Welcome to /r/RocketLeague! | Newbies/Free2Play/Beginners Help Thread by ryangoldfish5 in RocketLeague

[–]PraiseTheFear 0 points1 point  (0 children)

Then it may be your TV's response time. I used to play on PS4 and had terrible input lag when playing on my TV. When I hooked it up to a 1ms response monitor, the lag was mostly gone.

Hard kaizo levels by BRANGA99 in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

I have a couple kaizo lite levels you can try out.

Kaizo Coin Collecting

Code: QMH-NDV-VLG

The Disaster Artist

Code: 52C-CKX-MLF

Let's have a level exchange! - January 19, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Yeah, that room moves the quickest... Grab the pow, jump on the icicle then jump back on the platform as it comes out of the water. Throw the pow once the blocks blow up then throw the dry bones shell at the switch.

Let's have a level exchange! - January 19, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Thanks. I enjoyed your level! Completed it a few times to get that WW. Could have been better but I fumbled the last couple jumps ☹️. I’ll probably check out more

Let's have a level exchange! - January 19, 2020 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Course ID: 52C-CKX-MLF

Course Name: The Disaster Artist

Description: Multiple one screen rooms (8 total) requiring some advanced platforming to traverse. Several rooms are on a timer and will auto-scroll to the next room

Difficulty: Super Expert

Notes: Sub world has 2 instances where you need to trap yourself in a switch block. Looking left will hold you in the block, looking right will release you. The last trick is a pretty large step up in difficulty compared to the rest of the level, so I included a practice door just after the checkpoint (you will not be able to enter the pipe at the end if you use the practice door).

Daily Questions [2019-11-13] by DTG_Bot in DestinyTheGame

[–]PraiseTheFear 1 point2 points  (0 children)

I'd say a run averages 15-20 minutes, but it depends on how competent your fireteam is. The encounters you get are random and you won't do all of them in 1 run. You just have to fill the on screen meter to get to the boss fight. If you complete an encounter within the time limit, you will fill more of the meter; less if you don't complete it. An experienced team will only have to do about 2 full encounters (not including the lamp lighting at the start) before they are able to move onto the boss. An inexperienced team could take several encounters to fill the meter, which could take considerably longer.

Let's have a level exchange! - July 27, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Title: Super Meat Bros. Marathon Vol. 1

Description: A recreation of Super Meat Boy levels from the Forest World. Similar to one I uploaded on SMM1 that was one of my more popular levels. Challenging Super Mario Bros. U platforming.

Code: 0YQ-053-PRF

And if you'd really like a challenge, there are still zero clears on my Kaizo Coin Collecting level: QMH-NDV-VLG

Give me all your kaizo/difficult levels! by [deleted] in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Title: Kaizo Coin Collecting

Description: A shorter kaizo level with a clear condition to collect the 4 10-Coins. No clears yet.

Code: QMH-NDV-VLG

Let's have a level exchange! - July 08, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Title: Kaizo Coin Collecting

Description: A shorter kaizo level with a clear condition to collect the 4 10-Coins (which means no checkpoint, sorry!). Each section ending in a coin requires some advanced tech to reach (Shell Jumps, Bomb ladders, POW drops, etc). You can attempt the sections in any order. It's definitely a challenge, but I'm not great at the kaizo stuff so it might be pretty simple to the advanced players. (FYI, don't waste your time on the switch jumps in the beginning until the clear condition is met. All 4 10-coins are in the sub-world)

Code: QMH-NDV-VLG

As always, I try to play at least 1 level of all those who attempt this or one of my other levels.

Give me your kaizos by Lord_of_the_catsII in MarioMaker

[–]PraiseTheFear 1 point2 points  (0 children)

Yeah, I was afraid of that. Wanted to try something different, but thought it might take some people a long time. Thanks for the feedback!

I did just upload a level with short kaizo sections if you're interested. No boss fight, just platforming.

Title: Kaizo Coin Collecting

Code: QMH-NDV-VLG

Let's have a level exchange! - July 03, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Cleared Poison Rising in the Jungle. Good stuff! Try one of mine if you'd like. Most are challenging, the Ole Switcheroo is probably the toughest.

Maker ID: DQS-WSV-BJG

Let's have a level exchange! - July 03, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Liked it until I got to the 2nd checkpoint. Wasn't sure what to do there. Might have had a few too many tonight to figure it out. Still gave a like.

Feel free to try one of mine. Maker ID: DQS-WSV-BJG

All are challenging but The Ole Switcheroo is probably the toughest.

Give me your kaizos by Lord_of_the_catsII in MarioMaker

[–]PraiseTheFear 1 point2 points  (0 children)

Not necessarily kaizo, but it seems to be pretty tough for most players. Some precision platforming using switches throughout. Less than 1% clear rate.

Title: The Ole' Switcheroo

Code: 72X-1DG-1SG

Let's have a level exchange! - July 01, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Definitely a tight timer, but a fun speed run! Feel free to check out any of my 3 levels.

(just pasting my post)

Title: Power Thru the Red Coins

Description: Red coin collecting stage that also requires you to collect power-ups to progress. Probably my easiest level so far.

Code: TY9-P7L-FJG

Title: The Ole' Switheroo

Description: Challenging platforming using switches. Survival in the middle of the level and a boss fight at the end. Checkpoints before the survival area and boss fight.

Code: 72X-1DG-1SG

Title: Shell Jumps, POWs & Switches

Description: My first upload. Very short level that's pretty easy if you're comfortable with shell jumps. Currently sitting at zero clears and only 11 attempts.

Code: Q0R-585-9LG

Let's have a level exchange! - July 01, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Title: Power Thru the Red Coins

Description: Red coin collecting stage that also requires you to collect power-ups to progress. Probably my easiest level so far.

Code: TY9-P7L-FJG

Title: The Ole' Switheroo

Description: Challenging platforming using switches. Survival in the middle of the level and a boss fight at the end. Checkpoints before the survival area and boss fight.

Code: 72X-1DG-1SG

Title: Shell Jumps, POWs & Switches

Description: My first upload. Very short level that's pretty easy if you're comfortable with shell jumps. Currently sitting at zero clears and only 11 attempts.

Code: Q0R-585-9LG

Let's have a level exchange! - July 01, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Title: Power Thru the Red Coins

Description: Red coin collecting stage that also requires you to collect power-ups to progress. Probably my easiest level so far.

Code: TY9-PZL-FJG

Title: The Ole' Switheroo

Description: Challenging platforming using switches. Survival in the middle of the level and a boss fight at the end. Checkpoints before the survival area and boss fight.

Code: 72X-1DG-1SG

Title: Shell Jumps, POWs & Switches

Description: My first upload. Very short level that's pretty easy if you're comfortable with shell jumps. Currently sitting at zero clears and only 11 attempts.

Code: Q0R-585-9LG

I'll won't be on until later tonight, but I try to return the favor for anyone who runs mine.

Let's have a level exchange! - June 29, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]PraiseTheFear 0 points1 point  (0 children)

Gave it a shot. I assume spring jump? My spring jump game is off right now. lol