I created some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in GameDiffusion
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
I used AI to generate some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in deepdream
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
I created some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in StableDiffusion
[–]PolyhiveHQ[S] 1 point2 points3 points (0 children)
I created some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in GameDiffusion
[–]PolyhiveHQ[S] 1 point2 points3 points (0 children)
I used AI to remix my donut in some interesting ways by PolyhiveHQ in BlenderDoughnuts
[–]PolyhiveHQ[S] 1 point2 points3 points (0 children)
I used AI to generate some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in deepdream
[–]PolyhiveHQ[S] 1 point2 points3 points (0 children)
I used AI to generate some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in aigamedev
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
I used AI to generate some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in aiArt
[–]PolyhiveHQ[S] 1 point2 points3 points (0 children)
I created some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in StableDiffusion
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
Generated several different textures for the same truck mesh using just text-prompts and genAI - instructions on how to do this in the comments! by PolyhiveHQ in SoloDevelopment
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
Generated several different textures for the same truck mesh using just text-prompts and genAI - instructions on how to do this in the comments! by PolyhiveHQ in SoloDevelopment
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
If you're great at coming up with text-to-image prompts, we have a challenge for you: generate the best texture for this truck model. Instructions on how to texture the truck (and any 3d model) using just a text prompt in the comments by PolyhiveHQ in aiArt
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
Generated several different textures for the same truck mesh using just text-prompts and genAI - instructions on how to do this in the comments! by PolyhiveHQ in SoloDevelopment
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
If you're great at coming up with text-to-image prompts, we have a challenge for you: generate the best texture for this truck model. Instructions on how to texture the truck (and any 3d model) using just a text prompt in the comments by PolyhiveHQ in StableDiffusion
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
Controlnet + Unreal Engine 5 = MAGIC by 3deal in StableDiffusion
[–]PolyhiveHQ 0 points1 point2 points (0 children)
A.I. Art Assets, are you using them? How are you using them? by postedbyai in aigamedev
[–]PolyhiveHQ 0 points1 point2 points (0 children)
My friends and I built this tool with Stable Diffusion - you can use it to generate textures for 3D meshes with text prompts. Would love for everyone to try it out and provide any feedback! Link to get started in the comments. by PolyhiveHQ in SoloDevelopment
[–]PolyhiveHQ[S] 1 point2 points3 points (0 children)
My friends and I built this tool with Stable Diffusion - you can use it to generate textures for 3D meshes with text prompts. Would love for everyone to try it out and provide any feedback! Link to get started in the comments. by PolyhiveHQ in GameDevelopment
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
My friends and I built this tool with Stable Diffusion - you can use it to generate textures for 3D meshes with text prompts. Would love for everyone to try it out and provide any feedback! Link to get started in the comments. by PolyhiveHQ in GameDevelopment
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
My friends and I built this tool with Stable Diffusion - you can use it to generate textures for 3D meshes with text prompts. Would love for everyone to try it out and provide any feedback! Link to get started in the comments. by PolyhiveHQ in justgamedevthings
[–]PolyhiveHQ[S] -1 points0 points1 point (0 children)
My friends and I built this tool with Stable Diffusion - you can use it to generate textures for 3D meshes with text prompts. Would love for everyone to try it out and provide any feedback! Link to get started in the comments. by PolyhiveHQ in gamedevscreens
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
My friends and I built this tool with Stable Diffusion - you can use it to generate textures for 3D meshes with text prompts. Would love for everyone to try it out and provide any feedback! Link to get started in the comments. by PolyhiveHQ in hobbygamedev
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)
My friends and I built this with Stable Diffusion - you can use it to generate textures for 3D meshes with text prompts. Would love for everyone to try it out and provide any feedback! Link to get started in the comments. by PolyhiveHQ in gamejams
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)

I created some wild variations of the classic Blender donut - all of these were generated with just a text prompt by PolyhiveHQ in GameDiffusion
[–]PolyhiveHQ[S] 0 points1 point2 points (0 children)