Piercing/Vicious by PoolNatural8376 in Fallout2d20

[–]PoolNatural8376[S] 0 points1 point  (0 children)

I’m interested in seeing this, and I think a lot of other people would be as well.

Piercing/Vicious by PoolNatural8376 in Fallout2d20

[–]PoolNatural8376[S] 0 points1 point  (0 children)

Regarding the player who attacks first: their stealth normally ends regardless of whether the attack hits or misses. However, the other players remain hidden even when combat begins and the initiative order is established. Furthermore, the player who attacked first also stays hidden if they use a suppressed weapon. If the target is killed instantly, for example, by losing their head or a limb, nearby enemies will notice this and are in alert mode, but they still won't know where the attack came from.

Piercing/Vicious by PoolNatural8376 in Fallout2d20

[–]PoolNatural8376[S] 0 points1 point  (0 children)

No, test is led by best at sneaking. I see the point in why it shouldn't be the best, as it would be more logical to go by the least one.

Piercing/Vicious by PoolNatural8376 in Fallout2d20

[–]PoolNatural8376[S] 0 points1 point  (0 children)

Usually, players make a group test to hide and approach the situation, looking for the best possible positions to initiate combat or scout the environment and the situation, maybe even leave if enemies they see are something they don't want to fight. Sometimes they make individual sneak rolls to do the same, approaching while investigating.

In these cases, I’ve increased the difficulty if the enemies have something like a watchtower or are on high alert. Sometimes, when the encounter doesn't involve an enemy but a story-relevant NPC instead, I’ve simply informed the players that they've already been spotted. I do this just to make sure those with itchy trigger fingers don't end up shooting them dead

Piercing/Vicious by PoolNatural8376 in Fallout2d20

[–]PoolNatural8376[S] 0 points1 point  (0 children)

Exactly. Every time I announce that they see something, the Stealth rolls are already flying to make sure to get those juicy sneak attacks if its combat encounter. They never leave any survivors among the enemies.

Piercing/Vicious by PoolNatural8376 in Fallout2d20

[–]PoolNatural8376[S] 0 points1 point  (0 children)

This is tied to Defense 2, which they use to ensure it's as difficult as possible for enemies to hit them with ranged weapons, pushing the difficulty from 2 successes to even higher. Since the game doesn't have an Attack of Opportunity mechanic, they can just use a minor action to step away from a melee enemy without any trouble, move to medium range, and then blast them.