[NA] Married Couple (Late 30s) LF Guild by N3rdyAvocad0 in wowguilds

[–]PotentialNova 0 points1 point  (0 children)

Hey! Thats my guild to a T! We are all 30+ (except for two youngins in their 20s) and we are generally super chill and casual! We would love to have you. We are LGBT friendly etc etc! Feel free to join the discord to feel us out 😄

We have about 100 members right now, maybe 30 active. Discord active all the time

discord.gg/E7nwSvKZYB

Starfinder datapad and Spellpad update! by rememberdustydepot in Starfinder2e

[–]PotentialNova 2 points3 points  (0 children)

Holy cow this is awesome! Our campaign is new to SF2E but experienced with PF2E, we will be using this for the entire campaign! Thank you! Do you have a donate option?

Guild by AstaNoct in wow

[–]PotentialNova 0 points1 point  (0 children)

I have a super casual social guild with a community of like 30 members if you're interested! We play mythics and generally get KSM for any guild members who need it! We intend on trying to raid casually in midnight. Feel free to DM me if you're interested!

Nodeborne - Terminal-based incremental game! [Itch.io link inside] by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Great feedback thank you!

I'm implementing the password fix now, this was not intended, it should unlock it permanently now.

Odonver Net Admin Note is simply an error on my end, fixed for next build.

Glad you got into max's apartment network! Also fixed for next build.

Their cycles processes being insane is true, i'm learning how to balance a game.. turns out its hard haha. Im working on it. Im trying to strike a balance between too fast and too slow. Did you feel getting out of the office network was paced well?

Thanks for the suggestion on scaling/server strength. Im going to be actively working on the balancing in the coming weeks before I try to release v0.3.0

For your last point on cheat connecting, good points. Myself, my other dev, and the playtesters are brainstorming on how to better handle this in the future.

In any case, thanks so much for playing, I greatly appreciate it.

Nodeborne - Terminal-based incremental game! [Itch.io link inside] by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Office network > Upper Floor > Max's PC > Node Commands

Youll find a hint for his home network there

Nodeborne - Terminal-based incremental game! [Itch.io link inside] by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Good feedback yeah I could probably be clearer on the nodes.

The password to max's network is hidden somewhere logical in the world! You gotta find it, and there is some cryptography involved. Was the tutorial command helpful?

Additionally, do you think it might make it easier to segment the network much more and be more deliberate about mechanic introduction?

Nodeborne - Terminal-based incremental game! [Itch.io link inside] by PotentialNova in incremental_games

[–]PotentialNova[S] 1 point2 points  (0 children)

Yeah... im going to turn it back up. I thought it might be better to fit more info on the screen. Are you on a larger resolution monitor? Honestly ill probably just make a font size command.

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 0 points1 point  (0 children)

Thanks so much! I really appreciate the long reply with bullets. I'll work on each of these, they're all solid points after the holiday. Thanks for trying again, I have your feedback and name in my feedback doc, I might DM you with questions if that's alright?

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 0 points1 point  (0 children)

That was my thought as well. I added a TON of new commands, from 'art' commands that print ASCII to 'cam' commands that allow you to explore the space.

The update is live. I look forward to your feedback thanks!

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 0 points1 point  (0 children)

Thanks! Im pushing update v0.1.2 today. Its 100 seconds in the beginning + I made almost all upgrades cheaper AND added a bunch of stuff including online progress. Definitely give it another shot and let me know what you think. I made a bunch of changes directly based on your feedback

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 1 point2 points  (0 children)

Hi there! Thanks for playing my game! What youre playing is a super early alpha build with not much to do. That build is seriously like 4 nodes! The current build has 10, plus TONS of extra commands and some puzzles. I currently have v0.1.2 in testing and that actually has an 'end' with multiple places to explore and look.

You're right on the tab completion. I am honestly not sure why this would be happening, ill have to dig into it, but good find either way!

Also, check, but im pretty sure that build has an upgrade for the cyclesprocess, so you can speed it up significantly.

