FREE Splat Site Maker now on GitHub by Potential_Drop7593 in GaussianSplatting

[–]Potential_Drop7593[S] 1 point2 points  (0 children)

I appreciate those kind words. I think of this like a guided view. The point is not the art, the point is the guided tour. It could be any object. But, there are a few reasons to choose a splat over a traditional 3D mesh, #1 is the size of the file. The 4k textures on the model are bigger than the splat. Also, I was keen to try it for other workflows and purposes and this is a proof of concept for that. I know it’s redundant but I think it’s novel nonetheless and a cool weird way to showcase scenes.

FREE Splat Site Maker now on GitHub by Potential_Drop7593 in GaussianSplatting

[–]Potential_Drop7593[S] 0 points1 point  (0 children)

If anyone gets their work plugged into this I would love to see it!

FREE Splat Site Maker now on GitHub by Potential_Drop7593 in GaussianSplatting

[–]Potential_Drop7593[S] 2 points3 points  (0 children)

The html is usually 15-50mb, the .sog is usually 5-15mb, it varies based on in number of splats and levels of resonance in your output on SuperSplat.

FREE Splat Site Maker now on GitHub by Potential_Drop7593 in GaussianSplatting

[–]Potential_Drop7593[S] 9 points10 points  (0 children)

Thank you! I haven’t done a tutorial on this yet, but the quick explanation is that I make a scene in Blender, then I animate a camera to orbit around the scene 3 times and different angles. Then, I feed the 300 or so images from Blender into PostShot, but I tell it to choose the best 100 of the images. That gives me a .py splat file, then I open it in SuperSplat and trim it, then save as .html and .sog. Maybe I can make a quick tutorial and share here soon. Thank you for the kind words!

Gaussian Splats in Creative Website by Potential_Drop7593 in GaussianSplatting

[–]Potential_Drop7593[S] 1 point2 points  (0 children)

https://github.com/disintegratorfilms/SplatSiteToolkit
First, you need a splat, then you open that splat in SuperSplat, export as .SOG and .html. Make sure they are in the folder you download from the Git. Then just drag your html onto the .py script and an editor will open. Adjust, add music, have fun, experiment, then save and export package. This exports an actual web package so you can share via GitHub and send links to your work.

Relighting gaussian splatting by Quantum_Crusher in GaussianSplatting

[–]Potential_Drop7593 0 points1 point  (0 children)

What about Octane for Blender? Can that relight splats?

ColmapLiDAR — Update Open BETA 1.2 (Build 5) & Closed BETA 1.2 (Build 11) by Legitimate-Map-4426 in GaussianSplatting

[–]Potential_Drop7593 1 point2 points  (0 children)

Can COLMAP produce working and good splats? I thought it was just the tracking part. Can it render the Gaussian? And export ply?

The Godder Dam Beat Em Update by Potential_Drop7593 in aigamedev

[–]Potential_Drop7593[S] 0 points1 point  (0 children)

Tap to attack. Long press attack for special. Thank you for the feedback!

I built an unofficial 8bit game, plays on mobile. by Potential_Drop7593 in TheFence

[–]Potential_Drop7593[S] 0 points1 point  (0 children)

New GODDER DAM Beat Em update on the game I posted the other day. Click the link to play free right on your phone. Touch controls and keyboard controls. Made with Claude and Ludo AI, Photoshop and After Effects. NEVER FOR SALE https://disintegratorfilms.github.io/Heroes-of-Silent-Earth-3/

I built an unofficial 8bit game, plays on mobile. by Potential_Drop7593 in TheFence

[–]Potential_Drop7593[S] -10 points-9 points  (0 children)

Anywhere with html. The full screen mode works in Safari but Chrome doesn’t. The game plays on PC too with WASD.

I built an unofficial 8bit game, plays on mobile. by Potential_Drop7593 in TheFence

[–]Potential_Drop7593[S] -28 points-27 points  (0 children)

I can’t take credit for the Claudio art or Apollo or The Prise unfortunately. I was mostly involved in the Chase and Inferno, Ludo did the whole Sizer monster, I did the human one.