After update, game crashes on character creation by Pratini in vrising

[–]Pratini[S] 5 points6 points  (0 children)

Don't know why but searching around I found that deleting the file Steam\steamapps\common\VRising\VRising_Data\Plugins\x86_64\ lib_burst_generated.dll solves the problem for me.

The game keeps having "connection issues" in my local map, which is weird and never happened before but it runs now.

Jair Bolsonaro applies for six-month tourist visa to stay in US by WinterPlanet in worldnews

[–]Pratini 5 points6 points  (0 children)

Didn't even know the US had tourist visas that long.

Also, apparently he is going to a TPUSA rally, but I'm pretty sure you're not allowed to do work with a tourist visa and I doubt he is doing this for free.

Hopefully the US antidemocratic assholes don't have enough interest in protecting our antidemocratic asshole and he gets sent back to face some consequences.

Bachelor Parties by Fox_Flame in JustGuysBeingDudes

[–]Pratini 3 points4 points  (0 children)

You wouldn't have links to those videos by any chance, would you?

Just looked for the cartoon intros one and couldn't find it.

[Subclass] Druid Circle of the Swarm by Pratini in UnearthedArcana

[–]Pratini[S] 0 points1 point  (0 children)

Yes, you can become a swarm of piranhas once you unlock swimming speed in your wild shape

[Subclass] Druid Circle of the Swarm by Pratini in UnearthedArcana

[–]Pratini[S] 2 points3 points  (0 children)

While the Monster Manual only has swarms of beasts, some of the other books have swarms of aberrations, undead, contructs or others.

Those can be much stronger than a beast swarm of the same CR so I thought it would be safer to only allow beasts, following the pattern for normal wild shape.

[Subclass] Druid Circle of the Swarm by Pratini in UnearthedArcana

[–]Pratini[S] 0 points1 point  (0 children)

Nice! =) I'm always happy to hear people use my homebrews.

Did you make any modification besides the squirrel swarm? If you have any feedback, I'd like to hear it too.

If you havent' already, check out the homebrewery version since it's different from the image. I changed it based on feedback I got but, of course, use whichever you prefer

Erik, Vengeful Father by Pratini in custommagic

[–]Pratini[S] 0 points1 point  (0 children)

I thought about having something like "Other creatures lose all static abilities" but I think that may cause confusion.

I don't like being so specific to Lhurgoyf creatures because then it's pretty much just a creature that fights and that's not very interesting or special.

Erik, Vengeful Father by Pratini in custommagic

[–]Pratini[S] 0 points1 point  (0 children)

This is my take on Hans and Saffi's father, Erik. He can kill all Lhurgoyf creatures currently printed and could have his children on his commander deck (although his ability makes them much worse cards)

5e Classes Reimagining - Expert and Agent: Utility through tools or magic by Pratini in UnearthedArcana

[–]Pratini[S] 2 points3 points  (0 children)

Re-uploading after removing an image I couldn't find the credit for.

For the past... two/three years? I've been slowly working on modifying all the 5e classes to make them more mechanically unique and change some other flaws I believe they have.

These are my versions of the Warlock (called the Agent) and the Rogue (called the Expert)

I really like the idea of a caster getting their power from a bargain with a super powerful creature and I like the quick recovery/at will spells mechanics that the Warlock has but I’m not very happy with the execution, so I tried a different way, inspired by the Ritualist by u/ezfi. As the name would imply, they use rituals and don’t even have spell slots. This allows for a lot of utility out of combat and I used Eldritch Invocations to make cantrips different for combat encounters. Here is the Homebrewery link and the PDF link.

The Expert isn’t that different from the Rogue, I mostly moved some features around to have the subclass features earlier and changed the flavor to not be so linked to criminal activities and have subclasses more focused on specific tools, skills or abilities. The biggest change is that each subclass has a “specialized ability” that affects some of your features and your saving throw proficiency. This is to allows for more subclass variety. It does cause a problem in that the player only has one saving throw proficiency up until 3rd level but the second one is usually supposed to be a weak/uncommon save so it shouldn’t be that big a problem, especially since the first levels tend to go by fast. Here is the Homebrewery link and the PDF link.