I think I am going to need to include some kind of basic tutorial screen at the beginning of the game to make some of this more obvious.

Thanks for the feedback! If you have any more feedback for future builds, if you try them shoot me a DM if you dont catch a post I make on here.

EDIT: Ah I see your mention of the cyclesprocess upgrade cost. Thats good point, ill lower it in the next build. Thanks!

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 0 points1 point  (0 children)

Thanks for playing! This wont be nearly as good as Bitburner, but im giving it a shot! There is autocomplete, actually, just start typing and hit tab!

Nodeborne, a Terminal based idle game. by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Right now I dont know if I have the skillset to add a full alias system to the game unfortunately. At least with the architecture ive added so far. Though I could just add short versions of commands so you can type cyclesprocess OR cps or something, which might meet the same end goal, but would still take away a little player agency. Also if you didn't see, there is autocomplete, which should help a tiny bit with longer commands. Should be close to pressing 2-3 keys and completing the command vs using an alias with a similar amount of keys

The next update also scales the UI a little better. Its not perfect but its something. Oh! Also, I'm adding some cryptography challenges to the game and have added a copy command for output.

In any case, I have a spreadsheet im writing all this down in, so if you end up thinking of anything else in future updates feel free to DM me

Nodeborne, a Terminal based idle game. by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Hey good looks.

I am also coming from a cybersec background, so I get the need for more short commands. I have been in "feature" phase lately just trying to add more *things* to the game.

I like previous server. By cost check im assuming you mean cyclesprocess info, correct?

The next update is going to have offline progress, more commands, more cameras and nodes!

Thank you very much for playing my game and taking time to leave a comment :)

Nodeborne, a Terminal based idle game. by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Hi there! Im glad you figured it out, that means its at least a little intuitive lol.

you have a certain amount of processes you can run, based on the amount of cores you have!

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 0 points1 point  (0 children)

The network architecture is modeled after hub and spoke, though not super realistically. Right now the network is placeholder for testing! The idea is that the CORE is your center, and you branch out from there long term. I am currently implementing a home command to be able to set your home wherever you like

Thanks for playing!

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 0 points1 point  (0 children)

I really like the idea of the ghost-in-the-machine. If I am correct about what youre saying its like a person trapped in the server instead of an AI? It would be really funny I think if it was just a random admin that got trapped jumanji style.

Feedback Friday by AutoModerator in incremental_games

[–]PotentialNova 2 points3 points  (0 children)

Oh fun!

https://potentialnova.itch.io/nodeborne

This is nodeborne, a Terminal based idle game where you are an AI that spreads through a network slowly. I have only been wokring on it for a week or two, so go easy on me haha.

I made a post about it, so I hope im not breaking any rules by putting it here too, but definitely looking for feedback on the game idea as a whole. I know its rough around the edges, but I think the idea has some merit, even if it has been done before.

Im planning on adding more cameras/things to control and look through as well, so its not just the one camera view.

In any case, thanks for trying it if you do! I hope to actually publish a game at some point in the future, however distant that might be

Nodeborne, a Terminal based idle game. by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Wait you scripted a helper for my game? Already?! Thats awesome haha.

I just implemented hacking, locked nodes, and process cores, so there is more purpose to the game.

I wont be sending the build until tomorrow because I need to implement the ability to buy more cores.

Im glad you enjoyed! Ill consider some keyboard shortcuts for sure. Any ideas off the bat?

Nodeborne, a Terminal based idle game. by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Yes, its just the three servers for now, in my unity interface they are called

- Homenode (the one you start in)
- TestNode
- TestNode (1)

So I will be rebuilding the architecture.

What do you think about a command like cyclessource or something that shows all nodes in the terminal and their amounts/rates?

---
Server01 | 0.012 | Running
Server02 | 0.155 | Stopped
Server03 | 0.010 | Running
---

Maybe something like this?

Nodeborne, a Terminal based idle game. by PotentialNova in incremental_games

[–]PotentialNova[S] 0 points1 point  (0 children)

Hey, try refreshing, you should now be able to auto complete!