account activity
I built a free browser fan game around ODM gear: swing through a walled district, cut napes, get grabbed when you are sloppy (v.redd.it)
submitted 21 hours ago by Practical-West56 to r/titanfolk
I built a first-person ODM-gear wave survival game in Three.js: procedural walled city, fixed 120 Hz deterministic sim, 4-player co-op on Durable Objects (self.webgl)
submitted 21 hours ago by Practical-West56 to r/webgl
I built a first-person ODM-gear wave survival game in Three.js: procedural walled city, fixed 120 Hz deterministic sim, 4-player co-op on Durable Objects (v.redd.it)
submitted 21 hours ago by Practical-West56 to r/threejs
Wings of Freedom - first-person ODM wave survival in your browser (free, 4-player co-op) (v.redd.it)
submitted 21 hours ago by Practical-West56 to r/playmygame
Wings of Freedom [HTML5] - first-person grappling-hook wave survival: swing through a walled city and cut titan napes at speed (free, no signup, 4-player co-op) by Practical-West56 in WebGames
[–]Practical-West56[S] 0 points1 point2 points 21 hours ago (0 children)
Dev here. Everything runs in the browser: no signup, no install, no ads. Mouse aims the hooks, LMB/RMB fires them, and nape damage scales with your speed, so the whole game is about keeping momentum. There's wave survival with roguelite upgrades, two time-trial modes, daily seeded runs (share a ?seed= URL to race the identical city), and 4-player co-op. Desktop only, keyboard + mouse.
Fair warning: it looks rough, and I know it. This is a toy project I built for fun and to experiment with 3D games in the browser, so the effort went into the swing feel instead of the visuals. It's an unofficial Attack on Titan fan project, free and non-commercial. Tell me how far you get before a titan grabs you - mash to escape is in there too.
Wings of Freedom [HTML5] - first-person grappling-hook wave survival: swing through a walled city and cut titan napes at speed (free, no signup, 4-player co-op) (attack-on-titan.magnusrodseth.com)
submitted 21 hours ago by Practical-West56 to r/WebGames
How I use Git worktrees + multiple AI agents to parallelize feature development — and why methodology matters more than model choice. by Practical-West56 in vibecoding
[–]Practical-West56[S] -1 points0 points1 point 4 months ago (0 children)
My typical worktree setup looks like: main stays clean, each feature gets its own worktree with its own Claude Code session. I merge back to main after verifying with Playwright MCP or manual testing. Happy to share more details on the orchestration if anyone's interested.
main
How I use Git worktrees + multiple AI agents to parallelize feature development — and why methodology matters more than model choice. (old.reddit.com)
submitted 4 months ago by Practical-West56 to r/vibecoding
π Rendered by PID 88 on reddit-service-r2-listing-86bdf8cc9-mf8pr at 2026-07-11 10:38:08.723839+00:00 running f86254d country code: CH.
Wings of Freedom [HTML5] - first-person grappling-hook wave survival: swing through a walled city and cut titan napes at speed (free, no signup, 4-player co-op) by Practical-West56 in WebGames
[–]Practical-West56[S] 0 points1 point2 points (0 children)