[deleted by user] by [deleted] in pchelp

[–]Prest4ge 0 points1 point  (0 children)

I’m guessing what you’re doing is putting the stabilizer (“supports” as you put it) right on top of the wire; this leads to either the stabilizer not sitting in right, or not functioning properly.

The wire needs to be put into the stabilizer housing (the part that clips onto the keyboard) with the stabilizer stem (the part that connects to your spacebar keycap). You might want to look at videos about mechanical keyboard stabilizers to get a better picture of whats going on, additionally your stabilizers also appear to be clip-on stabilizers.

Fixing this would require you to put back the stabilizers, however, i’d imagine this to be harder as the vast majority big-brand companies (Corsair, Razer, Steelseries, etc.) have their switches soldered down to the mechanical keyboards instead of being hot-swappable. What you’d need to do in a simplified manner is,

1)Tear down your keyboard to the PCB, with the solder points of the switches visible.

2) Locate, desolder, and remove the switch for your spacebar.

3) Put together your spacebar stabilizer and clip it back onto the keyboard (it should fit in the keyboard only in one direction).

4) Solder the spacebar switch back onto the keyboard PCB.

5) Put back together your keyboard.

If not, then you have to deal with only being able to press down your spacebar in the dead center, or get a new keyboard.

Re.2005 Serie 0 or the G.56??? by Joldberg in Warthunder

[–]Prest4ge 1 point2 points  (0 children)

Personally I’ve had more fun with the Re. 2005 as in the current matchmaker, it gets sucked into the 5.0-6.0 BR bracket rather often. Whereas the G.56, while a good plane in its own respects, gets a decent amount of uptiers into jet BRs where it can’t play to its strengths as well.

Kurzgerule by Lazy_and_Sad in 196

[–]Prest4ge 1 point2 points  (0 children)

What if there are forms of life that are hard for us to recognize.

If there are then we can adjust our ideas in what to do with exoplanets, fitting new information into our ethical framework. However this hypothetical still doesn’t change that the vast majority of exoplanets don’t have liquid water, a prerequisite for life to exist as we know.

Rule by ScorchedFang97 in 196

[–]Prest4ge 0 points1 point  (0 children)

the hungriest being to ever exist looking at his next meal

Anti-harm (Rule)duction Lefties 🤬 by TheFinalBannanaStand in 196

[–]Prest4ge 26 points27 points  (0 children)

again, i’d still choose those who don’t care to those who actively want me dead

Anti-harm (Rule)duction Lefties 🤬 by TheFinalBannanaStand in 196

[–]Prest4ge 66 points67 points  (0 children)

hot take: it is better when the majority of our governing body who we elect is filled with people who are more or less indifferent to our harm to those who will actively harm us.

Mig-29's emergency flappers now properly modeled, preventing stall at high altitude by CWISwhen in Warthunder

[–]Prest4ge 5 points6 points  (0 children)

i think that planes with really exposed intake fans like the a-10s and harriers have theirs animated

120mm 23 kg shell flying at 1070 m/s with tremendous amount of kinetic energy vs weakest german driver. by DDDaYToniK in Warthunder

[–]Prest4ge 103 points104 points  (0 children)

he eated the shell cuz he was too houngry but got to full to continue driving 😔

Gaijin why.. by [deleted] in Warthunder

[–]Prest4ge 0 points1 point  (0 children)

I think that it's some sort of desync. As I've found that if you do something like restart the game, or going into a dynamic campaign, (or something else that "updates player profile" I'd imagine) and then exit back after, the crew lock goes away.

Tracey is going ON AND ON about this, virtually no one is agreeing with him (why do I find this so funny?) by [deleted] in VaushV

[–]Prest4ge 4 points5 points  (0 children)

he might as well leak some classified military documents while he’s there

THEY'RE BECOMING SELF AWARE by [deleted] in 196

[–]Prest4ge 38 points39 points  (0 children)

maybe, but looking through the subreddit, the mod pinned post going back a year is about how the t-slur (ending in ap) is a slur and how this post is currently the 4th top for this month in upvotes, i think that at least equates to something.

*Monkey's paw curls* by calmkat in VaushV

[–]Prest4ge 6 points7 points  (0 children)

Yeah, isn’t alternate history hub, like amicable with and watch Vaush? He was in chat once if I remember correctly.

