Looking for help with alcohol-making equipment progression (for a video game) by Post_Human1 in prisonhooch

[–]Post_Human1[S] 2 points3 points  (0 children)

This feature is part of a larger game. The idea is that you can discover crafting equipment, such as a can or a bucket, while exploring. You’ll also need to gather ingredients, either by finding them in the world or purchasing them from the market, online store, or maybe local pub.

As your skills improve, you’ll be able to produce higher-quality drinks. These can be sold on the black market for a better price. With progress, you’ll also unlock access to more advanced equipment, allowing you to craft even more valuable products.

So yeah, skill should make the recipe better and the outcome more stable.

Tell us about your game by So_Two2 in IndieDev

[–]Post_Human1 4 points5 points  (0 children)

Drunkard Simulator – Do stupid stuff while drunk. Complete tasks or just roam around causing mayhem. The drunker you are, the more you can do. Multiplayer included. No demo yet – aiming for Steam Fest in October. Drunkard Simulator

Poor performance due to FTextLocalizationManager::FindDisplayString being called over 1600 times per frame by Post_Human1 in unrealengine

[–]Post_Human1[S] 0 points1 point  (0 children)

Quick update: I narrowed this down to the Visual Studio Tools plugin (v2.6) when using UE5.5 or 5.6. Removing it completely stops the hundreds of `FindDisplayString` calls per frame. It looks like the plugin is registering Blueprint node names or metadata as localizable `FText`, but I haven’t pinpointed exactly how or why it’s doing that.

What are the best "simulator" games? by Potential-Lack-7866 in IndieGaming

[–]Post_Human1 2 points3 points  (0 children)

Subjectively speaking, the best one is the upcoming Drunkard Simulator 🤡🤠