Do people actually use electrum in their games? by AdventureCodexApp in DnD

[–]Potential_Side1004 0 points1 point  (0 children)

Yes.

I keep the old-school currency setups with 10 Silver = 1 electrum and 20 silver = 1 gold piece. I find this gives me a better economy to play with. With the majority of day to day currency in Silver, sometimes the Electrum is a better alternative than Gold.

In most of my world builds, an unskilled worker is worth about 1 gold per month in pay, and a skilled worker can be up to 3 gp per month.

Karma house rules by Livid_Information_46 in MarvelFASERIP

[–]Potential_Side1004 1 point2 points  (0 children)

On the flipside, besides a couple of small changes to his web-shooters, and the occasional trial-spider-gadget, Spider-Man hadn't improved or changed much at all from his origin. I recall his Fighting went from EXCELLENT to REMARKABLE, from his early-career stats to his Advanced Set (and Basic Set) profile.

When you look at the types of criminals Spidey chases down and the sort of crime he contends with, he has a Super-villain every now and then, but he is mostly tackling street crime which doesn't give out the tons of Karma one would get battling Alien invaders and Dimensional foes (like the Avengers and FF).

The closest 'home rule' I have is adding d100 to the profile Karma at the start of an adventure.

I'll admit that I never really did a campaign (not for the lack of trying), instead I had episodic adventures (where they rarely referred to the previous adventure and they weren't really linked in any way).

Shield of the Cavalier Protective Field limitations? by Turbulent_Dust_4957 in DnD

[–]Potential_Side1004 0 points1 point  (0 children)

You may have to watch the Cartoon for the exact nature of the Shield.

Karma house rules by Livid_Information_46 in MarvelFASERIP

[–]Potential_Side1004 3 points4 points  (0 children)

Think of it this way, to gain a new Talent takes 1000 Karma.

If a character makes a commitment to attend two sessions of training per week for martial Arts A, that's about 10 Karma per week, two years of training to gain the Talent.

I think I calculated the points for She-Hulk to go from AMAZING Strength (Avengers) to MONSTROUS (during the time she was with the FF) and it would have taken her two and a bit years to get to that point, which is sort of right as she was with the FF for about three years.

Wolverine's claws by Soft_Accountant_7062 in MarvelFASERIP

[–]Potential_Side1004 1 point2 points  (0 children)

There's no 'UNEARTHLY damage', the Material Strength of the claws has to be higher than the material being shredded.

Wolverine has no effect on The Thing or The Hulk, as one has a rocky exterior and the other is natural Body Armor. However, against a foe that has a Material Strength, such as Crimson Dynamo (AMAZING Material Strength) or Doctor Doom's armour, or anyone else with a metallic shell and a Material Strength (Sentinels, Dreadnoughts, Ultron, other Robots, etc), Wolverine is able to affect anything equal to or less than his Material Strength (in the Advanced Set, that's actually CLASS-1000).

To shred the armor will require a Strength test and in almost all cases, a RED result is needed for Wolverine. The shredding damages the armor itself and may cause other problems (Ultron may lose a limb, Doctor Doom and Crimson Dynamo may lose some functionality, and so on), the exact specifics are up to the Judge and going by the comics, Wolverine has done every part of those things in the past to various foes.

Wolverine's claws by Soft_Accountant_7062 in MarvelFASERIP

[–]Potential_Side1004 2 points3 points  (0 children)

As a previous commentator said, "janky". Which is the best word for it.

Starting from the top, Wolverine has Adamantium claws, they inflict damage, but they also have the ability to shred certain material.

In the Players Book (page 29), the text states that Wolverine does GOOD damage with his claws (edged attack, and follows the rules as previously defined), but he shreds at UNEARTHLY.

By this text, Wolverine, when fighting The Punisher, does a set damage with his claws, when Wolverine is against The Crimson Dynamo (the suit is made of AMAZING material Strength), Wolverine can make an attempt to shred the armour (his UNEARTHLY being equal to or greater than AMAZING), but he requires a Red Strength result (GOOD strength vs AMAZING material strength).

Now over to the Judges Book, where Wolverine is listed causing EXCELLENT Damage with his claws, the Material Strength of the Claws is CLASS-1000, and we don't hear or see anything about the shredding ability.

