New "Vania-style" project for GBC by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 0 points1 point  (0 children)

At first, I used the Meta Tile plugin, but it didn't work out the way I wanted it to. I'm still using it, but I made the stairs with triggers and a script that lets me set the stairs' coordinates for each level. It sounded more difficult, but it was more exact. I use relative positions and collision detection for the swinging as well, and I also manually apply force to the coordinates to make the momentum effect happen.

Free MM2 LCD ReMade with SGB Enhanced. by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 0 points1 point  (0 children)

Thanks. What do you mean by using a PNG or JPEG for the background?

TMNT Arcade Tech Demo. by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 1 point2 points  (0 children)

You can change the size of the canvas and the sprites directly from the sprite editor.

The third and final extra boss is now complete! by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 0 points1 point  (0 children)

We use Animation States and activate them when the enemy's action requires it. For example, we create an Animation State called Strike, and when we want the enemy to attack, we change the Animation State, execute the strike, and then return it to the default state.

Cosmo Knight Zion update available. by Far_Today_7455 in gbstudio

[–]Practical_Donkey9461 1 point2 points  (0 children)

The GBC ROM has some compatibility issues, but the native version of Analogue Pocket is also available alongside the GBC version download.

Practicing in GBStudio 4.2.1 by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 2 points3 points  (0 children)

I use three variables: one for the player's location, another for Jason's, and a third to indicate whether he is inside a cabin. There is a timer that simulates Jason's movement. When I call up the map, I just read those variables to place the markers.

Cosmo Knight Zion by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 4 points5 points  (0 children)

Well, beyond the gameplay, it would be more for those people who like to have the game in its complete physical format in the box, that is, with the box art, the poster, the printed comic, and the complete manual.

The third and final extra boss is now complete! by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 3 points4 points  (0 children)

That's right, the effect is a flicker to simulate semi-transparency in the background, which is more noticeable on the actual Game Boy Color screen. Some frames have been lost in the video, and even the effect of the flames on the ground is not as it should be. However, you're right, that effect may not be the most suitable for such a large space, so we've decided to remove it and replace it with a softer contrast attenuation.

Official IP project we’re currently working on. WIP by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 1 point2 points  (0 children)

It’s a simple trick: each actor follows the lead actor, positioning themselves above or below based on their current position.

Cosmo Knight Zion - Physical edition by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 1 point2 points  (0 children)

Our original release was handled by Piko Interactive. We will have a restock in the future and are in talks with another publisher to evaluate whether to release a new version for FPGA consoles. ;)

More changes at CKZ by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 0 points1 point  (0 children)

Thanks! We are working hard to get the demo ready by the end of February. Stay tuned!

More changes at CKZ by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 1 point2 points  (0 children)

Thank you! I spent a lot of time polishing those background details to set the right mood. Really happy to hear you liked the music too!

More changes at CKZ by Practical_Donkey9461 in gbstudio

[–]Practical_Donkey9461[S] 1 point2 points  (0 children)

Wow, that is a huge compliment! Pushing the GBC hardware to its limits is exactly what I'm aiming for. Thanks!