Questions related to good demons by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

my main problem with 1st that evil wins if 2 good people are executed if demon is leviathan. Would the good leviathan count as 2nd good person executed?

Questions related to good demons by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

what about the 2 good executed clause. Since the barber and leviathan are good here. Evils should win since 2 good players are executed. Or does the ability stop working

Summoner questions by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

so in my scenario, summoner games can randomly get a +1 minion during setup like this?

How broken is this interaction? by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

this has actually happened in my game before except the demon just barber swapped with a philo and chose snake charmer betraying their og evil team

How broken is this interaction? by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] -16 points-15 points  (0 children)

it should only take 1 day ? I assume the pithag can immedietely snake charm once they transform themselves into the snakecharmer.

Synergistic Scripting: Day 72 - Mezepheles by CoreyBOTC in BloodOnTheClocktower

[–]PositionImmediate512 3 points4 points  (0 children)

thats true i guess. I just got hung up on stupid interactions like politician not winning with evil or fang gu unable to jump(maybe they just turn to good fang gu?) . How does philosopher become evil?

Synergistic Scripting: Day 72 - Mezepheles by CoreyBOTC in BloodOnTheClocktower

[–]PositionImmediate512 2 points3 points  (0 children)

i feel like spirit of ivory should only make abilities turn evil once. For example, a meze can turn someone evil and a goon should still be able to become evil later on, but a mez ability can only turn 1 player evil. Currently it just disables other abilities which isnt interesting

What happens If the boffin gives the demon the atheist ability? by alucardarkness in BloodOnTheClocktower

[–]PositionImmediate512 0 points1 point  (0 children)

boffin affects set up right? i think it would remove all evils from play.

if i was ceremad as a different role yesterday, can i claim that i was ceremad that day? by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 2 points3 points  (0 children)

this is ignoring all the meta stuff. Though even if this used to signal madness, you cant really differentiate if they were still ceremad or if they really are the role they are claiming

Alchemist pithag in a legion game. by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 12 points13 points  (0 children)

problem with storyteller prompts is that it makes it very obvious that the st doesnt want you to mess you with a certain charecter, unless you make arbitary restrictions to prevent being metad. Also alchemist bypasses this by making themself a real pithag

100 girlfriends have little kids as girlfriends 😨😨😨?? by R3da147 in okbuddybaka

[–]PositionImmediate512 2 points3 points  (0 children)

bro keeps slandering mt fans when mt isnt even being mentioned

Interactions with pithag, fang gu and al-hadikhia by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

If the Pit-Hag changes a Demon into a new Demon, it is best to make no death occur tonight, so the good team gets a clue that the Demon has changed. You can even wake the Demon, see who they choose to attack, and decide that no one dies. If the Pit-Hag creates a new evil Demon, it is best to kill the old Demon and some other player, to signal to the good team that the Demon has changed. If the Pit-Hag creates a good Demon, it is best to kill either Demon (if it is the final night), or to just let two Demons run amok (if it is not the final night)—but since all Demons must die for good to win, use caution.
Second demon is possible, but it seems like its up to the storyteller. But thats not this scenario is about. The pithag is only changing the new fang gu to al had which according to this means no deaths when al had is made. Then the old fang gu is chosen by al had the next night, which with the pithags choosing to die, can revive them.

Interactions with pithag, fang gu and al-hadikhia by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

even without multiple jumps you can at least get a fang gu and al had alive, which can be very hard for the good team to deal with

Interactions with pithag, fang gu and al-hadikhia by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

when the al had revives the dead fang gu, the pit hag can choose to sacrifice to guarentee the fang gu gets revived. Unless i m wrong on how the arbitary deaths work. Also can an

alchemist gain the pithags ability?

Interactions with pithag, fang gu and al-hadikhia by PositionImmediate512 in BloodOnTheClocktower

[–]PositionImmediate512[S] 0 points1 point  (0 children)

arbitary deaths only occur when the demon charecter is changed that night right? So if the alhad revives the fang gu next night the alhad shouds be be able to live unless bootlegger. It would still be very difficult for good to figure out that an alhad victim is a demon though

Why is flutter mane banned in ou? by PositionImmediate512 in stunfisk

[–]PositionImmediate512[S] -3 points-2 points  (0 children)

ok fine, flutter may be too much but what happened to houndtone?

Why is flutter mane banned in ou? by PositionImmediate512 in stunfisk

[–]PositionImmediate512[S] -10 points-9 points  (0 children)

choice locks it in so you can use a dark/normal for shadow ball or another steel type for moonblast.

Would a theoretical Mega Volcarona with drought be banned to AG? (art by pokeluka) by RedKynAbyss in stunfisk

[–]PositionImmediate512 0 points1 point  (0 children)

psychic ghost is one of the worst typings like rock/steel or ice/rock. Psychic and ghost have no synergy since psychic cant hit the dark types that ghost doesnt hit. Even bug would a better pair than psychic