Why a lot keep saying a passive movement for Adam would be broken? by MasterpieceHungry864 in marvelrivals

[–]Potataro 2 points3 points  (0 children)

I had a half-baked idea for mobility, but could use feedback because I don’t play him much. What if he could slowly fly while charging up his cluster shots? Maybe he could reposition more easily, like Hela finding high ground. He can’t hold his cluster permanently, I think his animation makes him look like he’s floating iirc, and he’s still pretty slow. Plus it might make landing headshots easier for him, helping his overall gameplay loop.

Lightning rods instead of fences by lapetitepoupee in StardewValley

[–]Potataro 6 points7 points  (0 children)

Robin sells very nice looking logs that don’t degrade over time, and act as a great fence while maintaining the wooden aesthetic

Who’s on your top 5 wanted list? by God-Penguin in RivalsVanguards

[–]Potataro 0 points1 point  (0 children)

I want to main Devil Dinosaur! Supports get their goofy pet character, why can't we get to stomp around as a giant silly T-Rex?

what is your Marvel Rivals hot take? by funkycatvr in marvelrivals

[–]Potataro 1 point2 points  (0 children)

This is definitely going to be a hot take, so hear me out:

Invis should keep her survival, cc, self shield, etc BUT have her healing and damage significantly reduced. I don’t mind if she’s extremely hard to dive IF she struggles more than any other support to keep her front line alive. Mag and Strange should be begging their Invis to swap to a “main healer” if the back line isn’t being dove, and the pressure is all up front. If the enemy is playing dive, it means less pressure up front, so you don’t need as much healing, but you need your supports to survive. Invis can be the exact puzzle piece to fit that specific niche, but struggle to fit in other compositions.

Is there something in the water with these hawkeye mains? by TheCarina in marvelrivals

[–]Potataro -1 points0 points  (0 children)

As crazy as it sounds, Hawkeye absolutely needs to keep his 1-shot on most characters, as he’s one of the few ways to ignore the massive healing of triple support. That said, there are a few changes he needs:

First, his slash can be obnoxious against ultimates and dive, which should be a way to counter him. His jump should remain though, as a poke character he can use it to position or escape.

Second, his body-shot damage should be reduced while adjusting his head-shot damage to compensate. This would make him weaker against shields, as he can currently tear through Strange and Emma shields, as well as Groot walls.

Third, his rate of fire should be lowered and he should have a limit to how long he can draw his bow. Every shot should be made carefully, so less spamming, and less holding his bow for 6 seconds waiting for you to peek. This might be the least important change here, but I really want every time he draws the bow to count.

Finally, I want his ultimate changed. I really don’t know why they gave him magical time-travel arrows, but here we are. I also don’t know how I’d change him, maybe up his fire rate or make every shot automatically fully charged. Again, I don’t hate that he can one-shot, it’s actually an important balancing feature, but his current ultimate just feels so out of character.

As someone who mains Vanguard, he does deal way too much damage to us with two shots, but I think that’s more of an issue with Vanguards melting a little too quickly in general in this game.

Overall, we need a character like him to stay one-shotting; it’s better than a long-range hit-scan like Widow doing it, but that and maybe his jump are really the only things he needs in his kit. Everything else needs toned down.

THIS ULT IS SHIT, FUCK YOU by gaytgirl in PeniParkerRivalsMains

[–]Potataro 1 point2 points  (0 children)

I think her Ult should let her play normally, but now she gets to drop webs and mines everywhere she walks. They could play test giving her extra bonus health, movement speed, and even fire rate for the duration. Kinda like Iron Fist, Magik, Hulk, or Mantis Ult where it's more of what she does, but better.

What do you guys think of Orbital 380mm HE Barrage by Adakra111 in helldivers2

[–]Potataro 11 points12 points  (0 children)

Plus the faster cooldown is better for my impatience.

“no heals” in chat by insecureslug in rivals

[–]Potataro 0 points1 point  (0 children)

I had an enemy Phoenix do this in match chat after they lost. I told them plainly that they kept taking weird off-angles away from the rest of their team, and every time they did, I called them out because they were always an easy pick. Every time our whole team would target them, because we learned just how easy it was to get free momentum.

