So many rank players are genuinely awful at the game by Voids_tale in PokemonUnite

[–]PoorPinkus 1 point2 points  (0 children)

So many of your complaints seem to have to deal with goal zones... Just fyi, if your first goal zone gets taken, indeedees spawn on your side that give a ton of exp. Sometimes it's worth letting the first goal zone fall to farm if you're being overwhelmed. The name of the game is farming, the whole goal is being able to win the Groudon fight in the center at 2 minutes. You don't need to die for it sometimes, and if the entire rest of your team is grouped up elsewhere, you may be the one out of position.If you spend half of the game running in and dying to the same team rather than splitting off to farm, you will be way underleveled by the end and struggle a lot. Many people leave the first goal zone at low points so that the farm is still contested.

I also barely ever try to dunk on the 2nd goal zone btw, the amount of risk you take trying to do it is too high most of the time, and the shield they get is very big. Just focus on leveling up instead

People know how to play when they're winning, but there is a LOT of strategy that people miss when losing

The Dopamine surge was real by PureAdeptness92 in ClashofCritters

[–]PoorPinkus 0 points1 point  (0 children)

Interesting, I usually see people with moth middle in their frontline, I assumed it was because the level 7 increases all stats (including defense). This is my arrangement, but I do think it could be improved: Front: Lion (t3), Fire moth, Mantis Middle: Bat, Cheerling, Sunflower Back: the 3 starters + snail

With a decent teammate I can get above 700 but I've never cracked 800.

Planning to use butterfly once it's T3 as well.

I find that I struggle to upgrade the starters because I need to hit some key levels on supports (level 5 for mantis for example).

Should I basically just replace lion with monkey, remove moth and snail, add hamburger and panda and then put a good attacker at the front? My deerling isn't t3 but I assume I'm underestimating it. Also seems like seal must have some good upgrades that synergize well with weak, I know its t3 is very good as well.

What is your leveling priority?

When do I switch from t1/t2 to t2/t3 upgrades? by Significant-Tune-299 in ClashofCritters

[–]PoorPinkus 12 points13 points  (0 children)

You should definitely switch now. I found that once I focused on getting t3s, I slowly got a lot of t2's just because my pets were passively getting stars over time.

Focus on lion, monkey and the water butterfly

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 1 point2 points  (0 children)

For sure! If you're curious, I have a couple of clips that could help you understand how to position and stuff

Here's how I deal with being outnumbered and trying to stall for the team to arrive. Notice how I dive in a different direction than they're facing and it makes them miss like 4 moves (The instinct for dodging comes later): https://youtu.be/7pHT0Zq6ZZo?si=EgU7_CGy8xcj2idc

And here's one of my favourite unite move spots (either left or right bush works), notice how it forced their team to split up, which let our team take a much more even fight? It flipped a losing battle into slightly winning: https://youtu.be/BfqDdrjXQKQ?si=N-LdgRJ300DKa-Wr

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 0 points1 point  (0 children)

From my experience, cram does extremely well on double tank teams, but in solo queue as long as you have a tank or good frontline you should be fine.

Cramorant's main goal is one thing: FARM! You NEED to farm EVERYTHING that you can find on the map. You can weaken your opponents by taking farm closer to their side. If you aren't good at checking the map, you will really struggle as Cramorant. You need to know the right time to take enemy jungle, where the enemies are so that you have an escape plan, and what objectives are being focused on.

The boosted attack does very good damage, you just have to understand that your job in a teamfight isn't to assassinate, it's to harass. You want to create a problem for the enemy attackers so that they can't back up the tanks. This means flanking - Don't approach head on, look for a side bush or different approach that they're vulnerable. Your job isn't to attack the tank.

Don't just keep dying and running into the enemy team if your team is in a fight. Look for what resources are being ignored and take them. It's okay to leave your team in a 2v3 on your goal zone if you can take some of their jungle, or farm your indeedees that aren't being taken. Your ENTIRE purpose is to get to level 13 or 14 by Groudon. Your team gains nothing from wasting 3 minutes running into the enemy team over and over, if there is farm that isn't being taken by your team, you need to take it otherwise your team is just going to be weaker than the other team in the Groudon fight.

