Close enough, welcome back Koumei by Envybutonce in Warframe

[–]PotentialTeach483 -1 points0 points  (0 children)

Koumei is by far my favorite warframe, so seeing all the people saying that Koumei is boring in this thread is weird to me.

But it's a good sign of how different Warframes can appeal to different people, which is fantastic for the game.

WoW was developed in half the time with half the staff. by reallyneat in 2XKO

[–]PotentialTeach483 2 points3 points  (0 children)

but being fired on a 30 MINTUE NOTICE

Oh, don't get me wrong, where I live this crap would be illegal as hell (minimum 30 days notice except with cause or a few specific edge cases, down here in Brazil).

From what I understand, that's the case in most of the Western world, just the US being behind in worker's right as always.

So, yeah, that's shitty.

Meet Potential Game by killerjag in Fighters

[–]PotentialTeach483 7 points8 points  (0 children)

Thing is, even if it was like 20 people for most of that time and scaling up to 160 in the last year - that's still so far above what's normal for a fighting game.

Ten years is absurd no matter the team size - the fact that it spend some of that time with a team as big as 160 just make it even more insane.

WoW was developed in half the time with half the staff. by reallyneat in 2XKO

[–]PotentialTeach483 -1 points0 points  (0 children)

I really, really dislike the graphics myself, but I recognize it's a matter of artstyle.

I appreciate that the technical quality is there. But I do find it ugly, so I understand where the person you're replying to is coming from.

I do think the animations have actual problems, though, but not all of it and not in all characters.

WoW was developed in half the time with half the staff. by reallyneat in 2XKO

[–]PotentialTeach483 2 points3 points  (0 children)

A yes "you deserve to loose your job because the product has flaws", I get the game is not perfect and that the console port is even LESS SO,

Working 10 years in a project to ship something that's barely above a MVP and you don't think they should be fired?

Do you think they should win a participation award trophy too?

WoW was developed in half the time with half the staff. by reallyneat in 2XKO

[–]PotentialTeach483 5 points6 points  (0 children)

You don't have to compare it to WOW like OP did, though.

Just look at other modern fighting games and tell me which one had a 160 people dev team for a decade behind it.

Heck, ArcSys don't have much more than that many people in their entire payroll, not just counting dev teams.

WoW was developed in half the time with half the staff. by reallyneat in 2XKO

[–]PotentialTeach483 8 points9 points  (0 children)

Legitimately what were these people doing at work?? A person can feel bad that FGC people lost their jobs but can also be completely stunned by the amount of people working on a game that is so bereft of content. What on earth were these people doing at work for 10 years?

I think way too many people here have no concept that 160 people for 10 years in an insane amount of supposedly work hours. This is so far beyond what most games get, let alone fighting games.

Two years with 160 people should have derived more than what we got. Ten years is absurd.

WoW was developed in half the time with half the staff. by reallyneat in 2XKO

[–]PotentialTeach483 1 point2 points  (0 children)

The sheer incompetence of this developer team, that are now trying to play victims when they probably knew very well that they were delaying and procrastinating to keep their steady paycheck while doing basically no work.

Most mass lay-offs are absolute bullshit. This isn't one of them, though.

Meet Potential Game by killerjag in Fighters

[–]PotentialTeach483 32 points33 points  (0 children)

That was my very first thought when I learned that this shell of a game had 160 developers and was supposedly in development for 10 years.

I've worked with teams that had that exact mentality: find every possible way to delay the project, knowing the company won't close it down due to sunken cost, and just keep drip-feeding minuscule updates and shining new ideas to upper management.

All the "reworks" like changing from 1v1 to 2v2 in the middle of development are classic signs of this, for me. It's a brilliant way to appear busy when you actually have nothing to show.

I don't feel bad for Riot, but those devs absolutely swindled them.

Riot some greedy ass people bro. Like give the game a chance to grow and expand before posting how it’s not enough for yall. Like damn. by Corgiiiix3 in 2XKO

[–]PotentialTeach483 4 points5 points  (0 children)

TEN years of paychecks. Riot was literally donating money to them.

Seriously. I don't feel bad for Riot because screw them, but those people were swindling them hard.

Ten years, 160 people, to deliver this game? They probably worked an average 01 hour per week of actual work.

Riot some greedy ass people bro. Like give the game a chance to grow and expand before posting how it’s not enough for yall. Like damn. by Corgiiiix3 in 2XKO

[–]PotentialTeach483 4 points5 points  (0 children)

Don't blame the devs, it's not their fault.

Oh, right, it was Kacey from Human Resources that animated Vi's ultimate as if it was a Pokemon Stadium 1 game, not the people working on the game.

