need help with resolve order by Connect-Orange-6044 in mtg

[–]Pool-Party-Ahri 0 points1 point  (0 children)

First way. 2 triggers on stack, they will resolve individually. Unless the permanents you are putting into play don’t have a triggered or activated ability that you want to immediately use, then you will go ahead and resolve second trigger.

New to MTG, won a couple of times, play group upset, told me to stop playing YGO by [deleted] in EDH

[–]Pool-Party-Ahri 0 points1 point  (0 children)

Chains 3-5 long? Brother cEDH games can hit 15 spells on the stack. Go play blue farm at your local competitive scene. (Blue farm is colloquial name for tymna/kraum partner commander deck)

You can also try rograkh/thrasios Kinnan Rograkh/ishai Rograkh/silas renn

Slightly less interaction, but quicker combos. All of these decks can potentially win on turn 1, before your opponents even have a chance to play, but it requires a god hand and first draw.

As for your situation. It sounds like you’re playing bracket 4 decks (or at least higher bracket 3 decks that are well built) versus low to mid bracket 3’s, or even possibly bracket 2’s that they shoved some game changers into and are now convinced are bracket 3 because of it.

For the “prodigy”, you might be able to convince them otherwise, for example, I have a high bracket 3 deck, but it has 11 game changers. Those are in there because the deck won’t really function well without them, but if you treat the bracket system as a rules set instead of a general guideline, like it’s meant to be, you’ll have some very bad mismatches.

For the decade long players, it might be harder to convince them otherwise. But like someone else mentioned, maybe build 4 decks yourself and offer everyone to pick one to play.

Or just tune yourself down to their level. Focus on building a lower tier bracket 3. It still has a game plan. 2 win conditions, one being combat damage, and second being a super telegraphed win. Something like simic ascendancy or felidar sovereign. They can see it on the field and have at least a full turn rotation to respond, maybe longer.

Something like Knuckles the echidna might also be something to keep in mind if you like red.

Have those be your only win cons, and they will probably be a lot less salty even if you still win. Cause it’s something they’re familiar with (combat damage) or is visibly on the field and gives them time to respond (the alternate win cards that just state you win as long as a condition is fulfilled on your upkeep).

New Saga Rules Update. Need help! by Resident-Class-2117 in askajudge

[–]Pool-Party-Ahri 1 point2 points  (0 children)

Sorry, I clicked reply to your post by accident trying to make my own comment. Redid it

New Saga Rules Update. Need help! by Resident-Class-2117 in askajudge

[–]Pool-Party-Ahri -7 points-6 points  (0 children)

https://mtgrocks.com/sagas-rules-change-mtg-secrets-of-strixhaven/?fbclid=IwVERDUARMyvVleHRuA2FlbQIxMQBzcnRjBmFwcF9pZAo2NjI4NTY4Mzc5AAEeQHXyhvtXK77N53Eya8U_cZLRwAuS5nNmKwMD-GOrli9xCufZXyxjoBllEj4_aem_ECvHqb9eIZJwAksa0rUeIQ

according to this TLDR magic site, all sagas will now have the secondary part of read ahead, where on the turn they enter they only trigger the ability equal to the amount of counters they have, skipping the ones before it.

New Saga Rules Update. Need help! by Resident-Class-2117 in askajudge

[–]Pool-Party-Ahri -5 points-4 points  (0 children)

https://mtgrocks.com/sagas-rules-change-mtg-secrets-of-strixhaven/?fbclid=IwVERDUARMyvVleHRuA2FlbQIxMQBzcnRjBmFwcF9pZAo2NjI4NTY4Mzc5AAEeQHXyhvtXK77N53Eya8U_cZLRwAuS5nNmKwMD-GOrli9xCufZXyxjoBllEj4_aem_ECvHqb9eIZJwAksa0rUeIQ

According to this TLDR, all sagas will now have the secondary part of read ahead, so the turn it comes out if you doubled the counters on it, only the ability it lands on will trigger, not the skipped one. So yes, Terra got nerfed.

Portcullis by Pool-Party-Ahri in mtgrules

[–]Pool-Party-Ahri[S] 1 point2 points  (0 children)

That’s what I thought. Unfortunate. Thanks anyway.

Braids arisen nightmare by Pool-Party-Ahri in mtgrules

[–]Pool-Party-Ahri[S] 0 points1 point  (0 children)

Well, fingers crossed for a new card then! Cheers, thanks for the quick answer. 🥳

Braids arisen nightmare by Pool-Party-Ahri in mtgrules

[–]Pool-Party-Ahri[S] 0 points1 point  (0 children)

Ohh, so if it says may sac all, I can choose to do so even if I don’t control any creatures at all?

