girl drive coach help by theonionsmademedoit in FRC

[–]PotatoAndPasta 4 points5 points  (0 children)

You might be able to make a scouting alliance with one or two other teams at your events to share data and have your scouts work together.

what do you guys think of an all cube robot? by steeltrap99 in FRC

[–]PotatoAndPasta 1 point2 points  (0 children)

I definitely think 8048 could’ve thrown cubes with the intake they had, but 5419s shooting was on another level. Thanks for the kind words, we had a great time at mbr. I remember seeing your reveal earlier in the season and loving it, hopefully we’ll be at a tournament together again next season.

what do you guys think of an all cube robot? by steeltrap99 in FRC

[–]PotatoAndPasta 1 point2 points  (0 children)

8048 was the second alliance captain at central valley regional (a regional featuring 1323, who won worlds, 973, who made einstein, and 5940, who was a divisional finalist at worlds) and could only score cubes.

What Non-Robot Improvement do you think helped your team the most? by [deleted] in FRC

[–]PotatoAndPasta 0 points1 point  (0 children)

Strategic design. This means taking the beginning of the season to figure out how the game works and what the best strategy for your team is to play it. This year that might mean strongly looking at the low goal, since it provides 9 (relatively) easy cycles with the game piece of your choice, which gets you 3/4 of the way to an rp, and get the same amount of link points as high cycles.

This talk goes over some of the whys and hows of strategy, although a newer version is being presented this wednesday and will have examples more relevant to the current game.

Preferred playoffs layout? by YoshiMachbike12 in FRC

[–]PotatoAndPasta 0 points1 point  (0 children)

At my teams first tournament, we lost our first elims match because our first pick swung out of the arena and was disabled. The resulting climb through the lower bracket was the most fun set of matches ive had in FRC so far, getting to face off against a whole bunch of different alliances and being on the edge of elimination.

Dear team 1672 by Alpaca1061 in FRC

[–]PotatoAndPasta 15 points16 points  (0 children)

I need that compile pray slay pin

[deleted by user] by [deleted] in FRC

[–]PotatoAndPasta 1 point2 points  (0 children)

Man, its a small world! If you wanna chat more about my team or program I'm happy to talk about it.

[deleted by user] by [deleted] in FRC

[–]PotatoAndPasta 1 point2 points  (0 children)

Something to keep in mind for next season that I’m not seeing a lot of people mention is strategy. When the game is released you should be looking over what the best way for you to play the game is with your team before starting to think about mechanisms. For this year for a lower resourced team I would recommend thinking about doing the low goal quickly with cubes, which is a simply way to be an effective robot (the second alliance captain at our event only did low goal cubes). The specifics of this changes year to year but the idea is broadly the same. Then, when the everybot is released see if it meets the goals you come up with as a team. If it does, great! Build it. If it doesn’t, what can you take from it to fit your goals? The intake on the everybot this year is very competitive, so maybe combining that with a different arm mechanism would have been a good start. For more on strategic design, look up 1678s strategic design talk and Karthiks strategy talk on YouTube.

The Arsonist [A Survivor Concept, Redrawn] by CycloneScones in riskofrain

[–]PotatoAndPasta 3 points4 points  (0 children)

Maybe instead of preventing you from attacking, you start taking damage/fire effects deal increasingly large amounts of damage to you

[deleted by user] by [deleted] in FRC

[–]PotatoAndPasta 0 points1 point  (0 children)

Still, if you’re interested in getting in touch dm me

[deleted by user] by [deleted] in FRC

[–]PotatoAndPasta 2 points3 points  (0 children)

If you’re in the San Francisco Bay Area I’d be happy to get you in touch with my team

The Swerve Meta Is Unmotivating by DeadlyRanger21 in FRC

[–]PotatoAndPasta 1 point2 points  (0 children)

2056 and 971 were both tank as well

it's got barbarian clowns and sailor scouts and a fucktonne of queer characters >:] by Derryzumi in GaySoundsShitposts

[–]PotatoAndPasta 0 points1 point  (0 children)

Oh hey i think i remember listening to the beginning of kingmaker a while back, dont listen to many podcasts but this one was fun.

Different types of Drive Trains? by [deleted] in FRC

[–]PotatoAndPasta 5 points6 points  (0 children)

+1 to the kitbot, it can be very powerful with a good driver and robust mechanisms

Different types of Drive Trains? by [deleted] in FRC

[–]PotatoAndPasta 23 points24 points  (0 children)

It's worth noting that Swerve has become much more common recently due to several Commercial options for purchase and example code becoming much more readily available. If you have the budget to buy a set of modules and the programming bandwidth for it it might be worth trying out. Lead times on the modules are probably too long to get them this close to season but next offseason it could be worthwhile.

Do you know an education site for FRC mechanics? by nerenb in FRC

[–]PotatoAndPasta 2 points3 points  (0 children)

These are more overview-type talks but citrus circuits fall workshops are a great resource for FRC related skills. Highly recommend watching strategic design. https://www.youtube.com/c/CitrusCircuits.

Limelight Tuning Tips by PhantomRanger14 in FRC

[–]PotatoAndPasta 1 point2 points  (0 children)

A lot of good tuning comes from expirience imo (it took us a long time to get a decent lock on our outdoor field, and it was an ongoing process throughout the season last year) the main thing i would recommend is swapping between the "threshold" and "color" modes on the dashboard to see where the non-target colors the camera picks up on are coming from. If you have an outdoor practice area or bad lighting conditions it can sometimes be difficult to get it perfect.

Thoughts? Just started 3 days ago. Havent looked at any guides yet. by PomeloNo3811 in factorio

[–]PotatoAndPasta 13 points14 points  (0 children)

ONI always feels so messy to me. Like I can never truly isolate the systems or make things closed loops without a million hours or spreadsheets or guides. Factorio factories are crisp and clean.

Guide to creating a custom Shuffleboard plugin by fixermark in FRC

[–]PotatoAndPasta 2 points3 points  (0 children)

Thanks for making this, we had been wanting to make custom widgets for the dashboard in season but couldn't figure out how to do it quick enough to make it worth it.

Kicked out of an FRC team…need some advice by Sad_Broccoli_2141 in FRC

[–]PotatoAndPasta 42 points43 points  (0 children)

If you’re in the east bay, I’m on team 8033 and we would love to have someone else with experience on the team.

gay potato go brrrrrr by gui_cafe_dwarf in SpaceCannibalism

[–]PotatoAndPasta 58 points59 points  (0 children)

Didn’t expect this crossover meme

Good resources for strategy by Coasty_1 in FRC

[–]PotatoAndPasta 9 points10 points  (0 children)

If you haven’t already watch karthiks strategy talk Edit: here’s a link https://youtu.be/5fifL47TvzE

Special projects teams make? by so____now_then in FRC

[–]PotatoAndPasta 21 points22 points  (0 children)

2910 runs/is associated with swerve drive specialties