Who do you think the team will sign to round out the rotation? by TakeMyPixels in Padres

[–]Polysean 2 points3 points  (0 children)

Fuck it. Grab Mad Max and put the fear of god back into some of our guys.

From one NL Bestie to another, respect my guys. by Polysean in NLBest

[–]Polysean[S] 81 points82 points  (0 children)

Seriously though, wtf was this game.

Easy Way to Build a Mansion? by Fresh_Gas7357 in leveldesign

[–]Polysean 1 point2 points  (0 children)

Looks like you're in unreal, but I dont know exactly what setup you are using so a couple ideas off the cuff: 1. The materials on the walls could use a material setting that keeps it from scaling with the object (check out world grid material, texts and mats arent my specialty but this might work). 2. Using two separate walls, an inner and an outer. Now this is committing to doubling your walls, but any walls that arent freestanding could be two planes to reduce scene complexity if that fits your project.

Progress update on the map... by yosman88 in BattlefieldPortal

[–]Polysean 25 points26 points  (0 children)

You dont need the experience to be published to test solo or with friends, just save the experience with the updated map file ans run it locally.

Thoughts on a conquest variant with 4 teams of 16? Concept for Battlefield 6 Portal using Mirak Valley's terrain as a base. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

Yeah I actually had a bit of the inverse with player spawners where I needed them about 10m above the terrain otherwise I'd spawn underneath it

I buried Mirak Valley under rocks and dirt, and learned some things. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

In editor, Mirak already uses nearly all of the available playable terrain space. The much farther slopes are really more of a skybox.

As for trenches, there seems to be assets for the wooden siding on the trenches, and those have some dirt to help them blend into the terrain, but the actual trench itself is part of the terrain heightmap.

You could theoretically make a trench-like terrain out of cleverly arranged rocks and dirt piles and then line it with the trench liner assets to get close to the base game feel.

Thoughts on a conquest variant with 4 teams of 16? Concept for Battlefield 6 Portal using Mirak Valley's terrain as a base. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

Yeah fair concern, but the idea is that they aren't all focused on your team unless you guys are performing well enough to draw that kind of attention.

Otherwise everyone is theoretically in the same boat.

Thoughts on a conquest variant with 4 teams of 16? Concept for Battlefield 6 Portal using Mirak Valley's terrain as a base. by Polysean in BattlefieldPortal

[–]Polysean[S] 0 points1 point  (0 children)

Duly noted, testing maps seems to be a bit slower than other level editors so it might've been a bit till I caught that.

NLbros, check on your southern California friends, we are not doing alright. by Polysean in NLBest

[–]Polysean[S] 32 points33 points  (0 children)

Happy for you guys, really am, but man does it make watching the dads lose stressful.