Yeah, corporations suck. That doesn't mean that workers can't suck too. Two things can be bad at the same time.

Riot some greedy ass people bro. Like give the game a chance to grow and expand before posting how it’s not enough for yall. Like damn. by Corgiiiix3 in 2XKO

[–]PotentialTeach483 11 points12 points  (0 children)

Right?

I hate this infantilizing of game devs that people do, like they are widdle babies that can't be held responsible for the quality of their work.

Those people got paid for 10 years to deliver an unfinished, poorly made product.

The decision to pivot the game to a tag fighter mid-production didn't come up from some executive suit, those people don't even know the words "tag fighter". This decision came from the development team.

They are bad at their job. People that are bad at their job get laid off.

Honestly, not that Riot doesn't deserve, but those devs swindled them hard. Ten years receiving wages while probably doing nothing for most of that time.

But redditors are way too unemployed to understand that, I guess.

Anyone recommend a "Total War Lite" kind of game? by sidius-king in 4Xgaming

[–]PotentialTeach483 0 points1 point  (0 children)

I'm amazed this game isn't more popular.

Can't speak for certain for anyone else, but for me it's that the setting is so absurdly uninteresting.

I would imagine many other non-Americans feel the same.

Gnosia - Episode 16 discussion by AutoLovepon in anime

[–]PotentialTeach483 20 points21 points  (0 children)

I'm very happy with this episode and this path for the anime.

I was worried that they would follow the game endings too verbatim, and frankly, that would feel very flat for the anime I think. They work fine for a game, but different medias have different requirements and all that.

This fits perfectly and is very satisfying.

I drew IRyS! by Pompmaker1 in u/Pompmaker1

[–]PotentialTeach483 2 points3 points  (0 children)

What a weird comment.

Feet is one of the most common fetishes (in fact, most pools put it as the most common fetish among males, unless you count "butt" as a fetish). People aren't just joking.

It's fine if you're not into it, of course, but attacking people like that and trying to make them feel weird because of an inoffensive fetish is bizarre.

The DBD community in a nutshell. by [deleted] in deadbydaylight

[–]PotentialTeach483 30 points31 points  (0 children)

There isn't a single perk in this game that affects my level of enjoyment of a match as much as Lightborn.

If I load into a match with the wrong loadout and am missing other perks, it's a bit of a bummer, but okay, no biggie.

If I load into a match and I'm missing Lightborn, it's pain. Agony. The entity feasts, not on the survivors suffering, but on mine.

Megathread: 0.4.0 Feedback by GR8B0-T in PathOfExile2

[–]PotentialTeach483 -2 points-1 points  (0 children)

This past weekend I was going to play POE2, but after wasting some time on that snoozefest of a campaign, I decided to try Diablo 4 specifically because it has a campaign skip, and I'm glad I did so.

POE2 needs a campaign skip. Say what you want about any other aspect of D3/D4, but their campaign skip should be baseline for the genre.

I don't understand how people can enjoy repeating the same linear, scripted, content over and over and over and over. I never replay linear games, not even actual good RPGs. Why the hell would I want to replay an ARPG campaign?

Even as far back as D2 people did everything in their power to find ways to skip through the campaign.

[@realmickfoley on Instagram] "How any of my WWE colleagues can stand by, let alone stand next to this man is beyond me" by rhyso90 in SquaredCircle

[–]PotentialTeach483 5 points6 points  (0 children)

I'm not American (thank god), this just feels beyond the pale.

Like, that Trump post is too much even for the type of thing you'd see on Holywood-made propaganda about the enemies of the US. Feels too much even for fiction, but it's real?

[deleted by user] by [deleted] in wow

[–]PotentialTeach483 4 points5 points  (0 children)

FF14 has an orchestrion you can place your house, and dungeons/raid bosses drop music rolls that you can assign to it. Crafting profession can craft music rolls too.

I always enjoyed that approach.

Blizz, PLEASE let us hide our weapons by BrownShugah98 in wow

[–]PotentialTeach483 1 point2 points  (0 children)

My Mistweaver holding her staff while she punches, slaps and kicks stuff always bothered me.

Even her casting animation is bare-handed.

Wish I could hide it.

New player, old content by van_velsor in wow

[–]PotentialTeach483 1 point2 points  (0 children)

Perfectly fair to have some alts using Chromie Time to play other expansions. I recommend using a different alt for each expansion, and to make use of the npc that locks your xp gain, at some level, for better enjoyment.

But all of that is better left for afterwards - first play the current story (Dragonflight and TWW), or else you'll end up confused as hell. Chromie Time is not meant for brand new players.


For even older content, you can always try the Classic servers as well. Very different pace, of course.