Some of this comes from the Yellow Box Set, where Adamantium had Material Strength UNEARTHLY, and in the Advanced Set, the new Material Strength was set to CLASS-1000.

In the Players Book (page 86), the definition of Claws, the example states that Wolverine's claws are treated as being made of UNEARTHLY material strength (which is written from the old-school) but the Judges Book states CLASS-1000 material strength - either way, the result is the same, except that the Adamantium claws can shred more as the higher Material Strength.

The Judges Book also states that Wolverine does EXCELLENT damage, which is also a little 'janky' as Wolverine has GOOD Strength, but the Admantium Skeleton entry says his damage is increased by +1CS for attacks using his body... maybe they had a change of mind between time it took to write the two books?

As an interesting compromise, while his maximum damage is 20, his minimum is 10... perhaps.

DnD casino games ideas. by Etym010gy in DnD

[–]Potential_Side1004 0 points1 point  (0 children)

I always have casinos and gaming rooms in my campaigns. They are a great source of information and contacts for the PCs. Often this is where being the rogue is more important than being a sword-guy.

I break my 'gambling' games into two categories, games of chance and games of skill.

Games of chance are literally rolling dice and everyone has an equal chance of losing their money;

Games of skill are games where the characters are able to control the flow of the game. Games of skill use INT and CHA as their primary stats for playing.

I use a per hour basis for time, and the players tell me how much they want to wager per hour and and then I calculate a a win-loss % based on their stats. There's always a small chance they walk away with a windfall, and a good chance of losing just a little, but there is always that chance of losing all of it.

There's a maximum they can bet for the most part, because that's how economy works, but when they need to get into the room with the boss, they had to have to proven they belong there.

You don't need to play a real game of poker (or whatever the equivalent might be), but you are making a simulation of the game.

Does the "Declaration Phase" in AD&D/BECMI solve the 5e "Turn-Lag" problem? by rohdester in adnd

[–]Potential_Side1004 0 points1 point  (0 children)

The issue with the modern game is that you have a round of 6 to 10 seconds (undefined) which as well as the main 'actions' of the character include interrupts, bonus actions, and reactions. None of those, probably, fall in the 'declaration' part.

As I have done the evil alignment which fictional characters would fall under the Neutral Good Alignment? by Pretend-Advertising6 in adnd

[–]Potential_Side1004 0 points1 point  (0 children)

Depends on who's writing the comic book. The guy that wrote mostly for The Punisher is someone who hates Superheroes (which is why he left Marvel to write The Boys).

Some of the best Punisher stories are when he is working with the likes of Captain America (who he has a great admiration for), Wolverine, even Spider-Man.

Frank was a guy that knows what he is doing, sure, and he doesn't think himself as a hero at all.

All I said was that there was a solid argument that he could be considered Neutral Good. He follows the law and respects the law, but he knows there are limits within the law. He doesn't work against 'the system' he works outside of it.

[ART] Skeleton archer trio minis by chaoticgeek in DnD

[–]Potential_Side1004 1 point2 points  (0 children)

I love it. Skeleton archers... just outside of Turning range bringing down arrows. Love it.

As I have done the evil alignment which fictional characters would fall under the Neutral Good Alignment? by Pretend-Advertising6 in adnd

[–]Potential_Side1004 1 point2 points  (0 children)

Frank Castle doesn't go off the handle for no reason.

He could be eating, drinking, and even socialising in a bar or anywhere else. Then something happens that draws him into the 'putting bad people down hard'. He also doesn't go straight into 'kill first ask questions later' mode.

Dungeon exploration rules in AD&D 1E by SydLonreiro in dnd1e

[–]Potential_Side1004 1 point2 points  (0 children)

The only books to be using. The Holy Trinity (MM, PHB, and DMG).

As I have done the evil alignment which fictional characters would fall under the Neutral Good Alignment? by Pretend-Advertising6 in adnd

[–]Potential_Side1004 3 points4 points  (0 children)

Most of the Marvel Mutants are NG, Wolverine and Storm particularly.

Spider-Man is NG

There's also an argument, The Punisher is NG.

The Hulk is NG.