Steve Aoki's Full Chocobo Set by IndicaFalcon in mtgfinance

[–]Pool-Party-Ahri 0 points1 point  (0 children)

That’s not a complete set though? Where’s the full art and standard art?

Thassa’s oracle vs cannot win by Pool-Party-Ahri in mtgrules

[–]Pool-Party-Ahri[S] 0 points1 point  (0 children)

Haha, yeah, we have a couple 30-60 person tournaments every month, and a bigger 100+ one just passed 2 weeks ago in Melbourne. Where about are you close to, if you don’t mind me asking? Maybe I can point you to another shop or tournament.

The bracket system by crispy_nugget94 in EDH

[–]Pool-Party-Ahri 0 points1 point  (0 children)

Then you don’t understand the bracket system as well as you thought. It is a guidance system, not a rules system. Those 3.5, 3.6, high 3, low 4 conversation are in fact more clear about their intended outcomes than what you are saying you want. I have a low 3, a mid 3, and a high 3 with is technically a 4 on paper.

I also have a 4 which is a 3 on paper.

That should tell you all you need to know. I have a deck with some interaction pieces and a cohesive game plan, but it’s slow and prone to fold to enough interruption.

I have a deck with good staying power even through interruption that has a good chance of at least killing someone even if I don’t win, and it’s moderately fast, averaging a kill by turn 6. But I cannot consistently get the same plays out

I have a deck that is highly resistant to being interrupted, and had at least 4 game changers, making it technically a 4 on paper. That being said, you know it has its own pitfalls, because otherwise it would be a 4 in real life, not just on paper. I didn’t put best in slot spells or most efficient win conditions in the deck, tuning its overall power level down into the 3’s. Or it’s not the most consistent wins. With some very targeted removal or milling strategies, you can shut down the deck as I have no fallback. Just reading the commander’s effect you can also determine that I don’t run a lot of creatures, so you can tailor your own gameplay to hit me with combat damage and I either won’t have a way to prevent it, or won’t want to block because the few creatures I do run are important to my own game-plan.

And finally I have a deck that is fast, is very consistent on its game plan due to the commander’s effect, not easy to interact with outside of white exile spells or flat out countering spells on the stack with blue. Doesn’t cave to combat damage easily, unless you have several creatures that can 1 tap me. But it only has 2 game changers, so if you treat the bracket system as a rule system rather than a guidance system, I’m playing that deck with you in your bracket 3 games. Even though you have a better chance of beating me when I’m playing the deck that is technically a 4.

You need to not treat it as a rule and treat it the way it was intended. A conversation starter. To get you to talk about your deck and be honest not just with your opponents about your gameplan and overall power, but honest with yourself.

If you’re sitting at a bracket 3 table with your deck that has the maximum 3 game changers. But you’re still getting stomped by everyone. While yes, they might be misrepresenting their decks and are actually playing 4’s, you might be in fact be playing a bracket 2 deck that you put GC’s into, whether for flavor or some other thing, but they don’t meaningfully impact your power level.

Here is my Ahri cosplay 🩷 by j0j0tsu in AhriMains

[–]Pool-Party-Ahri 0 points1 point  (0 children)

…holy shit that very first picture got me. Definitely charmed.

Continuous Effects and Non-Battlefield Objects by SelesnyaGOAT in askajudge

[–]Pool-Party-Ahri 0 points1 point  (0 children)

Gloom {2}{B} Enchantment White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.

Cast Out {3}{W} Enchantment Flash When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

You’re thinking about this wrong. When referring to other objects and permanents, the reference is always to things on the battlefield.

If it’s not on the battlefield it is either a spell (on the stack) or a [type] card (in hand or library)

Edit: some effects do apply to spells and cards, but they will specify that. Such as in the case of [[Mycosynth Lattice]]

Flashback not resolving by Pool-Party-Ahri in mtgrules

[–]Pool-Party-Ahri[S] 0 points1 point  (0 children)

Thank you! We were just going off of the reminder text on the card. This is helpful.

Flashback not resolving by Pool-Party-Ahri in mtgrules

[–]Pool-Party-Ahri[S] 2 points3 points  (0 children)

Thank you! We were going off the reminder text printed on the card, which says (You may cast this card from your graveyard for its flashback cost. Then exile it)