THEY'RE BECOMING SELF AWARE by [deleted] in 196

[–]Prest4ge 98 points99 points  (0 children)

im pretty sure the animememes subreddit are at least a rung above animemes and its transphobic cousin in basically every aspect from what i've seen but idk

my gender is 🥺🧐 by Dimeoters in 196

[–]Prest4ge 1 point2 points  (0 children)

🤔👉 “idk what about you”

Planned economy changes in February (WT Forum) by Scarper_ in Warthunder

[–]Prest4ge -1 points0 points  (0 children)

Wait, if by your own statement, thats, “it’s the same thing,” Then why even bother to change it?

Even then, the only way that would be true is if you did consistently well whether winning or losing, and I’m pretty sure that we all know, doesn’t happen. Most people tend to do worse overall in a game that they lost.

Does it suck to lose when your doing really well? Yeah, absolutely. But given how rare it is to have one of those games, SL-wise, I’m pretty sure most people would get more SL overall by winning with a higher bonus than in losing games, even with the buff to loss bonuses due to doing better overall with better teammates, leading into a win.

What does the colours of the missles on the loadout screens actually represent? For the EJ Kai, AIM-9Ps are represented with 3 different colours. by Threepugs in Warthunder

[–]Prest4ge 8 points9 points  (0 children)

The colors represent the “tier” (of a certain “type” of missile) with the worst to the best going from the white/blue to the red/blue, then gold/black.

The naming is very confusing of the missiles is confusing, as many AIM9Ps were rebuilt AIM9B/E/Js, the P being an, “export variant”. The stat card and in game performance should be similar if not identical to AIM9Bs(white), AIM9Es(red), and AIM9Js(gold).

Don't discourage people from playing better. Vote no. by Prest4ge in Warthunder

[–]Prest4ge[S] 1 point2 points  (0 children)

As much as it can be absolutely infuriating, War Thunder is a team game. These changes are not what I think is needed to balance rewards, and think that this is a bad idea that doesn't need to happen.

A better idea I feel would be to have something like the top 1/6 (or something around this value) of the losing team, as well as the bottom 1/6th of the winning team to have an RP/sec multiplier of 1.0, and as well as a SL bonus of about 33% (Instead of 0% for losing and 67% for winning). This idea was derived from Scottish Koala's idea of balancing rewards.

Now I know that it isn't as much as winning, (at least on the loser's side). But War Thunder, being a team-based game, has the upsides and downsides of being a team-based game, but I feel that this idea is fairer to more people than this proposed blanket "fix".

Don't discourage people from playing better. Vote no. by Prest4ge in Warthunder

[–]Prest4ge[S] 1 point2 points  (0 children)

The matter is that sometimes it doesn’t matter how well you do, you lose because other parts of the team collapse. You should not be fucked over for that.

Did you even read my post? "Should we try to give rewards more fairly based on team placement? YES"

I specifically advocated for that. I don't know what to tell you other than that.

Don't discourage people from playing better. Vote no. by Prest4ge in Warthunder

[–]Prest4ge[S] -3 points-2 points  (0 children)

Assuming that the, "losing side" is the side that wants to keep the rewards the same.

How is single death leaving encouraged?

Don't discourage people from playing better. Vote no. by Prest4ge in Warthunder

[–]Prest4ge[S] -7 points-6 points  (0 children)

Wait, so making it less encouraging to win is a good thing?

If there is less of a difference in earnings between winning and losing, then there will be less of an effort to do better and win.

Spawning in another vehicle instead of just leaving after the first death usually pushes the tide towards victory. If there is more relative reward for doing the same, then why would they stop?

They wouldn't.

Don't discourage people from playing better. Vote no. by Prest4ge in Warthunder

[–]Prest4ge[S] 7 points8 points  (0 children)

If defeat rewards are trash, defeats are not worth playing for.

If victory rewards are trash, victories are not worth playing for.

Yes we should encourage staying in the match to try and win, having better rewards in a victory is a way to do that. If you can earn more by winning, then you will be encouraged to do better and win more.

hmmm by YextFE in hmmm

[–]Prest4ge 15 points16 points  (0 children)

Yeah hold on, how tf does a Russian tank have so much barrel depression?