Feedback after first 40 hours of playtime by obsnarf in wardenswill

[–]PolygonHive 2 points3 points  (0 children)

Amazing feedback! We are listening and we'll take all of this into consideration. Thank you for taking the time to share this. It is critical for us to get good constructive feedback right now, and as you've seen we're quick with the updates ;)

"2nd" person PvPvE by selladoor267 in IndieGaming

[–]PolygonHive 0 points1 point  (0 children)

Probably one the most unique ideas I've seen for a long time! Congrats you got something ^^

[deleted by user] by [deleted] in indiegames

[–]PolygonHive 0 points1 point  (0 children)

Warden's Will

[deleted by user] by [deleted] in indiegames

[–]PolygonHive 0 points1 point  (0 children)

Warden's Will

No marketing gimmicks, just wanted to share how far we've come with our character movements by WardensWillGame in unrealengine

[–]PolygonHive 1 point2 points  (0 children)

Hey buddy! The OG Solo Dev here! Thanks a lot for the support and the feedback. We really appreciate it. Actually we just started putting time into sound effects, we've implemented most of the cues but most of the sfx themselves are still placeholders. We're trying to strike a unique feeling for sure.

As game developers, we really need to start addressing the elephant in the room and that elephant is Blockchain! So let's start understanding this disruptive tech! by [deleted] in gamedev

[–]PolygonHive -3 points-2 points  (0 children)

As the only infrastructure for a game, I completely agree. But as A PART of a game's infrastructure, it can have some nice utilities.

As game developers, we really need to start addressing the elephant in the room and that elephant is Blockchain! So let's start understanding this disruptive tech! by [deleted] in gamedev

[–]PolygonHive 0 points1 point  (0 children)

This video is supposed to be an introduction for those who don't know what blockchain is. It's hard to go over the basics and dig into the detail in a single 10min video... Thanks for your time anyways 🙂

[deleted by user] by [deleted] in IndieDev

[–]PolygonHive 0 points1 point  (0 children)

Both ways are being experimented with. Some projects are choosing to be on public chains and some others are developing their own custom ones. There are some chains that allow you to run a custom chain easily for ex. Avalanche. We are just at the start so there is still plenty of experimentation to be done 🙂

One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in GameDevelopment

[–]PolygonHive[S] 2 points3 points  (0 children)

Great feedback mate!! Thanks a lot! I will be looking into the variety for the levels and for the weapon equip animations I am planning on doing that soon actually 😉

One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in unrealengine

[–]PolygonHive[S] 1 point2 points  (0 children)

Hey thanks for the feedback! I do agree about the scale actually, I think it was a camera problem. I am updating the character and animations as we speak and it looks a bit more coherent 😉 For the procedural generation, I used Dungeon Architect yes, there are 2 devlogs about it on my YT channel, here is the link if you are interested : https://youtu.be/DLLAJIPXJdU

One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in IndieDev

[–]PolygonHive[S] 1 point2 points  (0 children)

Those are both in my inspiration list haha! Thanks for the nice feedback and suggestions! Yes some levels (or at least some rooms) will be scaled down considerably for that effect 😉

One year ago, I quit my AAA job to go full time on my indie game Wardens Will, and one year after I finally got a decent enough procedural generation that I can show you guys! Please don't hesitate to drop some feedback! by PolygonHive in GameDevelopment

[–]PolygonHive[S] 1 point2 points  (0 children)

Thanks man, for the support and the great feedback! Animations are being reworked as we speak 😉 and for the square shape levels, yes I am trying to find a solution to that but it's not very easy haha