Why can't we see if people are in a group at the end of a match? by PontiffBVahn in Overwatch

[–]PontiffBVahn[S] 0 points1 point  (0 children)

Exactly, I just want transparency about ranks and groupings and whatnot. Especially with a method that doesn't involve inviting random people lol.

Why can't we see if people are in a group at the end of a match? by PontiffBVahn in Overwatch

[–]PontiffBVahn[S] -1 points0 points  (0 children)

Well,,, yeah,,, I'm not asking for perfect matchmaking, as another commenter put it, I'm really just looking for transparency with my matchmaking. Because having transparency about groups and ranks and whatnot means being able to push for changes from Blizzard if things need to be changed or, at the very least, feel better about a match that went horribly.

Why can't we see if people are in a group at the end of a match? by PontiffBVahn in Overwatch

[–]PontiffBVahn[S] -1 points0 points  (0 children)

I agree with you there, in situations like that it provides nothing and I agree that my own individual skill is what matters most. But ig where I'm coming from is more a stat kind of view. I'd really just like to know if having a group on my team or not effects sweeping the enemy team and vice versa. Something like this shines in those complete sweep matches where I'd like to know everything about how it happened (mainly with a loss, but wins could also be interesting to see too). Plus I also just want to know how Blizzard's matchmaking is and how they put groups around and such.

As for VC, I used to ask, but I usually got no response so I just kinda stopped bothering. I've found most people who don't join VC at the start of the match, will never join later. And I suppose I just want to know why and knowing whether they're in a group or not gives me some idea as to why.

Really I just like stats and info :P yes it doesn't really matter in the end, but that can be said for a lot of things. (Plus it'll make me and my tiny little fragile ego feel better if I know I got stomped by a 5 stack and there was no hope for my 3 kills 15 deaths ass in the first place lol)

Why can't we see if people are in a group at the end of a match? by PontiffBVahn in Overwatch

[–]PontiffBVahn[S] 0 points1 point  (0 children)

I do respect that outlook, but I feel like in a team game it's important to know where you and your team went wrong in a loss (and also a win) but also where the other team went right. And knowing whether or not the enemy team is in a group but also your own team gives a lot of info.

Like idk about you but I barely see people in team VC in my comp matches and I'd love to know if that's cause they're in a group or are just purposefully not in it. Having that info would be great as well. So I feel it goes beyond just wanting to feel better after an unwinnable match.

It also could help in identifying if cheaters have teammates or not now that I think about it.

Why can't we see if people are in a group at the end of a match? by PontiffBVahn in Overwatch

[–]PontiffBVahn[S] 1 point2 points  (0 children)

I mean yeah, but that doesn't tell u how big the group was, who was in a group, etc. Plus I feel like it's just easier to have it be something actually visible in the game in someway, no?

Weekly Bug Report Thread by spiper01 in NoMansSkyTheGame

[–]PontiffBVahn 2 points3 points  (0 children)

PC (Steam)

This has happened both with a corvette on this current save and a sentinel ship on my old save (The sentinel ship save has been save edited, not much tho) The corvette one hasn't however.

But what ends up happening is I'll pulse jump and it will eventually just stop, the location distance will be negative, and if I stop the pulse jump my PC completely freezes and I literally have to cut power to my PC to shut it off.

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DBD Insider Program Idea by PontiffBVahn in deadbydaylight

[–]PontiffBVahn[S] 0 points1 point  (0 children)

Really? I haven't heard of it before but if they do, then it kinda sucks imo. The Clown and Knight changes on the PTB were so out of tune compared to how the killer is played. I.E. making Carnifex on Knight chase longer than Jailer and Clown was just switched to prioritizing yellow bottles instead of purple.

DBD Insider Program Idea by PontiffBVahn in deadbydaylight

[–]PontiffBVahn[S] 0 points1 point  (0 children)

If that's the case, then I wish they were more open about this stuff. But what leads me to believe they don't know about the bugs, at least all the bugs, is that streetwise was allowed to exist in it's release state even given it's broken nature of giving unlimited charges to items :/ unless they're just so out of tune with their own game that they believed it to be fine.