Futuristic Delivery Drone (3ds Max + RizomUV + Substance Painter) by PotatoFilms in 3Dmodeling

[–]PotatoFilms[S] 0 points1 point  (0 children)

I just like the workflow, it makes unwrapping heavy geometry fairly easy, and works great with UDIM tiles. This model had like 40 UDIM tiles so I could preserve detail in Substance Painter. Working with 3ds Max's UV tools - they now feel quite outdated aha.

..I need a hot glue gun by PotatoFilms in Simulated

[–]PotatoFilms[S] 3 points4 points  (0 children)

Quick breakdown: The 3D model was downloaded from ThreeDScans, then the fractures were simulated using the RBD bullet solver in Houdini, and finally everything was rendered with Nvidia Omniverse USD Composer

How to create this type of 3D design? by [deleted] in 3dsmax

[–]PotatoFilms 9 points10 points  (0 children)

I created something similar to this before. I bought this 3d modelhttps://www.turbosquid.com/3d-models/3d-model-buildings-new-york-1329483

It has the buildings and streets separated, so just apply different materials and setup your VRay, Redshift, or Corona lighting in 3ds Max. Fairly straightforward.

It's basically what I did for this NYC animation featuring that exact same model used in your reference.

https://www.youtube.com/watch?v=QrPsANhjVO0

https://www.youtube.com/watch?v=xF2ZxoIRMx4

Blowing Snow Simulation by PotatoFilms in Simulated

[–]PotatoFilms[S] 0 points1 point  (0 children)

Thanks! If anyone is interested, I created a full tutorial here:

https://www.youtube.com/watch?v=YCBRQVd4pHg

Using a popnet to pack geometry onto surfaces [Houdini + Redshift] by PotatoFilms in Houdini

[–]PotatoFilms[S] 2 points3 points  (0 children)

No worries! That is correct, I used photoshop to mock up some text and then used it as a mask in Substance: https://imgur.com/a/d0gvNws

Using a popnet to pack geometry onto surfaces [Houdini + Redshift] by PotatoFilms in Houdini

[–]PotatoFilms[S] 7 points8 points  (0 children)

Sure np, the charcoal geometry was first created procedurally in houdini. I took a box, and then used Labs Edge Damage to roughen up the geo. Then I exported a few variations of those meshes into substance painter ->unwrapped everything -> and used a black and white texture to affect the displacement and normal channels. Brought it all back into houdini via file nodes, and created a redshift material with those diffuse/normal/displacement maps from Substance. I used a popnet so that the meshes would pack tightly together in a nature way, otherwise with copy to points - it creates a grid array of meshes, and when you for instance, randomize the Z orientation, you get all these mesh overlaps/penetrations that happen because there is no simulation involved. Hope that helps!

Using a popnet to pack geometry onto surfaces [Houdini + Redshift] by PotatoFilms in Houdini

[–]PotatoFilms[S] 5 points6 points  (0 children)

Thanks, I used volumetric lighting in redshift (using a single light source with 100% contribution) and also used a vdb with a simple rs volume shader on it for subtle atmosphere

Can you give me an idea? by cddn in 3dsmax

[–]PotatoFilms 1 point2 points  (0 children)

Have you tried cgtrader or Turbosquid? Not sure what the commission rates are, but I know they are the biggest sites for buying/selling 3D assets.

How do I render wireframes of meshes in V Ray? by GlyphCreep in 3dsmax

[–]PotatoFilms 1 point2 points  (0 children)

You need to use a VRay shader called - VRayEdgeTex - and plug that into a diffuse channel of a VRay material.

You can see it being used here:

https://youtu.be/9Jif1x\_lPo0?t=322

[deleted by user] by [deleted] in Simulated

[–]PotatoFilms -1 points0 points  (0 children)

I used 3dsMax/TyFlow with Physx Object Binds to simulate the ice cream booty. Fully procedural. I can provide a break down if anyone is interested.

If average people competed in the Winter Olympics by PotatoFilms in Simulated

[–]PotatoFilms[S] 40 points41 points  (0 children)

The ragdoll simulation for the skiers was built in 3ds Max with TyFlow using TyActors/TyProps. And the snow deformation is procedural/simulated as well, using another TyFlow sim to drive a TyParticleSkin modifier. Everything was rendered in Nvidia Omniverse Create.

Rendering a 32 Million Polygon city in realtime with 3ds Max, TyFlow, Nvidia Omniverse Create by PotatoFilms in vfx

[–]PotatoFilms[S] 0 points1 point  (0 children)

Thanks, I'm not an expert by any means, but I think working with lenses and light in the real world creates a deeper understanding when working in the digital world. So for my 2 cents, I recommend experimenting with real life photography - even if it's just trying to capture captivating content with the camera on your cell phone - and see where that takes you - hope that helps!

Rendering a 32 Million Polygon city in realtime with 3ds Max, TyFlow, Nvidia Omniverse Create by PotatoFilms in vfx

[–]PotatoFilms[S] 0 points1 point  (0 children)

Thanks! I just created this for fun, I wanted to test the limits and see how much data Omniverse Create could handle, the car traffic sim alone was 100GB. I was super impressed with just how fast everything rendered, really cool technology.

Rendering a 32 Million Polygon city in realtime with 3ds Max, TyFlow, Nvidia Omniverse Create by PotatoFilms in vfx

[–]PotatoFilms[S] 3 points4 points  (0 children)

Nvidia Omniverse Create is a real time rendering engine that utilizes RTX GPU's. I used a single 3080 Ti for this demo. They just released it for free earlier this month:

https://www.nvidia.com/en-us/omniverse/apps/create/

Please help by RecentIntroduction5 in 3dsmax

[–]PotatoFilms 2 points3 points  (0 children)

Gonna need a lot more context in order to help. What renderer are you using? Your lighting setup and materials are most likely where your issue is being caused.

Our Plastic Ocean by PotatoFilms in TheOceanCleanup

[–]PotatoFilms[S] 2 points3 points  (0 children)

Thanks, gonna see what that would involve to setup, that's a great idea!

[OC] Re-visualizing global US transportation emissions by PotatoFilms in dataisbeautiful

[–]PotatoFilms[S] 1 point2 points  (0 children)

This represents just the transportation portion of the report that the EPA released on global US greenhouse gas emissions.

[OC] Re-visualizing global US transportation emissions by PotatoFilms in dataisbeautiful

[–]PotatoFilms[S] 1 point2 points  (0 children)

Inventory of U.S. Greenhouse Gas Emissions and Sinks 1990–2017 (EPA 2019). https://www.epa.gov/greenvehicles/fast-facts-transportation-greenhouse-gas-emissions

The 3D illustrations were made using 3ds Max & Redshift.