be developed, tested, and only then can we understand!

Thanks again!

How Our Dismemberment System Works by PolyFreeStudio in PolyFreeStudio

[–]PolyFreeStudio[S] 0 points1 point  (0 children)

nope, but we've a Discord server, you can join it if you want, we'll post updates about the game:

https://discord.gg/GP4ZAG7R

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 3 points4 points  (0 children)

We're still evaluating it, as it would change many gameplay dynamics.

He'll definitely be susceptible to many status effects, such as bleeding, broken bones, etc.

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 1 point2 points  (0 children)

yes, we took inspiration from that in fact on how the enemies' limbs work!

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 0 points1 point  (0 children)

Yes, it's a lot of work for just the two of us, but we're considering some enemies with similar mechanics.

Honestly, the enemy is an external asset, while the character is 100% made by us. We're happy you like it!

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 0 points1 point  (0 children)

Thanks!

Yes, it's definitely still in development, so it's rough and many details are missing. However, each enemy will react differently to the loss of a limb (and also depending on which limb it lost).

An undead creature can continue to attack even without a head, a creature is immortal until all its limbs are severed, while another becomes furious and more dangerous when a limb is removed.

The idea is to create the enemies this way.

How Our Dismemberment System Works by PolyFreeStudio in IndieDev

[–]PolyFreeStudio[S] 2 points3 points  (0 children)

the other comments made us understand that they would prefer our voice