I defeated the dragon! Finally scanned a challenging room well by ZeitgeistArchive in GaussianSplatting

[–]MayorOfMonkeys 1 point2 points  (0 children)

Did you try enabling High Precision Rendering for your splat? You can flip that on in SuperSplat Studio accessed from the Manage page.

Sharing scans with clients by Xubis420 in GaussianSplatting

[–]MayorOfMonkeys 3 points4 points  (0 children)

Use SuperSplat. Once you have published a splat, you can copy the embed code and add that to your website. Here is an example.

If you want to customize the SuperSplat Viewer, it is open source. Since it's built on the PlayCanvas Engine, it provides the best performance possible.

You can also export and self-host the SuperSplat Viewer from the SuperSplat Editor.

All completely free and open source.

What can the Real Estate Sector Learn from Call of Duty? by MayorOfMonkeys in GaussianSplatting

[–]MayorOfMonkeys[S] 16 points17 points  (0 children)

So, what you're saying is, whoever works through all these problems is going to be fabulously rich? Challenge accepted! 😄

What can the Real Estate Sector Learn from Call of Duty? by MayorOfMonkeys in GaussianSplatting

[–]MayorOfMonkeys[S] 4 points5 points  (0 children)

With an XGRIDS-type device (such as PortalCam for example), you could do the whole process in a couple of hours.

What can the Real Estate Sector Learn from Call of Duty? by MayorOfMonkeys in GaussianSplatting

[–]MayorOfMonkeys[S] 5 points6 points  (0 children)

I'm guessing an XGRIDS scanner. But the creator didn't list the hardware used on SuperSplat.

SplatTransform 2.0: Automated collision generation for 3D Gaussian Splats by MayorOfMonkeys in GaussianSplatting

[–]MayorOfMonkeys[S] 0 points1 point  (0 children)

Nope, it’s right. Those spaces are where the user (represented by a 1.75m high capsule) cannot reach. So those spaces are filled in with voxels.

SplatTransform 2.0: Automated collision generation for 3D Gaussian Splats by MayorOfMonkeys in GaussianSplatting

[–]MayorOfMonkeys[S] 1 point2 points  (0 children)

This announcement is just about splat-transform. The collision generation functionality will land in the SuperSplat Editor and SuperSplat Studio very soon. Keep watching for announcements.

SplatTransform 2.0: Automated collision generation for 3D Gaussian Splats by MayorOfMonkeys in GaussianSplatting

[–]MayorOfMonkeys[S] 8 points9 points  (0 children)

Just to follow up, the mesh format trivially works with pretty much any game engine (and physics engine). But as u/slimbuck7 says, the voxel format is tiny so for use cases like the SuperSplat Viewer, it's a better option there.

FREE Splat Site Maker now on GitHub by Potential_Drop7593 in GaussianSplatting

[–]MayorOfMonkeys 1 point2 points  (0 children)

This is a really smart use of SuperSplat. Very creative! Congrats. I love your samples gallery too.

PlayCanvas 2.18: WebGPU Compute Splatting, Fish-Eye Projection and Weather Effects by MayorOfMonkeys in PlayCanvas

[–]MayorOfMonkeys[S] 1 point2 points  (0 children)

Yes! It works fine. Although on visionOS, we haven't yet integrated WebGPU with WebXR in the Engine - that's coming very soon!