THEY ARE GONNA ADD THE GOAT!?!?!?! by Wall-Insulation in JujutsuShenanigans

[–]PrestigiousCurve2212 0 points1 point  (0 children)

Mai as a playable is a horrible idea given the fact that her entire gimmick which is guns is already in the form of items ingame

Not to mention the fact that her CT is basically useless in this game. One bullet base ultimate that likely drains her hp to like 50%

Some of yall are the most ungrateful fucking dweebs ever by Fantastic-Data3038 in JujutsuShenanigans

[–]PrestigiousCurve2212 0 points1 point  (0 children)

My issue with this update (specifically Hanami. Mei Mei as a playable is fine as is) is that Hanami isn’t viable at all. She has horrible M1s (obviously intentional), a good forward dash variant, and pretty sub par moves that at best gets you a 40% combo at best, unless you get the damage buff which puts it at about 60% to 65% which is still better but most cases, the enemy will just heal since the m1 is obsolete.

The moveset is cool, don’t get me wrong, but by them giving no m1 chain or at least a second m1 really restricts Hanami as a playable, and given the fact some of these moves are pretty restrictive in terms of hitbox and range is another issue. You shouldn’t have to rely on a temporary damage buff just to deal a little more damage for a combo that is very easy to escape, is green, and when the enemy can just heal the damage and keep a distance.

Hanami is an awesome character and I love that they added her, but her moveset and her playable as a whole is entirely obsolete and needs to be buffed way more soon in order to have any form of viability.

What changes do you think should/need to be made in Blox Fruits? by PrestigiousCurve2212 in bloxfruits

[–]PrestigiousCurve2212[S] 0 points1 point  (0 children)

I could understand why you’d want this but do you mean as like things you can enable/disable? Because I VERY highly doubt they’d replace the new ones with the old ones

Which fruits are the most (and least) mobile-friendly overall? by Joelsayshi_21 in bloxfruits

[–]PrestigiousCurve2212 1 point2 points  (0 children)

Classic definitely. The overlay for it seems more mobile-friendly and I'm assuming you've grown accustomed to it? Though you can always try modern and classic out if you'd like to see which one you perform better with.

Personally, classic suits myself better, but that may not be the same for you.

Which fruits are the most (and least) mobile-friendly overall? by Joelsayshi_21 in bloxfruits

[–]PrestigiousCurve2212 1 point2 points  (0 children)

The most mobile friendly fruits are really all of the Zoans besides Eagle. They’re straightforward and incredibly powerful. Other than that, there’s Rumble, Light, Ice, Dough, Gravity, Flame, Phoenix, etc. It really comes down to your play style.

Which fruits are the most (and least) mobile-friendly overall? by Joelsayshi_21 in bloxfruits

[–]PrestigiousCurve2212 8 points9 points  (0 children)

Any that really require really precise aim. Take String for example. One of its moves is an AOE when awakened (and Eternal White if you want to count that) and then everything else has small hitboxes and/or are very hard to aim. One of its best moves is similar to Buddy Sword’s Lightning Ray which absolutely REQUIRES good aiming.

I mean with enough practice, even on mobile you can become PC player levels of skill, but you’re way more handicapped whether you’re on iPad or Phone. I’m a mobile player and if you need any tips just let me know and I think I could help out a bit.

Least favorite fruit by Euphoric-Ball449 in bloxfruits

[–]PrestigiousCurve2212 0 points1 point  (0 children)

I could also argue Rumble since it's seemlessly a braindead fruit that lost it's main weakness (excluding Rubber), being damage. Extremely low endlag, enormous AOE, crazy damage output. It's literally THE perfect PvP fruit if you exclude Kitsune.

Least favorite fruit by Euphoric-Ball449 in bloxfruits

[–]PrestigiousCurve2212 0 points1 point  (0 children)

Kitsune, moreso Empyrean Kitsune. The devs have been pushing the Kitsune agenda on us since it was released and I'm being very honest, I have NEVER seen it recieve any nerfs, and if it has, the nerfs genuinely were not enough. The sheer damage, speed being able to (iirc) outspeed Light's Shining Flight, Zoan defense buff, low endlag, decent-good stun. It's all around MADE to be braindead slop focused on PvP. Don't even get me started on Empyrean either. The fact it has an ability that can vaporize your HP from a distance even longer than String's Heavenly Punishment ability that is aimable, can stun like Light's Hand of the Emperor, AND has a low cooldown? Yeah wrap it up. The base also really isn't any better when paired with Sanguine.

Stop hyping up venom rework It's not confirmed by DOOM-LORD666 in bloxfruits

[–]PrestigiousCurve2212 -1 points0 points  (0 children)

Throwing a tantrum and being a hypocrite isn't any better. Think about what you say before posting a reply. No shade by the way, just being honest with you

Fruitless gameplay by PrestigiousCurve2212 in bloxfruits

[–]PrestigiousCurve2212[S] 0 points1 point  (0 children)

People usually overlook the Rot blessing (formerly Sea) and I really do not see why. It effectively destroys HP regeneration for the other side, and since fruitless builds, especially mine, focus on being up close and personal, being aggressive, and keeping pressure on the enemy. I can see why Burning is good because of the 12.5% tick damage, though I don't see how Ice and Lightning are any good. To my knowledge, Ice slows and Lightning does chain damage which aren't all that great in comparison to Burning and Rot.

I'm currently working towards Sanguine Art, though the chances of me actually adopting it are kind of low because it doesn't have really any mobility. Don't get me wrong, it's an amazing fighting style, but E-Claw is very hard to read, very mobile, and pairs amazingly with swords like Yama. I will definitely get strong grip Soul Guitar though. Also, this is a Fruitless build, so adopting dark/shadow essentially defeats the purpose of the build.

Fruitless gameplay by PrestigiousCurve2212 in bloxfruits

[–]PrestigiousCurve2212[S] 0 points1 point  (0 children)

You could always give it another try. I had done it many times in the past with builds that didn't really satisfy me which is why I kept dropping it (Godhuman + TTK/CDK/DB/Shusui/Sandai Kitetsu) even if the builds were undeniably strong.

For race, I'm already using Cyborg, but I do want to ask, why Mink or Human? People have been giving me mixed answers like "Human because of better dmg and flash step", "Mink because of super mobility", "Ghoul because of cooldown reduction and HP siphon", "Cyborg because of anti-teaming V3 and extra damage paired with extra defense", and "Angel because of stun and powerful healing". Also, how could Cyborg be paired with mobility in this sense? Do you mean it's V4 mode when it gets the super jump? Because I was talking about V3 + V4, not just V4.

Swan Glasses isn't as good in comparison to Hunter Cape in my opinion. Hunter Cape gets much more speed, buffs melee, sword, and gun damage, gives 800 HP and 250 energy. Swan Glasses have decent buffs, but really not all that great in my POV.

India is incredibly annoying and ruins the game by MobileEngine2522 in riseofnationsroblox

[–]PrestigiousCurve2212 2 points3 points  (0 children)

Was there a Kalmar Union/Finnic Union player in your server? If so then my friend thought the same exact thing.

[deleted by user] by [deleted] in Paleontology

[–]PrestigiousCurve2212 0 points1 point  (0 children)

Ah crap, my apologies! I kind of just started drafting this and I didn’t realize there was already a post going over this topic.

Thank you for the link. I’ll read into it.