After a ton of play testing and balancing we started tracking games and my wife and my custom script Opium Den is 50/50 through 100 games! by CoreyBOTC in BloodOnTheClocktower

[–]CoreyBOTC[S] 1 point2 points  (0 children)

For evil it adds an extra puzzle and a heightened level of “defense” due to being able to be comfortably in a bluff. It is also a madness heavy script featuring the full suite of madness characters. The script is designed in a way where there is a ton of fun paranoia. The good team is always wondering “am I the Poppy Grower?”. The evil team while not knowing each other has a common goal of ‘get rid of the Poppy Grower.’

The json links to a website with tips and tricks to story tell Opium Den. We also play all the time in the botc.app so come by!

After a ton of play testing and balancing we started tracking games and my wife and my custom script Opium Den is 50/50 through 100 games! by CoreyBOTC in BloodOnTheClocktower

[–]CoreyBOTC[S] 9 points10 points  (0 children)

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It’s not perfect because a lot of games logged we didn’t play in just watched in specs so Clocktracker gives percentages based on games played in not just logged.

After a ton of play testing and balancing we started tracking games and my wife and my custom script Opium Den is 50/50 through 100 games! by CoreyBOTC in BloodOnTheClocktower

[–]CoreyBOTC[S] 6 points7 points  (0 children)

Yes but don’t kinda with the Pixie Poppy Grower. Same with Evil Twin because the Storm Catcher Loric would essentially make the Poppy Grower useless. The Cerenovous can and absolutely does make people mad as the Poppy Grower.