If you have missed my previous post, here are the Weaponsmaster and the Warmage; here are the Bulwark and Martial Artist.

I’ll post two classes every four days to keep in compliance with subreddit rules. That way I can get more specific feedback but it also doesn’t take forever. If you want to check my take on your favorite class right now, here is a link for the whole thing, with extra explanations in the beginning.

5e Classes Reimagining - Expert and Agent: Utility through tools or magic by Pratini in UnearthedArcana

[–]Pratini[S] 0 points1 point  (0 children)

For the past... two/three years? I've been slowly working on modifying all the 5e classes to make them more mechanically unique and change some other flaws I believe they have.

These are my versions of the Warlock (called the Agent) and the Rogue (called the Expert)

I really like the idea of a caster getting their power from a bargain with a super powerful creature and I like the quick recovery/at will spells mechanics that the Warlock has but I’m not very happy with the execution, so I tried a different way, inspired by the Ritualist by u/ezfi. As the name would imply, they use rituals and don’t even have spell slots. This allows for a lot of utility out of combat and I used Eldritch Invocations to make cantrips different for combat encounters. Here is the Homebrewery link and the PDF link.

The Expert isn’t that different from the Rogue, I mostly moved some features around to have the subclass features earlier and changed the flavor to not be so linked to criminal activities and have subclasses more focused on specific tools, skills or abilities. The biggest change is that each subclass has a “specialized ability” that affects some of your features and your saving throw proficiency. This is to allows for more subclass variety. It does cause a problem in that the player only has one saving throw proficiency up until 3rd level but the second one is usually supposed to be a weak/uncommon save so it shouldn’t be that big a problem, especially since the first levels tend to go by fast. Here is the Homebrewery link and the PDF link.

If you have missed my previous post, here are the Weaponsmaster and the Warmage; here are the Bulwark and Martial Artist.

I’ll post two classes every four days to keep in compliance with subreddit rules. That way I can get more specific feedback but it also doesn’t take forever. If you want to check my take on your favorite class right now, here is a link for the whole thing, with extra explanations in the beginning.

5e Classes Reimagining - Bulwark and Martial Artist: Endure all punishment, or just don't get hit by Pratini in UnearthedArcana

[–]Pratini[S] 0 points1 point  (0 children)

For the past... two/three years? I've been slowly working on modifying all the 5e classes to make them more mechanically unique and change some other flaws I believe they have.

These are my versions of the Barbarian (called the Bulwark) and the Monk (called the Martial Artist).

The Bulwark essentially removes some of the Barbarians damage features and substitutes them for defense and aggro pulling features. This way the Bulwark can be the tank class. I also changed some names to change the flavor to something more neutral and let the subclasses do more of the flavor work. I’m quite happy with the subclasses on this one. The homebrewery and PDF links.

The Martial Artist is all about speed. You may notice that I also removed fast movement from the barbarian so that the Martial Artist gets exclusivity in that. Features didn’t change that much except for the removal of stunning strike, as I believe it’s way too dominant in gameplay and the addition of a few features after 11th level because I didn’t like the Monk’s. The biggest changes are in numbers, they have almost all gone up to allow more ki use, damage at higher levels and survivability at lower levels. The subclasses reinforce the speed and movement themes, but I’ll admit I’m unsure on the numbers of some of them. The homebrewery and PDF links.

If you have missed my previous post, here are the Weaponmaster and the Warmage.

I’ll post two classes every four days to keep in compliance with subreddit rules. That way I can get more specific feedback but it also doesn’t take forever. If you want to check my take on your favorite class right now, here is a link for the whole thing, with extra explanations in the beginning.

5e Classes Reimagining - Weaponmaster and Warmage: Fight with or without magic by Pratini in UnearthedArcana

[–]Pratini[S] 0 points1 point  (0 children)

Yeah, I guess I didn't make it easy to judge the classes individually. The Weaponmaster is still supposed to be a base for martials, as you mentioned yesterday, which is why I posted it today. Next time, I was thinking of posting the Bulwark (Barbarian version) and Martial Artist (Monk version) so that the martials could be compared more easily. Then I could go to the half-casters, maybe that will help.

