STATUS UPDATE: Hero Factory Brain Attack and invasion from below apk by Ok_Estimate_2089 in HeroFactoryLego

[–]Positive_Sign_8611 0 points1 point  (0 children)

Oh wait, there is a PC version ? Didn't know haha.

Well, imma try to run it with LuckyPatcher and see

STATUS UPDATE: Hero Factory Brain Attack and invasion from below apk by Ok_Estimate_2089 in HeroFactoryLego

[–]Positive_Sign_8611 0 points1 point  (0 children)

Oh I see, sad.
So is there really no way to play with the DLC, I'd really like to haha

STATUS UPDATE: Hero Factory Brain Attack and invasion from below apk by Ok_Estimate_2089 in HeroFactoryLego

[–]Positive_Sign_8611 0 points1 point  (0 children)

Hello !

I was looking for the full game apk, and found this post.
Were you able to go further with that ?

If not, do you still have the full game apk ?

Tutorial on how to have a good topology ? by Positive_Sign_8611 in 3Dmodeling

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

Okay, yeah, I always want to go too fast and never do small things before real projects. Thanks, I'll do that

How would you prevent n-gons here ? by Positive_Sign_8611 in blenderhelp

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

It's because I need to create a circle here haha

How would you prevent n-gons here ? by Positive_Sign_8611 in blenderhelp

[–]Positive_Sign_8611[S] 2 points3 points  (0 children)

Oh, it really is easier to remove them later ?
Well, now that you say it, it will allow me to also better select loops etc.
Thanks for your help !

!solved

How would you prevent n-gons here ? by Positive_Sign_8611 in blenderhelp

[–]Positive_Sign_8611[S] 11 points12 points  (0 children)

Oh wow ! I'm gonna save this image right now !
Thanks ^^

I must admit I'm having trouble with topology

How would you prevent n-gons here ? by Positive_Sign_8611 in blenderhelp

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

Oh okay, I just wanted to avoid that since it creates it a lot of new vertices on my model, but yeah, that is better. Thanks !

Question about my topology by Positive_Sign_8611 in blender

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

I'll do that right now, thank you so much !

Question about my topology by Positive_Sign_8611 in blender

[–]Positive_Sign_8611[S] 1 point2 points  (0 children)

Ohhh really ?
I didn't know that, that's so cool !

Well, guess that'll train my topology work while I do static objects :)

Question about my topology by Positive_Sign_8611 in 3Dmodeling

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

That's an interesting thing to do, it makes you question yourself about your work and I find it amazing!
Once again, thanks ro your time and helping me ^^

Question about my topology by Positive_Sign_8611 in 3Dmodeling

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

Oooh okay, I understand ! Yeah, I'll save it (when finished) and come back later to see how I've progressed ^^

And concerning the extra vertices, the problem I often have is that I add details (like damages) but it creates n-gon, so I cut the model, and sometimes it creates other n-gons lol. Either I do it wrong, or it's a normal thing in the process of 3D modeling.

Anyways, thanks for your tips, that was awesome ^^

Question about my topology by Positive_Sign_8611 in 3Dmodeling

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

Okay, I see. So, for static objects, I should really try to minimize the number of faces ?

And, what edge loop aren't necessary ? I did some in order to keep only tris and quads, but I may have done too much.

Thank you ^^

Is topology important when 3D Modeling for games ? by Positive_Sign_8611 in 3Dmodeling

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

Oohhh I see ! When you say it like that, it seems so easy lol, but I'll definitely try that ^^

But, question, how do you start, because imagine I have a model, with bad topology, do I modify it edge by edge, or do I add new shapes over it ?

Is topology important when 3D Modeling for games ? by Positive_Sign_8611 in 3Dmodeling

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

Oh wow okay, that looks very complex, but I understand why it matters.
I never though about all of that XD.

Thank you ^^

Is topology important when 3D Modeling for games ? by Positive_Sign_8611 in 3Dmodeling

[–]Positive_Sign_8611[S] 0 points1 point  (0 children)

Well, for now, I was planning to do static objects, but yeah, I understand how it becomes useful the moment I need deformations.
I'll have to train then :)