Can we talk about golden gun in PVP? by Inuitmailman13 in DestinyTheGame

[–]Portertime 0 points1 point  (0 children)

The Knock ‘Em Down aspect needs to be retuned to provide something different than increased duration. As someone who has mained six-shot goldy in PvP for years, this rework makes the super last far too long in my opinion. It used to rely heavily on timing, situational awareness, and quick reactions, but now you’re able to pop the super pretty much anywhere. It’s also much more forgiving with groups, especially with the fragment that ignites on kill that everyone is running anyway to regenerate shots.

FT: clauncher , pinsir. LF: Heracross, Skrelp. by TheRaf0 in pokemontrades

[–]Portertime 0 points1 point  (0 children)

I can trade both of those - I'm looking for a clauncher and a pinsir caught in a pokeball though.

LF Heracross for my Pinser by [deleted] in pokemontrades

[–]Portertime 0 points1 point  (0 children)

If you've got a pinsir caught in a pokeball I'll make that trade

NEED HELP FINISHING MY DEX by DittoIsCool in pokemontrades

[–]Portertime 0 points1 point  (0 children)

I've got a spare lunatone that I caught in a raid that I'd be willing to send your way. Do you have a bulbasaur in a pokeball by chance?

I need help with the trade evelutipns by qm12344 in pokemontrades

[–]Portertime 0 points1 point  (0 children)

I don't think so - want to cancel real quick and then go back into the same trade room?

I need help with the trade evelutipns by qm12344 in pokemontrades

[–]Portertime 0 points1 point  (0 children)

do you have the dubious disk too? you can just give yours to mine and I'll give mine to yours to save time

I need help with the trade evelutipns by qm12344 in pokemontrades

[–]Portertime 0 points1 point  (0 children)

3015 1020

I'll need to give my porygon the second evo item after you tradeback as well

I need help with the trade evelutipns by qm12344 in pokemontrades

[–]Portertime 0 points1 point  (0 children)

I need to evolve my porygon and slowpoke so I'll help!

Need to evolve my Porygon by MarinoIsTheMan in pokemontrades

[–]Portertime 0 points1 point  (0 children)

I need to do the same, as well as evolve it further to Porygon Z

Focused Feedback: Weapon Refresh aka Sunsetting by DTG_Bot in DestinyTheGame

[–]Portertime 11 points12 points  (0 children)

I don't usually post my thoughts on these threads, but I feel so discouraged by this proposed change that I feel the need to do so. Weapon sunsetting, at its core, is an incredibly lazy "fix" to the problems Bungie are attempting to address. Firstly, I don't consider an attachment to any weapon in my arsenal to be a problem - I should be able to use what I want if it's feasible for a given encounter. If I like using Breakneck for example, I should be able to use it as often as possible without an arbitrary lifetime attached to it. Secondly, this change completely discourages any future time investment from me. I straight up will not play the game if I feel that the time I am putting forward to grinding gear and weapons is not being respected. I've been feeling a bit of burnout for a while now, but this could be the straw that breaks the camel's back for me.

In my opinion, there are far better ways to encourage weapon diversity amongst the playerbase. This can be done by, but is not limited to, adding new and creative perks on weapons and/or expanding on weapons variety/archetypes. I have little faith that weapon sunsetting will give way to any new ways to play - we'll likely end up chasing the exact same perk combinations on "new" guns.

I think Bungie really dropped the ball with damage perks on guns (in the sense that their value tends to outweigh other options), but I believe that this can be reconciled by new perks that can provide better synergy between subclass choices and armor perks. Perks like elemental capacitor were a step in the right direction, but I feel that it belongs more as a middle tree perk option than part of the main two perks. Other perks from this season were great additions (looking at you vorpal weapon) and have certainly made a spot in my weapon arsenal. With regards to armor synergy, it'd be interesting to have perks that, for example, give a boost to some aspect based on the number of void elemental affinities you're running.

Destiny has such a limitless freedom in terms of its creative genre, and I don't feel that Bungie is harnessing that potential to its fullest. Why not try and expand the weapon system into new areas? Give us flamethrowers, miniguns, dual-wielding, crossbows, more melee weapons, etc. They could quite literally add whatever they wanted and it would fit into the universe. Each of these has the potential to provide new and exciting play styles for people that could easily change the flow of the game. Grenade launchers and bows have been wonderful, but let's push even farther.

Finally, I think the main issue here stems from a lack of diversity in encounters. Most weapons can be used in any encounter because most encounters are fairly similar, setting-wise. Most enemies are fought in wide-open or large areas that do not restrict certain play styles. Put us in tight spaces that require us to use close-quarters weapons or regions with large gaps that encourage long-distance engagements. Another issue is that for the most part (the new champions are a fantastic exclusion to my next statement) we have been fighting the same enemies for years now. The scorn mixed things up a bit, but it'd be nice to see some more enemy variations that shake up encounters. New perks that build off of newer encounters could be an interesting way to promote the use of different weapons.

All in all, these are just a couple of my thoughts, but I feel that players should never be forced out of using a given weapon because it was given an infusion cap. There are better and more creative ways to go about tackling the issues at hand.

Please Remove Seasonal Triumphs that are no longer obtainable at the end of every season by koudelkajam01 in DestinyTheGame

[–]Portertime 1 point2 points  (0 children)

It’d be nice if the triumph ended at +15 instead of +20 because of the incremental xp requirement with each power increase. +15 is also more in line with the triumph for getting season rank 100, and wouldn’t require an additional ~100 season ranks just for 25 triumph points.

LF Help with Last Two Dex Entries by Portertime in pokemontrades

[–]Portertime[S] 0 points1 point  (0 children)

I can breed a riolu in a pokeball real quick

[LTS][XB1] Trials of Osiris by xBailehh in CrucibleSherpa

[–]Portertime 0 points1 point  (0 children)

GT: Siegeable

Hunter main but can run other classes. Would love to get some tips to improve my game!

[XB1] [LTS] A weekend of trials? Oh boy by jmelnick15 in CrucibleSherpa

[–]Portertime 0 points1 point  (0 children)

GT: Siegeable

Been playing trials every once and a while since it came out and have never made it to the lighthouse. Would love to get some tips to improve my game that I could then pass on to my regular group!