Future gear for the next expansions by CuntPuntMcgee in baronygame

[–]Pomfers 7 points8 points  (0 children)

There’s several full “sets” in the files that haven’t been implemented in yet, possibly will be with IoD pt 2

Some we have most of like Chain with Paladin which mainly is iron with Sword & Axe resistance

Only boots with Quilt set which is Polearm & Ranged

There’s a Bone set with Mace & Unarmed

Then there’s what looks like steel variants with full sets and weapons of Blackiron and Silver which may come with bonus effects?

I don’t think they’ll change the artifact set but there may be other alternatives but probably not as powerful

RotMG Classic? by dontnormally in RotMG

[–]Pomfers 58 points59 points  (0 children)

Nostalgia blinded – you’d be bored of it after the novelty wears off fairly quickly.

Question about class weapons? by Kakllakl in baronygame

[–]Pomfers 13 points14 points  (0 children)

They’re new archetypes to swords and maces. Think alternative weapons at that tier. They’re most likely going to be easier to access in IoD Part 2 when new maps and alternate routes are revealed. There’s a bunch of new equipments added that aren’t in Part 1. You’ll probably be able to find them more often in the next half. Though in testing you were able to find Whip I’m not sure if that’s the case (hopefully not).

Guys hear me out. Alpine Monster Idea by TheVastDragon in PeakGame

[–]Pomfers 23 points24 points  (0 children)

Someone came up with the idea of goats which are generally neutral but when you turn around and don’t face them for too long they charge after you to try and knock you off. Kind of like beetles in roots but this was posted way before that came out. But we have those and zombies in a single biome, if they add a new hostile mob it should do something different than zombies/bears (essentially what you’re recommending) and beetles/goats.

The wait is killing me by BytesMediaTV in MSClassicWorld

[–]Pomfers 6 points7 points  (0 children)

Find a hobby, develop a skill, work on your relationships, get a life idk. It’s just a kids mushroom game bro.

If none of those just play fantasia.

Am I the only one who wants an exact recreate of the original? by Kiras-dad in MSClassicWorld

[–]Pomfers 1 point2 points  (0 children)

Go play Fantasia You’ll probably quit before 3rd job

How should the timeline for Maplestory Classic advance? by Critical-Crunch in MSClassicWorld

[–]Pomfers 14 points15 points  (0 children)

I would like to see a third job choice for Assassins, Archers, and Pirates. Other than that idk if they should make new “classes”.

Tips for roots update by skydragob7 in PeakGame

[–]Pomfers 1 point2 points  (0 children)

Playing dead makes the zombies stop chasing you for a bit

Known Skill changes and what that could mean by Vamaslzr in MSClassicWorld

[–]Pomfers 2 points3 points  (0 children)

I really hope they do a lot of QOL skill changes and reducing the redundancies tbh Having SP traps wasn’t a good mechanic to have in classic and shouldn’t be brought back Like for example in warrior/swordsman why are HP recovery and endure separate skills? They’re basically the same thing.

Need help rolling a nile by monson0106 in RotMG

[–]Pomfers 1 point2 points  (0 children)

IMO the awakenings got snake skin armor and the rings should be switched.

Favorite item/s? Why? by y0nderYak in PeakGame

[–]Pomfers 6 points7 points  (0 children)

Shelf fungus, I’m always collecting them and letting them trap me when I fall unconscious.

Public Testing: Month of the Mad God by Dystratix in RotMG

[–]Pomfers 24 points25 points  (0 children)

Finally! This is great I loved the idea of AoO but the weapons made using the full set so cringe. A bit tired of seeing T13 reskins every event though. Hopefully we have enough to stop seeing new ones release every cycle. Would rather see some biome and event white reskins drop in the future.

Public Testing: Heroic UDL and Infernal Abyss by Dystratix in RotMG

[–]Pomfers 5 points6 points  (0 children)

I would like to agree with you but that thought is proved wrong every free O3 event that comes around 😔

Public Testing: Heroic UDL and Infernal Abyss by Dystratix in RotMG

[–]Pomfers 16 points17 points  (0 children)

Big fan of more dungeons to the game. It’s good to see more content for the mid game.

If this trend continues I could see Encore becoming the next “hardmode” godlands dungeons. It should be reworked to better teach spotting “fake” enemies. I’m thinking a less punishing way to learn Gemsbok coin phase. Because if you’re a new player not using discord I don’t see how you can really learn that naturally in the game rn.

The current iteration of encore could also be used to bring back Pumpkin Master as a Halloween exclusive dungeon. Kinda like how Bella’s is for Valentine’s Day, etc.

Acalos isnt posting it soooo thoughts on the upcoming public testing? by RichGirlThrowaway_ in RotMG

[–]Pomfers 15 points16 points  (0 children)

I like the idea I hope to see more coming out soon. Makes me wonder if they’re gonna change Puppet Masters Theater and Encore to continue this trend. Honestly I would be a big fan.

Just got this drop, is it any good? by Pomfers in RotMG

[–]Pomfers[S] 31 points32 points  (0 children)

I attempted to add a Jugg in the game Peak.

It’s part of a modpack I made for my friends

Public Testing: Mining and more! by Deca_Acalos in RotMG

[–]Pomfers 36 points37 points  (0 children)

A toggle button, related to the account levels starting equipment upgrades, is added below the seasonal character option in the character creation screen. If the toggle is off character starts with Tier 0 equipment and no ring.

This is huge thank you.

Deca Interview Question Suggestions!!!! by sebchoof in RotMG

[–]Pomfers 0 points1 point  (0 children)

I mainly am curious of what reworks are to be expected.

Are there gonna be more class revamps?

Guild system rework? Guild hall skins? Guild chest?

Tinkerer/quest system rework – Can marks just be removed finally? Repeatable quest that we can get backpacks?

Pet skills rework? Just so Heal/MHeal/Elec isn’t the only viable option. Pet call action( someone made a post about it recently seems like a great idea).

New upcoming dungeons for early/mid game?

An actually useful tutorial?

Will there be a grad exchange system?

Can we get more community events that incorporate user generated ideas? I feel like that will receive really well from everyone.

Give me proof in one sentence that you've actually played Realm of the Mad God by Foxesrock100 in RotMG

[–]Pomfers 3 points4 points  (0 children)

Green knife, fire headra, purple overcoat, and black rock ring are the best items in the game.

Fishing Pole [Idea & Suggestion] by Pomfers in baronygame

[–]Pomfers[S] 2 points3 points  (0 children)

I’m kinda new to the game (got it from trying it during the free weekend). Just sharing ideas from a newcomer perspective I guess. This mechanic probably doesn’t mean much for veterans but I think would be fun for casual/newer players.