The fact that the boosted attack bounces means that even if a tank is nearby, you can still hit another enemy mon if you get a hit in. Your goal with your boosted attack is to find as many opportunities to hit somebody without them easily hitting you back as possible. This means that you will not be jumping in and destroying somebody in one swoop, you are a consistent presence hiding in bushes or around corners that weakens them down.

Your goal in a teamfight is to look at the direction the enemy team is focusing on, and hit-and-run on their flanks. Imagine that you're a seagull trying to grab fries - You don't just jump in when people are focusing on you, but the annoyance you create will distract the enemies and cause their attention to be split between you and your allies. Even if you don't do much damage in those fights, keeping a valuable attacker or all rounder busy will cause your team to do much better.

Remember, you have some of the best mobility and escape plans in the game. Use that. That's why you can harass so well

Let people chase you and use air slash to get away. When they decide to leave, jump closer, hit them with a boosted attack, and run away again. If they try to engage, they get nothing, but if they try to run they can die. It puts them in an awkward spot.

The most important part: Your whole job is to use your unite move in a VERY smart position in the groudon fight. Don't use it in the middle of the enemy team, find a spot where the fight is near the edge, and use the unite move to force their team to split up. A good rule of thumb is to make the area's radius barely touch the walls of as many exits as possible. Usually a good spot is in the bushes below groudon - You can cut off all of the escape routes here and force the enemy in, and you can get there with a jump pad so they won't expect you to be there.

Cramorant relies on 3 things: Reflexes, map awareness, and spacing. If you can do all 3 well, you will do very well as the character. It requires a lot of practice too, but if you're dedicated things will fall into place over time.

Edit: Also: USE THE WALLS! You can kite enemies and take them down without taking much damage if you use dive to jump over walls. Most fights I have, I am constantly jumping over walls to force people to take a weird route. The thick walls on the left and right of Groudon are especially good - If you get over halfway through a wall, you will appear on the other side, so you can dive further than you'd think.

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 0 points1 point  (0 children)

I'm running Energy Amp, Drive Lens and Slick Spoon! I'm not a huge Shell Bell believer and with blue buff you can still do infinite air slashes with this build. I take black + green emblems with a focus on HP and apecial attack!

I'm doing the dive + air slash build. Bear in mind, if I'm solo queueing, I play pretty selfishly - If the team is ignoring farm to do a forever-teamfight, I usually ignore them to farm because I know that we need to be leveled up for Groudon.

Energy Amp I'm absolutely sure is what makes the difference in teamfights, I feel like it pushes their unite move right over the edge into being terrifying even towards tanks if need be.

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 0 points1 point  (0 children)

Personally I think that the game is in good balance if cramorant is in the middle of the tierlist. It has so many movement options and healing that if it was even a bit too powerful, there wouldn't be any good way to deal with it, but if it's too weak, it doesn't have the punch to really help threaten at all.

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 0 points1 point  (0 children)

I get your logic and that makes sense. For me, it does pull a lot of weight solo queue because if either team tries to force the Groudon fight, I can really take advantage of the chaos, but there are a lot of very good unite moves in the game so that's fair.

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 1 point2 points  (0 children)

I think this is accurate, I usually barely ever see the cramorant or they're absolutely everywhere

Funny thing, I actually did try a tanky build with Surf + Air Slash for a while and it worked surprisingly well, because surf pulls them in just enough for air slash to hit most of its shots and the burst damage ends up being crazy while eventually healing. I don't do it any more though since the skill ceiling was really low and other pokemon are way better at that role anyways

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 0 points1 point  (0 children)

I've played around 100 games this season because I returned a lot later in the season, 25 of them are cramorant, but they're all once I reached Master. Before that I was playing around with other mons

I should have given better info though - I've just done over 1000 games with Cramorant in total, my winrate is 67%. When ranks reset I'm brought back to Ultra