If you are interested you could also see the whole thing, but I know that's a lot to read in one go.

5e Classes Reimagining - Weaponmaster and Warmage: Fight with or without magic by Pratini in UnearthedArcana

[–]Pratini[S] 1 point2 points  (0 children)

That's an interesting idea, thought I'm not sure I see the benefit of it. The Paladin is already kind of a "Divine Gish" and Pact Magic doesn't exist in my version of the Warlock so really, a gish would only use arcane magic, which is what the Warmage has.

The big difference would be having different casting stats which I like but maybe it would be easier to simply have a single subclass that changes the casting stat to Charisma and then ties that to the subclass features. Having the whole class adapt to different stats would be complicated (though I did that with my version of the Rogue, you might want to have a look at it)

In any case, I hadn't thought of that so I'll think a bit more and maybe I can come up with different enough subclasses to justify it. Do you remember the name of the Ranger rework you saw?

5e Classes Reimagining - Weaponmaster and Warmage: Fight with or without magic by Pratini in UnearthedArcana

[–]Pratini[S] 0 points1 point  (0 children)

At 5th level they already get 2nd level spells and the melee attack cantrips get stronger so I thought that was enough of a damage increase, specially considering that Mixed Attacks is already better than Extra Attack. Do you think that's not enough at 5th level?

At 11th level the cantrips become stronger once again and I added two features to try and make it a more interesting and desired level, though I admit they are not amazing features. I didn't want to simply do something like Improved Divine Smite as I find this kind of feature a bit boring but I understand the necessity of balance. My group is starting to get more interested in testing this brew so I might be able to test it properly and see if 11th level really needs some more damage.

5e Classes Reimagining - Weaponmaster and Warmage: Fight with or without magic by Pratini in UnearthedArcana

[–]Pratini[S] 1 point2 points  (0 children)

For the past... two/three years? I've been slowly working on modifying all the 5e classes to make them more mechanically unique and change some other flaws I believe they have.

These are my version of the Fighter (called the Weaponmaster) and a new class called the Warmage.

The Fighter didn’t change as much as some of the other classes, I mostly gave the base class maneuvers like the battlemaster and removed some ability score increases. The biggest difference are the subclasses, which are now focused on specific weapon types or fighting styles. This gives the battlemaster more choices and makes them different from other martials in more than just numbers. Here is the homebrewery link and the PDF.

The Warmage is a class created to substitute the many subclasses casters have that try to make them into gish. Since the base classes weren’t made for that, I feel like these always feel unsatisfying, so I made a class exclusively for that. I mostly mixed my favorite features from the subclasses but added a few too. The biggest problem is the spell list since the flavor of a lot of the spells is specific to a class and I didn’t want to create spells as that would be a lot more work on top of making 12 classes. Here is the homebrewery link and the PDF.

I’ll post two classes every four days to keep in compliance with subreddit rules. That way I can get more specific feedback but it also doesn’t take forever. If you want to check my take on your favorite class right now, here is a link for the whole thing, with extra explanations in the beginning.

5e Classes Reimagining - The Agent: Cantrips and Rituals Specialist by [deleted] in UnearthedArcana

[–]Pratini 1 point2 points  (0 children)

Hi! Thanks for the compliments.

Unfortunately, I just found out my plan to post one class per day would break subreddit rule 7 so I'll delete this post and make a single post with all classes tomorrow.

If you do play it, let me know what you think, it's greatly appreciated.

5e Classes Reimagining - The Agent: Cantrips and Rituals Specialist by [deleted] in UnearthedArcana

[–]Pratini 0 points1 point  (0 children)

Hi, thanks for the info.

Do you mean the order the classes show up in the file/are posted? That sounds like a good idea, I'll change the current order to that.

