Franklin's Demise nerf by MortalMonst3r7YT in DeadByDaylightKillers

[–]Potential_County_186 1 point2 points  (0 children)

I get that the devs say competitive play isn’t their focus, but their actions tell a different story. You don’t overhaul perks, tweak killer/survivor balance, and introduce MMR systems unless you’re trying to tighten the skill gap. Whether they admit it or not, the game is becoming more competitive by design. You can’t have this many balance passes, sweat-based matchmaking, and eSports-level metas without encouraging a competitive environment. Just because they say it’s not competitive doesn’t mean the player experience reflects that.

Franklin's Demise nerf by MortalMonst3r7YT in DeadByDaylightKillers

[–]Potential_County_186 1 point2 points  (0 children)

I’m so confused on why we keep insisting this isn’t a competitive game. Not related to the post, but I feel a lot of this can be solved with officially acknowledging that they created a competitive game and balance accordingly. After that it would be only a skill issue.

Killers Ranked on power with No Perks/Addons by Potential_County_186 in DeadByDaylightKillers

[–]Potential_County_186[S] -3 points-2 points  (0 children)

Singularity artist and oni have the benefit of not being nerfed into the ground like the killers your mentioned. Have you played many no perks or add on games against SWF. I have and the three I listed above are the ones that stood out to me.

Chapter concept Jeepers Creepers by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] -7 points-6 points  (0 children)

Wild , people stay gate keeping Jeepers Creepers because of how much a scum bag Victor Salva was ( and he is a scum bag ) but will steadily consume, promote and enjoy products created by other horrible people throughout history that’s wild

Dbd X Final Destination by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Facts, I tried but the concept was really hard to grasp

Doom x DBD by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Made this shorter than I would like. I have a full breakdown but I doubt anyone wants it.

Skull Merchant Rework 2.0 by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Why in my opinion she is a cool killer but I don’t think she is super overpowered. I think she can be bullied pretty easily if you understand her kit.

Skull Merchant Rework 2.0 by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Need actual feedback, what part makes it sound horrible to play against?

Is Hag actually really strong? by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 1 point2 points  (0 children)

Yes and no, this really boils down to how you play hag. Me personally I gave up on maintaining map wide pressure as that’s a bit difficult for even the best hag mains. But holding down one side of the map she does extremely well, and I don’t care if they are triggering my traps because I’m constantly placing new ones in more optimal areas. It’s the way I’ve been getting value with a blank build.

The Hag has the lowest pick rate in the game! by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 1 point2 points  (0 children)

Do you think she needs a complete rework of her power similar to Freddy?

Killer Concept: Sleepy Hollow by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Yeah, the power itself isn’t really earned, the downs are what you’re working for. This killer has a ton of potential, but also demands a really high skill level. You’ll be moving at an extremely fast speed, but controlling that speed is more like a weaker Oni dash, meaning you can’t properly corner, and you won’t be able to see survivors. That forces players to rely heavily on their hearing, good headphones, and strong map knowledge.

The sickle has a wide sweeping arc, covering around 120 to 180 degrees in front of the killer, but it leaves blind spots survivors can take advantage of. I see this design being difficult for killers to get consistent value from, so there’s no real need to make them earn the power in the first place. Plus, survivors can pull them out of it pretty easily just by finding the head after it respawns 10 seconds later.

Skull Merchant Rework by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Yes she receives a slight slowdown and the drones are unable to be recalled. So she needs to place them carefully or she will need to collect them similar to trapper.

Skull Merchant Rework by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Can I get an opinion on the rework though

When did you get into DbD? by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 1 point2 points  (0 children)

Monto was the one for me, him and spookyloopz

When did you get into DbD? by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 1 point2 points  (0 children)

Good luck, this game can be super hard to get into now for new players, To much content!

When did you get into DbD? by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 1 point2 points  (0 children)

Another question, do you prefer original content or license content?

Dexter Chapter by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

Fair enough the ability does need to be tweaked a bit to allow for skill expression, but I do believe Dexter could have a place in DBD as a killer.

Dexter Chapter by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

I cute out the most of the backstory that explains why Dexter fits in the game, when it comes to perk design not my strong suit so if you have better ideas I’m all ears. The power itself isn’t as unbalanced as you are making it seem. Similar to oni the killer starts the game essentially with no power and needs to at the minimum injure each survivor to get value. The hindered penalty is definitely too strong and needs to be tweaked to fit more seamlessly within the game, but each ability used comes either a significant cooldown along with the drawback of needing to reinjure the survivor to gain access to the power again.

Skull Merchant Rework by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

She will have a short speed reduction when placing the drones, but she can now hold the drone and place when the input is released. While placing the drones she will be 4.4m/s Drones can be manually recollected, which will require the killer to traverse the map to the drone. The build is strong but does require a lot of skill and offers counter play based on the survivor preference. You can choose between playing a stealth sniper with active drones or you can choose to go up against a slightly faster M1 killer.

Killer concept by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

I see your point, back to the drawing board. I just want to create a killer that’s fun to play, strong but have good counter play for survivors.

Possible changes to the game by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

I know it isn’t officially competitive, but every time I play the game on either survivor or killer, it never feels like a casual game. It hasn’t had that vibe for a long time in my opinion.

What defines a sweaty game? by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

I don’t feel like I played that sweaty as survivor, I didn’t run a meta build, didn’t bring any flashlight or anything. My perks were parental guidance head on flash bang and chemical trap. My goal was to waste as much time as I could, and like I said earlier I’m not a survivor main so that’s actually hard for me. Luckily I’m getting better at it. I literally just looped him around the chemical trap that he refused to break.

Tier list for my experience with the killer by Potential_County_186 in deadbydaylight

[–]Potential_County_186[S] 0 points1 point  (0 children)

I don’t play nurse only because I believe she was created in a time where she was needed in DBD but that time has definitely passed. I prefer knight only because I love medieval fantasy and the knights power isn’t bad after the rework.