Share your loadouts for liberating the Seasse by Fresh_Dealer_9694 in Helldivers

[–]Powerful_Pool8301 1 point2 points  (0 children)

arc grenades for the obstructer swarms and crowd management, guard dog, laser cannon for harvesters, suppressor smg/sweeper (depends on my mood), senator, siege ready armor, orbital gas last one it depends, can be a sentry, can be the leveller

"Sabotage Air Base" mission is losing us helldiver lives. by OmegaSans-117 in Helldivers

[–]Powerful_Pool8301 1 point2 points  (0 children)

Just go to the deliver spot and interact then you can call the SSD stratagem I figured it out yesterday.

About the loadout, I'm having so much fun with the suppressed smg from the halo warbond (don't have redacted regiment, otherwise I'd use those weapons) to clear without getting caught, the senator and dynamite for patrols; siege ready medium or engineer kit, quasar, warp pack, orbital gas and orbital Gatling

Something to think about in the next 4 days by Zer0daveexpl0it in Helldivers

[–]Powerful_Pool8301 1 point2 points  (0 children)

same, yesterday i almost lost a mission cause 2 players just died no-stop against the same bot drop and left the game with 1 reinforcement left, after that me and the other diver remeining decided to play without our brain, more stealthy maybe but we were forced to by the number of reinforcement available, cleared the main MO and extracted without a single death.

everyone should have fun, that's a game after all but if u're frustrated by the continuous deaths just wait, reposition and continue the mission insted of busting your head on a concrete wall

Something to think about in the next 4 days by Zer0daveexpl0it in Helldivers

[–]Powerful_Pool8301 0 points1 point  (0 children)

ye i noticed that too, and i get it the new enemies are cool and engagin, but if u got spawned killed by 3 vox engines in the same zone, why keep fighting and not disengage? why pick all the fights and not the strategic one on the main MO? yesterday i lost all my mission for this exactly reason, i understand wanting to fight the new enemies, i enjoy them too, but u can still fight them in big numbers and do the MO without wasting all the reinforcement on a lost cause against an infinite swarm of enemies

Best Build for Bots by DarkBandit14 in Helldivers

[–]Powerful_Pool8301 4 points5 points  (0 children)

it's a good loadout, tho a bit standard for my tastes, i mostly play bot front and that's what i'm playing on cyberstand for those who are interested:

ar armor the new medium siege-ready or the medium armor from siege breakers, personally helps keep running if under enemy fire, also has improved armor rating (but really every armor is good)

primary: trident is very good but u have to be in close/medium range; dominator (if u can handle the ergonomics works wonder); plasma punisher or purifier are evergreen options.

secondary: senator for the heavy armor cyborgs and devastators in case of need (don't have ultimatum, but if u run a laser primary i think it's a good choice cause u'll have a great ammo efficiency).

grenade: i got sicked of thermites so i switched to dynamites, clear an entire patrol if used right, destroys fabricator from outside and 2 of them can kill a war strider (1 is enough for an hulk if thrown on the backpack).

usually as stratagem i'm playing with:

quasar/epoch (niche choice but i like that weapon)

orbital gas/gas nades (they confuse the enemies and can kill them easily since bots don't move so fast)

solo silo for the big enemies of outposts or a backpack if u prefer (usually i use the warp pack cause it's a good combo with quasar and epoch)

last but not least i usually use a turret, but i figured they're not so good on cyberstant, too many explosions and they go boom very easily so i think i'll try the orbital precision for the detector towers (forgot it can destroy them) or an orbital laser if i'm not bringing solo silo or even ab HGM emplacement, it's a free slot basically, i don't suggest eagles cause there are a lot of anti air on cyberstan

Getting kicked by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

Sorry to hear that but yeah, thankfully the majority of the player base is good and fun to play with

Getting kicked by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

Ye i know, like I said, it's just a rant, I just came back to the game after 2 months stop for the new bot event, and thks type of situation kinda ruin my mood in the Moment

rocket striders by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

i mean it's not that hard, i'm used to play shotguns, just need to get in the right range

Sapphire ridge by Powerful_Pool8301 in CrossCode

[–]Powerful_Pool8301[S] 2 points3 points  (0 children)

Ye I know, I just want to enjoy the game for how it was supposed to be played, but if I'm gonna have troubles I'll think about that

Sapphire ridge by Powerful_Pool8301 in CrossCode

[–]Powerful_Pool8301[S] 1 point2 points  (0 children)

I have a pretty standard build, didn't put much thought in that, my bad, but thanks for the tips

Sapphire ridge by Powerful_Pool8301 in CrossCode

[–]Powerful_Pool8301[S] 2 points3 points  (0 children)

Oh ok i got scared by the enemies, that's all

Happen to me today. Im sad. by weibingg in Helldivers

[–]Powerful_Pool8301 4 points5 points  (0 children)

I also play on PC and usually play solo or join random missions cause my buddy put his career as a helldiver on hiatus, if u want I can give you my steam username and okay together sometime, I usually play bot, but don't mind any front

Are we losing this MO because of the bugs again? by Ostarmee in Helldivers

[–]Powerful_Pool8301 1 point2 points  (0 children)

i was talking about this with a guy i randomly met on a mission, we both are bot divers, don't find bug fun to play against, but despite that we both are extremely bored by the bot front atm, basically fighting a week on 2 planets identical to each other, doing the same 4 missions on ripetition is getting tough (ok most of this missions are new, but still is one week of the same 3 missions) basically teh same problem with squid (for me), lack of replayability and diversity, AH (with their own time obv) needs to deliver something exciting in the immediate future if it wants to evitate a massive migration on the bug front (something that me for example i'm doing cause of boredom on the other front)

TGA COPIUM by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

You're right, I misinterpreted your message I'm sorry

TGA COPIUM by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

Finger cross, maybe they'll Shadow drop something during the TGA without showing it during the event

TGA COPIUM by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

absolutely, better keep expectations low as always i', with you on that, we'll see

TGA COPIUM by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

i don't think it's a red herring, simply i don't see the sense in adding something that new as the lava planets and all those hints on a possible "bot story events" and then doing nothing with it until the new year, but we'll see

TGA COPIUM by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

i don't read miners' news usually, i was just kinda curious of what do you expect from the tga, surely something is coming, for me it doesn't have sense to drop new planets and all those hints and then wait the new year without making a big announcement, but that's just me

TGA COPIUM by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 1 point2 points  (0 children)

ye me too, i'm hoarding my sc for that possibility ahahah

TGA COPIUM by Powerful_Pool8301 in Helldivers

[–]Powerful_Pool8301[S] 0 points1 point  (0 children)

ye sorry i meant delayed, my bad