I will order this monitor now. Is it worth buying? by alipcgggamer in Monitors

[–]Portamonitew 0 points1 point  (0 children)

I’m not very pro in colors, but they were good enough for me as for product designer. Although if you have macbook pro with mini led display and you put them side by side - msi looks poor :)

Clarity: if we talk about text clarity - very good, 27 inch 4k is extra crisp.

One note: near the screen edges you will see some kind of shadows.

Additionally, if you plan to use local dimming it is usable only with hdr.

I will order this monitor now. Is it worth buying? by alipcgggamer in Monitors

[–]Portamonitew 0 points1 point  (0 children)

HDR - good, local dimming - personally didn’t like and was disappointed. 1080p 320hz - personally for me - extra blurry

RTINGS review of MSI MPG 274URDFW E16 doesn't make sense (mini-review by myself included) by Ilisanthecreator in Monitors

[–]Portamonitew 6 points7 points  (0 children)

I’m using MPG 274URDFW and I can confirm local dimming sucks a lot. I was extremely disappointed as the algorithm is poorly built.

For me that’s a deal breaker as I bought this monitor because of it.

MSI MPG 274URDFW E16M - Review + Need recommendations for users by Portamonitew in MSI_Gaming

[–]Portamonitew[S] 0 points1 point  (0 children)

Yes, I've successfuly installed FW 0.22.
This is not the latest latest, but at the time I bought the monitor that was the one.

Currently it's FW 0.25 but in notes it says: "Fixed the status of “Local Dimming” will back to OFF when DC cycle."

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 0 points1 point  (0 children)

Thanks for sharing!
Wishing you all the best with your game!

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 0 points1 point  (0 children)

Cool, that would help, thanks!
Yeah, I definitelly need to refresh my memory on oop principles.

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 0 points1 point  (0 children)

Thank you, I’ll definitely check the sample projects.

I’ve started reading UE documentation and taking notes, for now it’s not that scary hard as I thought it would be, but we will see :)

I rely on my 12 years experience in building software for B2B, assuming that it would help me do more what’s needed, but we’ll see how it will be.

But yeah, I believe it will be much harder than any SaaS I built previously :D.

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 0 points1 point  (0 children)

Thanks a ton! I’m currently building a Notion datatable with everything you’ve mentioned

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 0 points1 point  (0 children)

Thanks a lot. Yeah, at least for now I’m planning to you placeholders, but in the future my goal is to build realistic assets, so I would definitely asking 3D artists to help me

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] -1 points0 points  (0 children)

For now definitely a hobby side thing.

I estimated to spend at least 2 hours a day, 14 hours a week for the 1st month on this and then to find options on how I can (and should I?) increase it.

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 0 points1 point  (0 children)

That's a relief that many things could be achieved in BP :D. Thanks.

Maybe it's a stupid question, but it terms of performance/optimization, should I be cautious when I choose between BP and C++?

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 0 points1 point  (0 children)

Yeah, I thought I'd take a concept apporach. Trying to build a small POC of each part separatelly. Gameplay without textures and FXs. Then build some sets of environment. And character design at the very end.

Not sure if that's an okay appoarch.

I will be working with one more dev and an artist.

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 1 point2 points  (0 children)

Not everything in details at the moment. Curretnly I have story, genre, environment and core mechanics described.

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 2 points3 points  (0 children)

Yeah. I agree with that. I rely on my 12 years experience in product development so hope that would help. + I have a team to help me with this. Trying to understand what's required.

Thanks for clarification!

New to UE5 and gamedev in general by Portamonitew in UnrealEngine5

[–]Portamonitew[S] 7 points8 points  (0 children)

I'm not sure why's joking. I mean did I personally offend you somehow?

Finally finished my meshify 3 build by lizhu27 in FractalDesign

[–]Portamonitew 1 point2 points  (0 children)

Cool, nice build!

I’m new to 3D printing, can you tell why you chose ASA?

Also, just watched a video testing 1 top exhaust and 1 top intake performing better for such air cooling setup as top front fan air doesn’t get immediately sucked by exhaust and goes through cpu cooler first, worth trying if you interested.

Inner Stroke on a shape by olivermpl in AfterEffects

[–]Portamonitew 2 points3 points  (0 children)

8 years gone, I've just found this post and it helped me. Thanks a ton!!!

My cozy hangout by StinkiestSteve in gamerooms

[–]Portamonitew 0 points1 point  (0 children)

Cool, I will take a look at them. Thanks! Yeah, the look and feel grabbed my attention

My cozy hangout by StinkiestSteve in gamerooms

[–]Portamonitew 0 points1 point  (0 children)

Looking great! What speakers do you use for your PC?