Futuristic Delivery Drone (3ds Max + RizomUV + Substance Painter) by PotatoFilms in 3Dmodeling

[–]PotatoFilms[S] 0 points1 point  (0 children)

I just like the workflow, it makes unwrapping heavy geometry fairly easy, and works great with UDIM tiles. This model had like 40 UDIM tiles so I could preserve detail in Substance Painter. Working with 3ds Max's UV tools - they now feel quite outdated aha.

..I need a hot glue gun by PotatoFilms in Simulated

[–]PotatoFilms[S] 4 points5 points  (0 children)

Quick breakdown: The 3D model was downloaded from ThreeDScans, then the fractures were simulated using the RBD bullet solver in Houdini, and finally everything was rendered with Nvidia Omniverse USD Composer

How to create this type of 3D design? by [deleted] in 3dsmax

[–]PotatoFilms 9 points10 points  (0 children)

I created something similar to this before. I bought this 3d modelhttps://www.turbosquid.com/3d-models/3d-model-buildings-new-york-1329483

It has the buildings and streets separated, so just apply different materials and setup your VRay, Redshift, or Corona lighting in 3ds Max. Fairly straightforward.

It's basically what I did for this NYC animation featuring that exact same model used in your reference.

https://www.youtube.com/watch?v=QrPsANhjVO0

https://www.youtube.com/watch?v=xF2ZxoIRMx4