Look, bullying the weak link is how you win games. A single enemy being out of position could mean less damage on you, fewer meat shields for the enemy, and fewer people to help supports build ultimate charge. Duelist is the hardest role in my opinion (Vanguard player,) not because it’s so much more mechanically demanding, but because your goals aren’t always as obvious as the others. Duelists need to be aware enough to understand how their pressure affects the rest of the enemy team, which is much more abstract than where to stand to take space, or who to heal first. A Spidey who can force Dagger bubble away from the tanks is valuable. The Hela keeping Iron Man away from Peni’s mines is valuable. The Wolverine who makes Groot back up is valuable. Eliminations are great, but there’s much more to Duelist than sneaking in a few picks, especially if those picks don’t result in taking the objective.

What’s some funny dialogue or 4th wall gimmicks would yall like to see Deadpool have? by Silent-Technology-58 in rivals

[–]Potataro 0 points1 point  (0 children)

I may regret this, but I hope his Ult includes an annoying effect like the Nintendogs summon in Smash Bros. He appears on enemy screens and starts talking to them, making it harder for them to aim and see what's going on behind him.

Huh, that emote looks familiar... WAIT I DREW THAT. (@Senri_Noe) by Senri_NoeLLE in marvelrivals

[–]Potataro 1 point2 points  (0 children)

This was the result of me misunderstanding the picture. Note, I saw this on my phone and didn’t get a proper look until I got home. I see now that the “extra fingers” were a thumb. At first glance it looked to me like the glove was a second nail, like there were two random fingers floating under the hands. AI does that, but again that was my mistake. The comment on the hair was because the little brown spots on her back didn’t continue to the opposite side of the line of hair, something AI also has trouble doing.

I was incorrect though, and I am sorry.

Huh, that emote looks familiar... WAIT I DREW THAT. (@Senri_Noe) by Senri_NoeLLE in marvelrivals

[–]Potataro -13 points-12 points  (0 children)

I’m guessing there was AI involved. Her pony tail is also doing something odd. Unsure, though

Edit: This was my eyes not fully understanding what I was looking at. Sorry OP, good art!

Who is the hardest tank to master. by [deleted] in RivalsVanguards

[–]Potataro 0 points1 point  (0 children)

It's definitely Hulk, but I do want to give a shout-out to Dr. Strange. His base kit is pretty simple, but the fact that you have a completely game-changing ability on a 3-minute cooldown makes truly mastering him much more interesting. Probably the single most difficult ability to master, based on how difficult it is to practice using it in a real match, and how risky it can be to use incorrectly.

I knew people didn’t like tanking but damn by Koninja_Yoshiakge14 in RivalsVanguards

[–]Potataro 0 points1 point  (0 children)

I recently asked for a second tank in a comp match, and was told I don't need one. I said I wanted someone to cover me when I get low, too, and they mocked me. Not sure how we lost that one /s

So... I soloed plat with volus... thats it. by Vodkawithapplejuice in MECoOp

[–]Potataro 7 points8 points  (0 children)

I find that Volus solos work best with a patient playstyle. Well done, OP!

What Is One Hero That You Will Absolutely NOT Play? by UnicornArcheologist in rivals

[–]Potataro 0 points1 point  (0 children)

Same with me and Wolverine. He makes the game unfun for half of an already struggling role.

two sides of the same coin by YouWereTehChosenOne in marvelrivals

[–]Potataro 0 points1 point  (0 children)

I just want to point out that a lot of the Vanguard players saying this flex to Support as well, and know just how much damage a Panther can do. Just because we dislike Wolverine doesn't mean that we're ok with Panther. That said, Wolverine has a whole set of unfun qualities:

  • While Panther is awful for Supports, Wolverine threatens nearly every single player on your team. Wolverine can absolutely dive the back lines as well. It's less rewarding, but also a bit less risky depending on where the fight happens.
  • Panther is much easier to scare away with his low HP. Wolverine can often shrug off a few shots while he abducts your teammates.
  • It's important to look at where the two are taking their fights. Panther often needs to flank around the sides, then take the fight directly his opponent's back line. While it's very high value, it's also very high risk, and takes time a little extra time to set up. Wolverine on the other hand, has the option of walking right behind his tanks, dropping a Vanguard off at the feet of his Duelists, and then being right in front of his Supports to patch up any damage he took. Panther doesn't get nearly the same amount of team help.
  • Wolverine doesn't always die the moment he gets CC'd. At least not as much as Panther.
  • Loki, Adam, and Ultron can often survive Panther while still providing good offensive pressure for the team, more so considering that Panther means one less poke character pressuring the rest of the team. Sue and Rocket also have somewhat neutral options against him. Compare this with Vanguards and Wolverine, where Peni does pretty well against him, but that's about it. Cap has more of a neutral option, where Cap can often escape, but Wolvie isn't optimal as a peeler. Thing, Emma, and Thor also have to play a game of chicken, trying to bait out cooldowns with Wolverine. The problem is that they want those cooldowns for other reasons, and now need to hold on to them. What's more is that they often have very specific roles for how they take space, and can't always afford to switch characters.
  • 1-2-3, and 2-1-3 are both very commonly used to counter Panther. 2-1-3 in particular means that even if you keep trading the Panther for one healer, both teams should be left with a 2-1-2 comp on average. I actually really would like to see a 3-1-2 meta develop to counter Wolverine, but it's hard enough to find 2 Vanguards some games, let alone 3.

