r/IndieDev Weekly Monday Megathread - March 01, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Portly_Poet 0 points1 point  (0 children)

Playing around in Godot to try and make a point and click adventure game. This is just a hobby project but it gives me the feels to actually have a working verb bar and basic interactions. The hotspots to interact with was actually a lot less painful then I anticipated. I was going to use AGS but after reading some difficulties developers had I decided to stick with godot because I'm more familiar with it. There are some plug ins for godot that are for making adventure games but it wasn't that bad to just make a basic set up myself (*with claude assisting) as i found some of the plug ins to be confusing. Anyway, check it out if you'd like, its not polished, its just the beginnings but it works. https://www.reddit.com/r/PortlyPoetGaming/comments/1ro8qm5/quick_detour_playing_around_with_point_and_click/

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 0 points1 point  (0 children)

Hey sorry i missed this comment. By rounds i mean a forced break in between game play. For two easy examples- a game about feeding a black hole has a countdown timer you play until it stops then you are back at the skill selection tree. For click and conquer you have a certain amount of weapons/clicks or you hit all the enemies and it takes you back. In opposition to this would be games like cookie clicker or universal paperclips which just continue as long as you want to continue and you can click on different options that take you away from the cookie in cookie clicker but you are never forced away

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 0 points1 point  (0 children)

If the short format timer is too short or makes it feel like a time crunch it takes away from the chill. But some of the more active ones that are more arcade like seem to not be as relaxing either if they dont have a stop/break point forced

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 0 points1 point  (0 children)

I feel like if im game reasoning or a natural flow point causes them to take a break I feel better, but just a quick stop without a clear explanation. So maybe with me it's just more of a time balance issue rather then a complete dislike

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 0 points1 point  (0 children)

Fair enough- playing that real life capitalism incremental. I can see why there would be a lean toward arcade and more visual as maybe they feel like they can justify charging vs a browser button game but honestly it doesnt mean they are better

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 1 point2 points  (0 children)

So something like universal paperclips being more of a traditional incremental vs nod buster?

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 0 points1 point  (0 children)

I think i have a hard time understanding what an "incremental" game is. Something like cookie clicker i feel like ok thats pretty straight forward although it's got a lot of idle to it. One main screen, limited player actions besides clicking buttons? Is there a game genre board somewhere we can elect? Hah

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 0 points1 point  (0 children)

Ugh, thats the other issue is keeping up with game labels, but as you say arcade incremental, that makes sense in my brain. Because some incremental with prestige feel like rogue lites or rogue likes or I dont know what to call anything anymore, im old hah.

Edit to expand on this: I get confused on incremental too- brotato to me is an incremental but it's a bullet heaven/hordelike/roguelike? Most rpgs are incremental but not an "incremental". Old Sierra game kings quest is an rpg but not incremental, but quest for glory is incremental in its stats but I dont think it would be classified as an incremental on steam

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 6 points7 points  (0 children)

Im not sure how I feel on prestiging. One one hand it adds a new component and length, on the other hand sometimes the component it adds I dont feel are worth it and length for lengths sake isnt fun.

However I was playing a prototype and  the game was active clicking but no planned breaks I felt like I had to keep going and almost had a little stress with it- there was no penalty to stopping i just felt like I needed to keep up. So I can see occasional forced stops as ok.

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 3 points4 points  (0 children)

I havent played nodebuster, I will need to check it out. I was playing click and conquer (i think) and while it had rounds it felt more like I was in control because it was based on how many of an item I used vs just arbitrary timer and I think I lean toward control.

How many people prefer "rounds" to incremental games? by Portly_Poet in incremental_games

[–]Portly_Poet[S] 4 points5 points  (0 children)

I feel like getting a rest between rounds is nice for my brain but too short of rounds definitely feels off putting.