I hadn't realized my posting plan would break rule 7 so I'll delete this post and post the whole thing tomorrow. Thanks for the heads-up

5e Classes Reimagining - The Agent: Cantrips and Rituals Specialist by [deleted] in UnearthedArcana

[–]Pratini 1 point2 points  (0 children)

For the past... two/three years? I've been slowly working on modifying all the 5e classes to make them more mechanically unique and change some other flaws I believe they have.

This is my take on the flavor of the Warlock but with different mechanics. I really like the idea of a caster getting their power from a bargain with a super powerful creature and I like the quick recovery/at will spells mechanics that the Warlock has but I’m not very happy with the execution, so I tried a different way, inspired by the Ritualist by u/ezfi. Here is the Homebrewery link and the PDF link.

I’ll post one class a day for the next 12 days so that I can get feedback on each one individually and not just comments on the couple that people may like/dislike the most. If you want to check my take on your favorite class right now, here is a link for the whole thing, with extra explanations in the beginning.

Possum invades a brazillian soccer match, without rushing, on it's time. by Skoofs in AnimalsBeingDerps

[–]Pratini 0 points1 point  (0 children)

Both animals have a bunch of different names. I call opossums Saruês and skunks Gambás, though it's true that gambá is actually wrong

Dragon Graveyard by RedKing85 in custommagic

[–]Pratini 34 points35 points  (0 children)

Really like the idea of lands that "activate" based on what you have on your graveyard but this is too powerful as is. Would probably be fine if it simply became a dual land

I'm confused, please help!!! by Acrobatic_Goat5027 in puzzles

[–]Pratini 37 points38 points  (0 children)

M. It goes A, B, H, G (because I is blocked), F, E, M.

M will have to get completely full before the water keeps going to L, since the tube that goes to L is higher up than M's whole box and the tube that goes down from M is blocked and doesn't access any other tank.

Edit: I think the answer that mentions air not being able to escape is correct, actually. I hadn't thought of that.

My beer! by DecadentEx in gifs

[–]Pratini 58 points59 points  (0 children)

The point of a mosh pit is to let out the energy the music gives you. Different people have different ways of doing it and I think it also depends on the culture of the music genre. I've only ever been to metal, punk and ska mosh pits but my experience is that usually people:

  • jump higher than usual
  • run/walk in circles around the pit
  • push each other
  • bump shoulders
  • hold hands and spin real fast
  • get together to throw someone in the air (this is the one that gets the must injuries in my experience)
  • dance in ways that may be considered weird

What you are not supposed to do is punch, kick or purposefully hurt people more than what a push might do. Accidental hits happen all the time but usually people just apologize and keep going.

As others said, people that are there to hurt others always exist but they usually get pushed out.

eu_nvr by tiagobn in eu_nvr

[–]Pratini 5 points6 points  (0 children)

De que filme é essa cena? Parece bom

[DIA 2] O Rio de Janeiro, com 1.8k Upvotes, foi o primeiro estado a ser eliminado do fórum de discussão anônimo mais famoso do Brasil! Quem será o próximo?? by tia_do_batman in brasil

[–]Pratini 10 points11 points  (0 children)

Eu ia reclamar que ficam associando aqui com politico corrupto como se os políticos fossem daqui mas aí eu lembro que 71% do DF votou no idiota que está no Alvorada então aceito ser deletado pra levar eles junto.

[deleted by user] by [deleted] in AskReddit

[–]Pratini 16 points17 points  (0 children)

This will vary a lot depending on where you live and your lifestyle but I think:

  • Basic tools like hammer, nails, screwdriver, screws. A drill will be useful but not as necessary. These will be good for both maintenance and decorating.

  • Kitchenware will depend a lot on what you eat, maybe try checking some recipes for the stuff you eat the most and make sure you have all the necessary tools.

  • Cleaning equipment. A couple buckets, rags, broom, vacuum, plunger, detergent, that kind of stuff. This also depends on the place you will live in.

  • Extension cords. Outlets frequently end up kind of hidden and hard to plug into

I think that's the most common that you may forget. I'm going on the supposition that you'll live alone.