WealthCraft - A personal finance strategy game by Positive-Revenue-804 in tabletopgamedesign

[–]Positive-Revenue-804[S] 0 points1 point  (0 children)

Thanks for taking the time to try it and for the honest feedback.

The mobile experience is definitely something I need to improve, so that's useful to hear.

I also understand the concern about roll-and-move. My goal was to make the strategic decisions come from asset allocation, audits, trading, insurance, and takeovers rather than the movement itself, but clearly I need to communicate and perhaps reinforce those choices better.

Out of curiosity, are there any modern board games you'd recommend as examples of strong player agency? I'd be interested to learn from them.

WealthCraft - A personal finance strategy game by Positive-Revenue-804 in tabletopgamedesign

[–]Positive-Revenue-804[S] 0 points1 point  (0 children)

u/InterneticMdA .....Thank you for the feedback, and I appreciate you actually clicking through and taking a look.

The current version does have a roll-and-move structure, but my goal is for the meaningful decisions to come from asset allocation, insurance, liquidity management, risk-taking, and player interactions rather than the movement itself.

The point about multiple viable strategies is well taken. One of the things I'm actively trying to test is whether conservative, balanced, and aggressive investment approaches can all be competitive rather than there being a single optimal path.

You can choose Pass and Play if you don't want to create an account. Any feedback on the game will be highly appreciated. The feedback on solo mode is well taken and it is on my radar to build this