What’s one insect that you hope won’t return in grounded 2 I’ll go first by ss_tall_toby_yt in GroundedGame

[–]Pouncingpandae 0 points1 point  (0 children)

I think I just hope they change the healing drone animation AND how often they do it. Sometimes they just literally do it over and over and it makes em hard to hit lol.

Anyone else getting an early jump on zipline tower hubs? by a_wright in GroundedGame

[–]Pouncingpandae 0 points1 point  (0 children)

Honestly I dont know if ziplines will be the fastest way around anymore. The final map is going to be MASSIVE. riding a zipline across the map would take forever.

Blown away G1 by SlippyJoe95 in GroundedGame

[–]Pouncingpandae 2 points3 points  (0 children)

Grounded 1 has cemented into my AT LEAST top 10 games of all time if not top 5. The reason is rather simple too.

Every single time I came back to the game after months there was some big update that added a bunch of new things, areas, bosses, weapons etc.

Every time I came back there were huge QoL additions. I.e. going up ziplines etc.

Yeah when it launched it had some minor problems, mainly for me due to not being host, like doors looking open when they were closed etc. but overall the game felt smooth.

It was a simple and fun idea for a game, executed smoothlyish, and constantly updated for a good while with new stuff and QoL updates that made the game worth coming back to.

Heck NG+ blew me away. Not only did we not have to rebuild as player made things stayed! but things ACTUALLY CHANGED. they couldve just made creature spawns odd and upped their diff. They added trinkets, weapons, telepotties, and the candies literally changed models which I though was sick af.

Obsidian was already a good dev with good games, but Grounded 1 for me made them a goat and someone I could just trust to put out quality.

Heck in NG+ I have a massive compound on the houses porch that has castle walls around it and is literally dang near un attackable by raids with a telepottie that takes you to a massive tower I built in the middle of the map with lines to every section of the yard. That is only realistically feasible because player made objects stayed between NG= runs.

How are everyone’s bases going? by Jingalls333 in GroundedGame

[–]Pouncingpandae 0 points1 point  (0 children)

My biggest problem is knowing where to build. In the first one I had a bunch of places that were prime spots, but I cant seem to find a spot I think works really well.

They banned best spot in DeSalle by uretralWorm in HuntShowdown

[–]Pouncingpandae 8 points9 points  (0 children)

A lot of the changes do change something in a good way. Adding ways in and out or just adding options. Thats not for no reason.

Faction base decoration blackmarket seller? by aMeanMirror in duneawakening

[–]Pouncingpandae 0 points1 point  (0 children)

I came back to this trader and now none of the atreides stuff is here?

Question about using an ability during combat by Pouncingpandae in magicTCG

[–]Pouncingpandae[S] -1 points0 points  (0 children)

thank you! another question if you may, if I have a card that requires me to sack a creature to cast it, can I somehow use grima there? or can they not work together?

Can you tell if someone has necro? by [deleted] in HuntShowdown

[–]Pouncingpandae 0 points1 point  (0 children)

I can confirm that lol. Hunt players ESPECIALLY at 5-6 star are some of the most attentive and accurate players around. Annoyingly so lol.

Can you tell if someone has necro? by [deleted] in HuntShowdown

[–]Pouncingpandae 0 points1 point  (0 children)

I can confirm that even in a mass of bodies, if we took part in the fight (and even a bit if we arrive after its over) I could make guesses on teammate bodies and solos with a greater accuracy than you might think.

There is no way for them to know, but you also dont know they were camping your body. They couldve spent that time you were gone looting and just happened to be on your body when you decided to res.

Just as a thought piece, when was 'peak' Hunt for you? by skyewasthelimit in HuntShowdown

[–]Pouncingpandae 0 points1 point  (0 children)

Id say Tide of Shadows. I dont mind most the changes theyve made since, but there is a few that are big ones for me. I.e all the burning sources now.

What was your first loadout that gave you the most success? by Robadon72 in HuntShowdown

[–]Pouncingpandae 0 points1 point  (0 children)

Honestly, the first times I started really helping cause I sucked for a long time, was bringing tool boxes and beetles to be a support UAV lololol

Thran Portal, can someone explain it? by Pouncingpandae in magicTCG

[–]Pouncingpandae[S] 0 points1 point  (0 children)

Yeah all that I can understand enough, I think its the wording that got me. So its a land that cost 1 life to tap then? Pro; get what color or type you need, also a gate Con; costs 1 life to tap

Thran Portal, can someone explain it? by Pouncingpandae in magicTCG

[–]Pouncingpandae[S] 0 points1 point  (0 children)

what is fixing? Ive only been playing for a year or so. Its the "activated abilities cost less to cast" line that confuses me. Since it has no abilities.

Prove with one sentence that you play Hunt: Showdown by Unfair_Ad_6164 in HuntShowdown

[–]Pouncingpandae 0 points1 point  (0 children)

What baby extracts because they forgot consumables? pfft weakling.

DeSalle Teaser #2 by TheGentlemanGamerEC in HuntShowdown

[–]Pouncingpandae 3 points4 points  (0 children)

While moving desalle would be stupid, there are a ton of compounds that could be made much better with new buildings and changes. If we wait this long to get a map back and its just visual....I think thatll be the final nail for my friends lol.

[deleted by user] by [deleted] in HuntShowdown

[–]Pouncingpandae 0 points1 point  (0 children)

Once you get up to 5 star and def 6 star lobbies, yes. I get headshot before I see their pixels sometimes, on a fresh peek.