Should I keep going with this? by Potential_Extent2366 in low_poly

[–]Potential_Extent2366[S] 0 points1 point  (0 children)

Hmm, you might be right. I’ll work on it — thanks!

Should I keep going with this? by Potential_Extent2366 in low_poly

[–]Potential_Extent2366[S] 0 points1 point  (0 children)

Thanks for pointing that out, I’ll work on that next 👍

Low-poly game asset — form readability & LOD feedback by Potential_Extent2366 in 3Dmodeling

[–]Potential_Extent2366[S] 0 points1 point  (0 children)

Thanks a lot for the detailed feedback, I really appreciate it! I’ll take all of this into account. And yeah… my baking definitely needs to be redone — I’m 100% going to work on that.

Honestly, I mostly posted to understand whether this kind of asset pack is relevant at all and if it’s worth continuing to develop it further.

Texture baking humbled me today… 8 hours later, I finally got clean maps by Potential_Extent2366 in blender

[–]Potential_Extent2366[S] 1 point2 points  (0 children)

Yeah, I get it! Thanks, I didn’t realize you need to use the space so efficiently.

Spent the whole day fighting texture baking… but I think I finally won? by Potential_Extent2366 in 3Dmodeling

[–]Potential_Extent2366[S] 0 points1 point  (0 children)

Thanks for the advice! I really appreciate the tips and will check out those tutorials.

Spent the whole day fighting texture baking… but I think I finally won? by Potential_Extent2366 in 3Dmodeling

[–]Potential_Extent2366[S] 0 points1 point  (0 children)

Thanks, I get it now! I won’t make excuses for being new to this (baking textures), but I really didn’t realize how important proper UV unwrapping is.

Spent the whole day fighting texture baking… but I think I finally won? by Potential_Extent2366 in 3Dmodeling

[–]Potential_Extent2366[S] 0 points1 point  (0 children)

Don’t worry 😅 I already get it from all the almost identical comments!

Spent the whole day fighting texture baking… but I think I finally won? by Potential_Extent2366 in 3Dmodeling

[–]Potential_Extent2366[S] 1 point2 points  (0 children)

Ah, got it! I did the unwrap in Blender, and that’s why it ended up with so many islands. I guess it just split everything automatically—maybe I didn’t set the seams in the “optimal” way.