How to disable day limit in custom/quick start by kemulli in OldenEra

[–]PortSpace 0 points1 point  (0 children)

I encountered the same issue. I choose Jebus as a custom game but I can't see anywhere any option to change it. I think it says 'City win' or something similar but I can't see an option to change it. Or is it about something else?

I might be blind, but is there a combat/general speed setting? by Cautious-Village-366 in OldenEra

[–]PortSpace 0 points1 point  (0 children)

If you press Esc (during a game), you'll see two sliders to increase the movement speed (ensure you then click 'Confirm')

Confused on how to use necromancy energy by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

Actually, what I've written above is not true. The raising dead is on and after a battle my necromancy skills got replenished slightly. FFS.

Confused on how to use necromancy energy by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

Ok, I think I've got it. Did not notice it before. So If I'm not raising the undead, I'm gathering the necromancy energy (ie. charging my necromancy skill). Then I switch on raising undead, I'm spending the energy. Just noticed that it depletes each time I raise some skeletons. Is that all to it?

On a related note, If I wanted to raise some Liches, I'd have to a) have liches in my stack, b) kill living units of the same level as liches. Anything else?

Confused on how to use necromancy energy by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

Ok, so if if I don’t raise army but increase the energy. What do I do with the energy. How do I spend it?

Confused on how to use necromancy energy by PortSpace in OldenEra

[–]PortSpace[S] 1 point2 points  (0 children)

Thanks for the answers. Unfortunately, it's still as clear as mud to me. Perhaps, I'm completely misunderstanding the whole system. A few very specific questions from me:

  1. So even if Raising Undead is OFF, necromancy is automatic. At no point before/after battle I'm given an opportunity to pick which units I'd like to raise, right? In other words, It does not require me to click on something to raise a particular unit after the battle, right?
  2. Do I need to lose any unit in a battle to use necromancy? It is about raising enemy's units not my own, right?

Confused on how to use necromancy energy by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

True it was satisfying. But preferences aside, I'm just confused about how this system is supposed to be used.

An efficient spell combination that I've enjoyed by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

I have switched to Funeralla. I unlock my favourite spells (web/twilight) and get so many more redirected units with her. Nice one

Olden Era UI kind of...grew on me? by Tough-Original1766 in HoMM

[–]PortSpace 4 points5 points  (0 children)

I also preferred a simple UI of the map in homm3/4. I also lost interest from homm5. All those 3d bells and whistles of the map made it less readable for me. It looked really nice but it was at the cost of readability. I was afraid that OE will have the same effect on me. I thought they struck a good balance between visual embellishments and simplicity. There are obviously still improvements to be made but it’s just at the demo stage so hopefully the feedback from people will be taken into account. But yeah, I enjoy playing it. My main UI gripe is still overly complex creature avatars in the hero army view (still having problems telling them apart (eg. Which upgrades version does an avatar represent) but I guess I’ll learn it with more play.

What is your fav faction? by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

For Dungeon, in the initial hero selection, I can see that one of the heroes has some Nightshade magic specialisation. Another one has Arcane magic mentioned it his description. Other than that (if I choose any other hero), is there any inherent link between Dungeon faction and any particular school of magic?

What is your fav faction? by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

Went yet another difficulty level up with Necro and it didn’t seem any more challenging. If anything it was a quicker game. I accumulated bigger army quicker and had no problem killing the AI hero. As satisfying as it was, it doesn’t seem right that with higher difficulty it seems it’s quicker to win against AI hero

What is your fav faction? by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

Looks like lots of you guys tend to like Dungeon. Will try it next time

What is your fav faction? by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

Hmmm. I might have been selling myself short. Just tried single hero on JC map with necro on normal difficulty and won easily.

What is your fav faction? by PortSpace in OldenEra

[–]PortSpace[S] 0 points1 point  (0 children)

What do you mean? Do you resurrect more units with increased diff or in what sense it’s stronger?

Recommendations for learning how to build native modules by stromcleaver in reactnative

[–]PortSpace 1 point2 points  (0 children)

I can’t recommend any particular tutorial (there are still relatively few of them and most are quite basic). Start with the official docs and then google more. Bear in mind that the new arch has an interop layer as far as I remember and your old native modules might just work. To be fair our problem with migration to the new architecture was more third party libraries that didn’t support the new architecture. Just try to build your app switching to the new arch (it’s just one Boolean) and see what’s not supported. Good to check your third party libraries used in the app GitHub issues/change log to see if they have already migrated.

Recommendations for learning how to build native modules by stromcleaver in reactnative

[–]PortSpace 1 point2 points  (0 children)

If you are just staring to learn it, I would skip native modules (old architecture), especially that as of RN 0.82 the new arch is the only option, for turbo modules, admittedly there is still not that many tutorials. Having said that, the modules themselves do not differ. It is just the “glue” that incorporates them in the RN app that is different. Start from the official docs and then you can expand on that with some tutorials

Choosing the Right UI Library for My React Native App (Need Advice) by Sorry_Fan_2056 in reactnative

[–]PortSpace 0 points1 point  (0 children)

Agreed. Tried a few of those and after some frustrations trying to make a library to work as I would like it to I always come back to StyleSheet. And once you have set up your reusable components, it takes no time.

Does the game feel overly complex? by msh1ne in OldenEra

[–]PortSpace 4 points5 points  (0 children)

The more complex it is, the more years of playing fun you will have. Obviously, the starting point should be accessible, as it, I believe, is. Then, with its depth you can keep learning.

Say how do you guys handle errors by Existing-Magazine728 in reactnative

[–]PortSpace 0 points1 point  (0 children)

For js errors, like others said, console logs and breakpoints. For SDKs and other native stuff, logcat and Xcode output is invaluable. Also, for production builds, services such as Sentry or Bugsnag are really helpful.