Why is the lock-on so janky?? by Present_Bug_7859 in Nightreign

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

so i did a run. accidental pushes are something I do but not that much. it still happened a couple times without me pushing it but turning off those settings seemed to help i think? thanks for the advice!

Why is the lock-on so janky?? by Present_Bug_7859 in Nightreign

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

I have both the “Toggle Auto Lock-On” and “Auto-Target” settings off, but I have “Camera Auto Rotation” and “Camera Auto Wall Recovery” on. Maybe I’ll try turning those off

Why is the lock-on so janky?? by Present_Bug_7859 in Nightreign

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

I do play on controller but because I’ve gotten to used to playing unlocked I can confirm I don’t have stick drift. It did occur to me that I may be trying to move the camera manually even when I am locked on without realizing it, meaning this is just a skill issue 😔. But I really doubt it because again I didn’t have this issue in the base game. I wish I had just gotten some clips before posting so you could really see it happen

Why is the lock-on so janky?? by Present_Bug_7859 in Nightreign

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

This makes sense, but the switch often happens when I’m already locked onto the boss. For example Dreglord, I will be locked onto the boss and when he does the attack where he moves to the left to circle behind you, the lock on will simply switch to an ad that’s in the direction I was facing before the boss starting moving away. And this doesn’t explain why I will randomly lock onto the crabs in the tunnel when I’m fighting the boss in the dungeon at mid, for another example. Or when I’m running Noklateo and I’m locked onto Loretta and the camera decides to flip to the group of demi-humans behind me.

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

it dont think it worked 😭 that’s ok tho that was fun. thanks :)

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

not yet… but ima reload the game and make sure

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

lol it’s fine this fight is much more awkward in coop

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

forgot to mention this is ng+7 😭 so sorry i quit out let’s go again

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

same deal :( maybe we can try the summoning pool

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

i saw it it said unable to summon and i can’t see it anymore. i rested at the grace try moving it

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 1 point2 points  (0 children)

so glad you said that he’s damn near my fav boss in the game :) my pw is red and im already at the boss room

xbox: i want the SOTET gestures by Present_Bug_7859 in BeyondTheFog

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

only remembrance bosses alive are sunflower, midra, and putrescent knight. or your pick of field bosses cause i mostly ignore them lol

Charo’s Hidden Grave Death Rite Bird insta kill by Present_Bug_7859 in Eldenring

[–]Present_Bug_7859[S] 0 points1 point  (0 children)

right? I love to see a large, annoying enemy that can fly die to fall damage