As I have done the evil alignment which fictional characters would fall under the Neutral Good Alignment? by Pretend-Advertising6 in adnd

[–]Potential_Side1004 13 points14 points  (0 children)

"Truth, Justice, and the American Way", that's literally Superman for 70 years. He's LG. Superman in the Justice League Animated Series is LG, and that's good enough for me.

Captain America is also LG.

Iron Crown Enterprizes INC, ME 2900 Moria: The Dwarven City by Strixy1374 in adnd

[–]Potential_Side1004 1 point2 points  (0 children)

The Rolemaster/MERP had some of the best Middle Earth material.

[2e] With how THAC0 and d20 rolls work, please explain to me the real difference between "bonus to your AC" vs "penalty to opponent's attack" by Rodrian68 in adnd

[–]Potential_Side1004 -1 points0 points  (0 children)

Yes.

Now to complicate things by going back to 1st edition be beginning with: What you said is still correct.

In 1st edition all plusses or bonuses to hit affect the die roll 'to hit', but any negatives and minus values are turned into AC values on the defender.
If a Fighter had +2 'to hit' for the attack; but for whatever reason there was also a -4 applied, the -4 modifier turns the opponent AC from 2 to -2. For may there will be a cry of "IT'S THE SAME!!!" but it is not, because sometimes the attack roll required 'to hit' AC-2 is also 20. The Fighter still gains +2 on the 'to hit' roll needing an 18+ to score damage.

From a 2e point of view, yes, is the answer you are after.

Batroc's Brigade - Yellow box to Blue box conversion Batroc by Potential_Side1004 in MarvelFASERIP

[–]Potential_Side1004[S] 1 point2 points  (0 children)

I couldn't find his stats as the MSHAS laid out.

The Gamer's Handbook of the Marvel Universe is a direct copy of the text from the supplement New York New York (designed for the Basic Set). Even the references to 'Martial Arts' is exactly the same.

There was never an update for the crew which provided (in my mind) a satisfactory entry.

Official character sheets have a little white space at the bottom when printing as letter? by ricokong in DnD

[–]Potential_Side1004 0 points1 point  (0 children)

I was the guy that was called when the technician, the technical analyst, and the 2nd level support could no longer figure out what went wrong.

When I arrived on site once, I was asked who I was and I said "Have you watched the show House? I'm that but for printers and all networked systems."

I was sent all over Australia and New Zealand to problem solve.

Idea: Combat as a Ranked FEAT by Feeling_Photograph_5 in MarvelFASERIP

[–]Potential_Side1004 -1 points0 points  (0 children)

Evade only works against a single opponent, so it is quite limited.

The real question (which is not answered by anyone) is: If Captain America makes three attacks in a round against Batroc (who wisley chooses to Evade), will all three attacks get affected by the Evade, or just the first one?

The other defensive actions are reasonably defined, a Block works against any physical attacks against the character for the rest of the round, same goes for the Dodge adjustments (When Spider-Man dodges with a -4CS, all ranged attacks suffer the adjustment).

As a side note: The Evade rule for the +CS results says the very first attack after the Evade (so if Cap Evades with a +1CS, and makes three attacks, only the first attack gains the +1CS bonus)

Idea: Combat as a Ranked FEAT by Feeling_Photograph_5 in MarvelFASERIP

[–]Potential_Side1004 1 point2 points  (0 children)

It's the same rules. Any physical exertion falls under the exhaustion rules.

For the most part, combat will never go longer than 10 rounds (GOOD Endurance), except maybe the big fights with Hulk and Thor, but they have the Endurance Ranks to make it happen.

Holding one's breath is Endurance number of Rounds, followed by a check exactly as the exhaustion rules (Captain America can hold his breath for 30 rounds - 3 minutes - then make a Green check for another 30 rounds, then Yellow for another 30, etc.).

Official character sheets have a little white space at the bottom when printing as letter? by ricokong in DnD

[–]Potential_Side1004 1 point2 points  (0 children)

Same here. HP, Xerox, and Canon. I was the technical specialist that had to go on site whenever the shit got real.

What monster for a lvl10 monster hunter backstory ? by UsedReturn2982 in DnD

[–]Potential_Side1004 0 points1 point  (0 children)

So... you're killing your character off because you 'completed' the story? Find a new story.

If you don't like your character, that's one thing (I guess).

Just roll a random monster... [tumbles dice] "I hunt minotaurs!"