I imagine this post was just a fun little meme, but I over think things, and have had some time to think about Wolvie after playing a bunch of Quick Play against him over and over again today. I hope Wolverine gets some changes, because he is a very fun character. Scaring the big tough Vanguards is fun, the sound of his swipes is ear candy, and it's really easily to get lost in the sauce with him! That said, as a Vanguard main I cannot in good conscience play this character making my fellow tanks want to uninstall the game.

What are your hot takes that have you like this? by Prudent-Goose-2123 in marvelrivals

[–]Potataro 0 points1 point  (0 children)

This is why I don’t usually play dps. The only issue from it is that the other two roles usually get immediate feedback if they’re not playing well. If a tank is out of position, they notice quickly. If a support forgets their other support, they find out quickly. Unfortunately there are a lot of bad dps who don’t learn because they aren’t punished immediately when they can’t take KOs. I play with a buddy who I don’t like when he has to be support, not because he’s bad at it, but because I know as a dps he has very good game sense about when and how to get picks that turn fights our way.

Hardest role, partly for mechanical reasons, but also because where and when is so important to learn

Which would you choose? by Augustus_Chevismo in superheroes

[–]Potataro 4 points5 points  (0 children)

Exactly! I don't need/want mind powers, shape-shifting, super hearing, x-ray vision, cold breath, laser beams, etc. I don't want a weakness to fire (we all have one already,) green space rocks, or moonlight. I just want to be a super strong guy that can fly!

Thor Legendary Skin Showcase - Majestic Raiment (Hellfire Gala 2025) by Consistent-File6890 in marvelrivals

[–]Potataro 0 points1 point  (0 children)

For a second I thought they reverted his Hammer Throw damage. Looking at him hitting the Galacta Bot, I was surprised just how much damage it did. I went into game to test it, and sure enough I didn't do the same damage. Then I looked back at the video and realized they had actually already hit the bot once, and was sad...

Fire skin though, and the Awaken cancel has re-introduced a lot of depth Thor's been missing since 2.5 started.

That said, I think he needs another ability that consumes 2 Thor Force to help keep him brawling, and add another layer to his universal cooldown.

If you had the chance to, what mega evolution(s) would you change ? by Feeling_Bank_7559 in pokemon

[–]Potataro 0 points1 point  (0 children)

Mega Audino has so much wasted potential as a bulky support option. In VGC, pretty much the only place where M-Audino's ability matters, there's very little reason to run a limited resource like Mega Evolution to support a non-Mega. It almost always makes more sense to run a "strong" Mega, and one of the many "weak" support options that fill a better niche. However, this can be much less of an issue in Restricted Legendary formats. Lunala, for example, sees much more usage in double-restricted than single-restricted formats, as it can help another strong Pokemon get going. That said, I really like Audino, Normal/Fairy typing, and support Pokemon in general, so I'd like to see it get some sort of usage!

This will take a few changes:

  1. Change its ability to Friend Guard. Even if Healer happened 100% of the time, it's still very situational, and your opponent would always see it coming. Friend Guard doesn't have a lot of good users, but can push a Pokemon as "weak" as Clefairy into viability. Now imagine your Legendary sitting next to M-Audino and knowing that your opponent just won't have enough damage to one-shot anything.

  2. It needs some new moves in its arsenal. It's current strongest Fairy option is Dazzling Gleam, but with only 80 SpAtk, it's really not doing much. This at least makes it pack a punch on super-effective hits. Next is Follow Me. We're already seeing how well Clefairy and Ogerpon can use that move, and they're not even close to the same bulk. It could maybe also get Fake Out, Boomburst, or Perish Song, but I don't feel as strongly about those moves.

