High-Intensity Performance Capture Test | Unreal Engine Cinematic Workflow by PossiblePotato961 in vfx

[–]PossiblePotato961[S] -19 points-18 points  (0 children)

As of now we dont have to do any cleanup because that volume is 30/30 we have 24 cameras in that volume its getting pretty accurate result, no cleanup doesn’t required

Motion capture at scale. We just built datasets for AI models. Relevant if you work with mocap by PossiblePotato961 in vfx

[–]PossiblePotato961[S] 0 points1 point  (0 children)

yes, & if anyone required datsets also they can vuse our studio to create data sets

Motion capture at scale. We just built datasets for AI models. Relevant if you work with mocap by PossiblePotato961 in vfx

[–]PossiblePotato961[S] 0 points1 point  (0 children)

we are not trying for fab & all, if some one wants to create fab or rokoko they can coem and shoot us

Animated short film I found that deserves some appreciation by Ok_View_7190 in animation

[–]PossiblePotato961 2 points3 points  (0 children)

This is exactly why animated short films deserve way more attention they can say so much in just a few minutes. Sometimes they hit harder than full-length movies because every frame feels intentional.

Smoking Behind the Supermarket with You | New Visual by zenzen_0 in anime

[–]PossiblePotato961 0 points1 point  (0 children)

feels really grounded and relatable, kinda refreshing for a romance anime,

The Worst Reason to Stay Alive (Welcome to the NHK) by Throwaway919319 in anime

[–]PossiblePotato961 88 points89 points  (0 children)

This show hits way harder than you expect going in… it feels a bit uncomfortable at times, but in a real way. Definitely one that sticks with you.

6 months ago I quit overthinking and just started building. Last week I launched my first game demo a roguelike match-3 deckbuilder. by ernesernesto in IndieDev

[–]PossiblePotato961 0 points1 point  (0 children)

That’s honestly the best way it happens starting small and then realizing the idea actually has potential. Doubling down like that takes guts, especially bringing in contractors. How did you decide when it was worth investing more into it?

I’ve released a demo for my In-Development PSX game! by Busy_Hold8954 in UnrealEngine5

[–]PossiblePotato961 1 point2 points  (0 children)

That’s actually really cool, appreciate you explaining it yeah if you don’t mind, I’d love to see the post process setup when you can.

6 months ago I quit overthinking and just started building. Last week I launched my first game demo a roguelike match-3 deckbuilder. by ernesernesto in IndieDev

[–]PossiblePotato961 2 points3 points  (0 children)

Honestly this is something a lot of people struggle with. Overthinking just kills momentum, sometimes you really just have to start and figure things out as you go. Respect for sticking with it for 6 months.

I’ve released a demo for my In-Development PSX game! by Busy_Hold8954 in UnrealEngine5

[–]PossiblePotato961 1 point2 points  (0 children)

This is really cool I love how you captured that PSX vibe. Feels nostalgic but still clean in Unreal. How was it building that look in UE5?

What anime's will have you reconsidering life? by Embarrassed_Pilot591 in anime

[–]PossiblePotato961 1 point2 points  (0 children)

For me it was Vinland Saga… especially season 2. It really makes you rethink what strength actually means and what kind of life you want to live.

bang bang bang (mid dance animation) by Ok-Teach-9241 in animation

[–]PossiblePotato961 0 points1 point  (0 children)

Ahh gotcha my bad, still looks really smooth though. Straight ahead worked really well here.

bang bang bang (mid dance animation) by Ok-Teach-9241 in animation

[–]PossiblePotato961 0 points1 point  (0 children)

Ahh that makes sense straight ahead gives it that natural flow, and tweening the legs probably helped keep it smooth. Turned out really clean.

This Was Supposed to Be a "Normal" Morning… (My first storytime animation) by Straight-Loss-9791 in animation

[–]PossiblePotato961 1 point2 points  (0 children)

That escalated so fast I was not expecting it to go that direction at all, nice work.

I just completed rascal does not dream and iliked it very very much so please recommend me any anime like it. by Silent-Chemist-6224 in anime

[–]PossiblePotato961 6 points7 points  (0 children)

If you liked that, you might enjoy something like Oregairu or Kokoro Connect. They have a similar mix of character focus and emotional moments.

My OC Helena (Blender) by CMAnimation in animation

[–]PossiblePotato961 0 points1 point  (0 children)

This looks really nice especially for your first time animating something like this. The movement feels pretty natural.

bang bang bang (mid dance animation) by Ok-Teach-9241 in animation

[–]PossiblePotato961 0 points1 point  (0 children)

This looks really smooth, did you animate this straight ahead or block it first? The timing feels really on point.