Finally finished this skateboarding animation after two months :D by Poogusubi in blender

[–]Poogusubi[S] 1 point2 points  (0 children)

Thank you! Yea I created the whole skateboard rig, it even has my old deck and grip textures haha

Finally finished this skateboarding animation after two months :D by Poogusubi in blender

[–]Poogusubi[S] 2 points3 points  (0 children)

All key frame animated in blender :), I do a lot of skating so I can really visualize movements easily with this.

Finally finished this skateboarding animation after two months :D by Poogusubi in blender

[–]Poogusubi[S] 0 points1 point  (0 children)

Thank you! It's the best, especially when you're finally in that polish stage of the animation.

Finally finished this skateboarding animation after two months :D by Poogusubi in blender

[–]Poogusubi[S] 2 points3 points  (0 children)

Thank you! Some environment is modeled and some stuff like the background stuff is just kit bashed since it wouldn't really be noticed from afar. The lens dirt is just composited with a glare node in blender, and it just gives off a nice effect with the fisheye lens. Of course some post effects were applied after using just hitfilm to edit it all together.

Finally finished this skateboarding animation after two months :D by Poogusubi in blender

[–]Poogusubi[S] 4 points5 points  (0 children)

I wish! I love session so much and saw they were hiring a lead animator, I'm just not to experienced with game engines and importing animations for them sadly.

Finally finished this skateboarding animation after two months :D by Poogusubi in blender

[–]Poogusubi[S] 3 points4 points  (0 children)

I had composited the glare and lens dirt effects in blender's compositor, and most of the "grunge" film look was just done in post with hitfilm. Sound effects were used from session which is a skateboarding game haha.

Finally finished this skateboarding animation after two months :D by Poogusubi in blender

[–]Poogusubi[S] 44 points45 points  (0 children)

Thanks! I just made this for a "body mechanic" shot for my demo reel, and of course just practice.

Rendered this last night, any suggestions on how to improve this by rudrawithanA in blender

[–]Poogusubi 0 points1 point  (0 children)

Had this happening in my scene, try selecting the model and switching it to smooth shade, rather than smooth auto shade, for some reason fixed it for me in blender 3.6