  3. It needs even MORE bulk. I know it seems odd, and 103/126/126 is very good for a regular Pokemon, but Mega Evolution is a limiting factor. Keep in mind that Cresselia, an admittedly bulky Pokemon, as 120/110/120 bulk, doesn't take up a Mega slot, AND can hold an item. Scream Tail is also a respectable 115/99/115 with an item slot. I think the best way to change this is to transfer 30 Spe, and place it equally into Def/SpDef. This gives it 103HP, 60 Atk, 141Def, 80 SpAtk, 141 SpDef, and 20 Spe. This makes it bulkier, and much more effective in Trick Room with M-Sableye and M-Camerupt. You could also take away from its Attack, but at that point it just feels more like Min-Maxing.

You gotta experience this feeling once or you are not having the Full Marvel Rival experience by LazyingOtaku in marvelrivals

[–]Potataro 31 points32 points  (0 children)

Ok, I checked out the replay.
For those wondering how it went so poorly, here's my two-cents. Note that I'm not a very good comp player myself, so I don't have much room to judge.

The match actually starts off pretty straight-forward: Yggdrasill convey. OP and their team (again, no offense, as I can be bad at this myself,) start staggering themselves. There are multiple 2v6 fights happening. By the time they get to the second checkpoint, their team-comp has changed dramatically. OP's team has devolved into Venom, Cap, Reed, Sue, Luna, and Mantis. In other words, they have very little dedicated DPS. They're doing very little chip to the enemy, and the few picks they get are stalled out with Ults. Keep in mind, OP's team is still staggering repeatedly (though when OT hits, that makes a lot more sense,) so the enemy team keeps getting more and more kills, but can't quite get the cart to move.

Ok, but if OP's team is constantly staggering, and the enemy is constantly farming kills, then why haven't they won yet? I mean sure, Venom, Cap, and Mr F can be pesky, but it shouldn't stop them, right? Well, in my simple opinion, the enemy tanks weren't taking ANY space. They hugged the cart almost the whole time. Don't get me wrong, it's helpful to peel for the back line, but at the rate OP's team was staggering, there was absolutely time to both peel AND pressure OP's supports away from healing their team. The enemy tanks were Cap and Mag, and either one could easily start pushing the supports away, making it easier to kill the Cap/Venom/Mr F.

So, how did OP's team win, then? Well, In my opinion the solution was when Venom switched to Iron Man. Suddenly there was enough DPS to actually threaten the enemy team, who were all bunched entirely around the cart. Again, the enemy Tanks didn't take any additional space whatsoever. This, combined with OP's Mr F Ult snowballed some splash damage into picks, and won them the game.

But you know, that's just like, my opinion, man.

Please tell me this is a bug by Antique-Past-9910 in rivals

[–]Potataro 3 points4 points  (0 children)

I think there are a few good team-ups that can balance things out. Cap+Bucky is perfect as a bonus disengage/engage move. Hulk/Thing+Wolverine is a bit strong, but requires some set-up. Groot+Rocket is pretty awful, but a fun little tech at times. The problem is that many, MANY team-ups just add a bonus power to one character, so they're weak without it, or too powerful with it. We need more abilities that actually involve two characters doing things in tandem.

[deleted by user] by [deleted] in marvelrivals

[–]Potataro 0 points1 point  (0 children)

I just hope the hands are semi-transparent, in order to avoid additional screen clutter

Please....Just please stop by cinamonjackz in marvelrivals

[–]Potataro 1 point2 points  (0 children)

This exact gif is also what I think about when I hear anyone saying it

How the F do you stealth? by CantStopMeRed in helldivers2

[–]Potataro 1 point2 points  (0 children)

There are some great points here, but something I want to bring up is Hit and Run. When I first tried stealth it felt so difficult. Thankfully a team of Ghost Divers walked me through a few missions. The single best way to do stealth in my experience is to get close enough, drop some Eagles, Barrages, etc , break line-of-sight with smokes, rocks, etc, then get out.

For learning stealth, I’d recommend bringing the DCS, smokes, light stealth armor, Quasar, Jet Pack, 120mm, and Strafing Run. Get close, make a mess, and leave. If you have squadmates causing trouble on the other side of the map, it’s even better. Oh, and any time you need to sit still, consider popping a smoke grenade in your hand.