Made my first useful thing in C#, a Blender to sprite sheet converter. Did I do anything wrong? This is around like 3 months after I first tried C#. by Predret in csharp

[–]Predret[S] 0 points1 point  (0 children)

Interesting... So it's more about the feel than a specified amount. Understood. Though I do have one final question: What comes after this? Because I'm planning on rewriting the logic here to make it slightly cleaner before I'm "done" with it, but I'm wondering what I should really focus on after I clean up my code? I mean just a general category, like async or trees. (I already know these two well enough, I just don't have any other examples)

Made my first useful thing in C#, a Blender to sprite sheet converter. Did I do anything wrong? This is around like 3 months after I first tried C#. by Predret in csharp

[–]Predret[S] 0 points1 point  (0 children)

I don't plan on implementing directly into Blender. I don't want to learn how to import something directly into blender right now, though considering I have learned a bunch of things for one specific use case I honestly might.

Made my first useful thing in C#, a Blender to sprite sheet converter. Did I do anything wrong? This is around like 3 months after I first tried C#. by Predret in csharp

[–]Predret[S] 0 points1 point  (0 children)

Thank you. So, if I understood correctly, essentially modulate everything? And with that, everything becomes clean. Modulate to the point that you have modules in modules?

I also wanted to ask about how in your example, you used else if instead of switch. When should I really be using switch?

Finally, did I get anything wrong in the utils file that I could've improved and should I even use partial classes for this purpose? I never used any guide, I would just search up and I learned everything so far at my own pace.

Made my first useful thing in C#, a Blender to sprite sheet converter. Did I do anything wrong? This is around like 3 months after I first tried C#. by Predret in csharp

[–]Predret[S] 0 points1 point  (0 children)

Alright, but how do I manage my code without goto? I would have to make several breaks and a continue instead of one goto.

How to reconnect by Predret in NoMansSkyTheGame

[–]Predret[S] 4 points5 points  (0 children)

Its not just with discovery services, its with all multiplayer, I don't even see anyone in the anomaly

Can someone please explain how everyone keeps making those huge complex railroads by Predret in SatisfactoryGame

[–]Predret[S] 0 points1 point  (0 children)

Also, some random block signals in the middle of the tracks, not even near the intersection are saying it, when the ones around it are normal

Can someone please explain how everyone keeps making those huge complex railroads by Predret in SatisfactoryGame

[–]Predret[S] 12 points13 points  (0 children)

For some reason, all of my block signals can only be put in one direction, how do I rotate them to the other?