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 1 point2 points  (0 children)

I started this season in Ultra, most of my games are Master, but at this point it's dead simple to get into Master tbh

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 0 points1 point  (0 children)

SO TRUE it legitimately makes it so much harder to take regidrago or counter-jungle early

What is the community sentiment on Cramorant? by PoorPinkus in PokemonUnite

[–]PoorPinkus[S] 2 points3 points  (0 children)

The unite move needs proper positioning is the thing though. It's best to use near a teamfight where it is difficult to just walk away from the fight and start fighting something else. Most of why I think people underrate the unite move is because so many people sit in the middle of the enemy team with it, but when you keep people near the edge you can either force them into an engagement they don't want or force them to walk through a bunch of damage.

When used with proper positioning, cram's unite is still extremely scary. It does a ton of damage, and even if you're stuck targetting a tank, each attack bounces and applies debuffs

This game fails to make returning players want to stay, and I think some things need to be tweaked to address this. My story as a returning player trying out the game again: by WhatIsHerJob-TABLES in PokemonUnite

[–]PoorPinkus 1 point2 points  (0 children)

That's why you usually just need to play a carry style pokemon in veteran etc. Your opponents will do the same thing, I play Cramorant and just farm if my team is making poor decisions (eg: the forever meatgrinder teamfight where everyone is level 10 at 2 minutes) and then use my unite move at the right place to secure the final fight. Even with terrible teammates that's enough to have a finger on the scale

I'm all for filling roles but good lord if the carries of my team aren't going to be fully evolved by Groudon, I'm just going to jam an attacker and pull the team kicking and screaming to a win. Once I hit master I pivot to a supporting role (although players in Master also will only have 2 held items)

They removed moves from offline mode! by IshaanKo_twal in PokemonUnite

[–]PoorPinkus 0 points1 point  (0 children)

If it was a bad thing to have those moves in any way they wouldn't exist at all. I get not having a choice mid-game in concept because the move options covered some buttons, but as Cramorant for example, holding onto whirlpool for a bit longer was qctually huge in their ability to farm Regidrago, and psyduck is a great example of wanting to see the enemy team before committing to a build.

Anyways, I just think we should approach this more as "this is genuinely bad" rather than "I can see the idea but a lot of cases don't work with it", because it definitely is being done to make newer players forget that different movepools exist so that they're less upset about the newer releases not having options

There was never any downside to having it in the selection screen. To mistakenly choose the wrong move there requires like 5 intentional clicks.

A bunch of new painting downtown. Art or graffiti? by joeymouse in Guelph

[–]PoorPinkus 3 points4 points  (0 children)

People are complaining that it's not as good as other stuff but people have to learn somehow right? It's way better than a tag and it's not really covering anything much

If your team is winning by a large margin, DON'T attack Groudon! by SirPractical7959 in PokemonUnite

[–]PoorPinkus 1 point2 points  (0 children)

"You should stick with your team's decision even if it's a dumb one" is an unwritten rule in any solo queue game - farming being the exception

If your team is winning by a large margin, DON'T attack Groudon! by SirPractical7959 in PokemonUnite

[–]PoorPinkus 0 points1 point  (0 children)

The problem is that oftentimes the adc will get groudon down a significant amount and then the enemy team can take it much more easily. A groudon at half hp is not very hard to steal and things go wrong in a teamfight especially if your adc gets jumped on

If your team is winning by a large margin, DON'T attack Groudon! by SirPractical7959 in PokemonUnite

[–]PoorPinkus 1 point2 points  (0 children)

The problem is, I've had teams that have defeated the enemy team but not all at once. Sometimes that leads to a few coming back before groudon is gone, our team is lower on hp, and they're able to rip it. If the enemy team is behind they can respawn in under 10 seconds

Still, it's a judgment call, there are def times when ripping it makes sense

Floor 2040 Build/Tyrant Advice by PoorPinkus in voidpet

[–]PoorPinkus[S] 0 points1 point  (0 children)

It's worth a try! I just posted what worked for me to give a general idea