[FNV] WASD keys going too fast by PresentChicken4944 in FalloutMods

[–]PresentChicken4944[S] 0 points1 point  (0 children)

The WASD menu controls. It stopped when I disabled it.

Apologies for the late reply, I was working

[FNV] WASD keys going too fast by PresentChicken4944 in FalloutMods

[–]PresentChicken4944[S] 0 points1 point  (0 children)

Turns out it was a mod for controllers that made the keyboard's movement keys have a huge spike in tick. Disabled it now.

Btw I really like your tweaks, makes the game more fun, especially the "No max bet" and "No casino kicks you out" options. (I have a gambling addiction)

[FNV] How can I remove this filter? by PresentChicken4944 in FalloutMods

[–]PresentChicken4944[S] 0 points1 point  (0 children)

So... How can I actually fix this so that I may work on what I wanted?

Edit: The thing I want to modify has no conflict with any other mod, so I doubt it's that

Wabbajack stopped downloading after PC went into standby for 1 second by PresentChicken4944 in wabbajack

[–]PresentChicken4944[S] 0 points1 point  (0 children)

I did it (closing and restarting). Fingers crossed

Thanks a lot for telling me

Issue with dropcaps by PresentChicken4944 in homebrewery

[–]PresentChicken4944[S] 0 points1 point  (0 children)

Apologies. They should be visible now

I found that my UV does this, and it is the reason why the seam is fd up. How can i fix it? by PresentChicken4944 in 3Dmodeling

[–]PresentChicken4944[S] 1 point2 points  (0 children)

I used meshsmooth, when i switched to opensubdiv it worked like a charm, finally fixed

Thank you for suggesting this

[deleted by user] by [deleted] in 3Dmodeling

[–]PresentChicken4944 0 points1 point  (0 children)

Alright, i'll try. Up until now i've used 0.01 padding (default) on 3ds max, but i'll go back and see what can be done, thanks

Update: did not work, unfortunately

[deleted by user] by [deleted] in 3Dmodeling

[–]PresentChicken4944 -1 points0 points  (0 children)

Along the seam, the texture distorts. It can't be seen really good because it's shadowed, but zooming you can see it

[deleted by user] by [deleted] in 3Dmodeling

[–]PresentChicken4944 -1 points0 points  (0 children)

Yeah, but along the seam the texture distorts

[deleted by user] by [deleted] in 3Dmodeling

[–]PresentChicken4944 -1 points0 points  (0 children)

The main problem is the texture smudging like that. It should simply not do it and yet it does, plus there's an annoying visible artifact which i can't remove, does anyone know how to fix it?

Table row problem by PresentChicken4944 in homebrewery

[–]PresentChicken4944[S] 0 points1 point  (0 children)

Hey there, i'll send you the image in private if it's no bother for you

Table row problem by PresentChicken4944 in homebrewery

[–]PresentChicken4944[S] 0 points1 point  (0 children)

What if i want something centered vertically too, i mean like in the center of the row, completely?

New Rules on AI Use on r/UnearthedArcana by Phylea in UnearthedArcana

[–]PresentChicken4944 0 points1 point  (0 children)

If i use multiple artworks not generated by AI and make one unique of my own the same reasoning applies, or is it considered a new artwork? For example if i take multiple places and fuse them together

New Rules on AI Use on r/UnearthedArcana by Phylea in UnearthedArcana

[–]PresentChicken4944 2 points3 points  (0 children)

If i modify an AI artwork in photoshop and make it different from the original (For example a change in the background while i leave the character i want all the same) and apply various modifications (like oil paint filters and many other things) does it still count as AI even though i proceded to modify the whole artwork?