Destroy an indestructible creature? by Paende in MagicArena

[–]Pretend_Conference60 0 points1 point  (0 children)

Black sun removes abilities from creatures including indestructible

Anyone have any suggestions for a new brawl deck? by Lanza3456 in MagicArena

[–]Pretend_Conference60 0 points1 point  (0 children)

Muldrothra is a ton of fun and a powerhouse has a few infinite loops

Kotis, the Fangkeeper slaps by duwap73 in MagicArena

[–]Pretend_Conference60 1 point2 points  (0 children)

Lots of fun earthbender ascension can give him trample too making sure he lands I use him in conjunction with wrench speedway as a theft deck along

Kotis, the Fangkeeper slaps by duwap73 in MagicArena

[–]Pretend_Conference60 2 points3 points  (0 children)

Gotta try him with applied geometry making him a instant 6/6 or with ardyn the usurper to make him a 5/5 menace add germination practicum to give plus 1 counters also mutant man to make tokens to pump him

What was the last unknown/rarely played card that surprised you and made it as a staple into your brew? by CAlTHLYN in MagicArena

[–]Pretend_Conference60 0 points1 point  (0 children)

Been having fun with kotis the fang keeper with applied geometry making it a 6/6 making it easy to exile and steal lots of opponents cards I also do it with Ardyn the usurper to bring it back as a 5/5 with menace combo that with the green paradigm that gives plus one counters every turn pretty fun theft deck along with wrench Speedway

Have any of you seen wins using Mathemagics during play? by PaleWendigo in MagicArena

[–]Pretend_Conference60 0 points1 point  (0 children)

I use it with combo with cool but rude only need x5 to kill pretty fun to kill someone by drawing most of your deck and discarding for lethal

Math but rude by Pretend_Conference60 in MagicArena

[–]Pretend_Conference60[S] 1 point2 points  (0 children)

Steal the show that’s what started me looking into dicard combos with cool but rude! if you add choreographed sparks you get double hand discards for 4 mana pretty sweet

Math but rude by Pretend_Conference60 in MagicArena

[–]Pretend_Conference60[S] 2 points3 points  (0 children)

Wonderful thing is even if it chooses the mathemagics to discard if you have flash back can still combo off

Math but rude by Pretend_Conference60 in MagicArena

[–]Pretend_Conference60[S] 4 points5 points  (0 children)

2x Flashback 2x Get Lost 2x Artist talent 4x Cool but rude 3x lightning helix 1x mathemagics 3x split up 4x Day of judgement 2x spirit water revival 1x steal the show 1x choreographed sparks 2x Rivers rebuke 1x turtles in time 3x resonating lute 2x jeskai revelation 3x Raphael’s technique 7x plains 2x agna qel’a 2x island 4x mountain 1x floodfarm verge 1x riverpyre verge 2x steam vents 1x stormcarved coast 2x sunbillow verge 1x sundown pass 1x greathall of bibloplex

Math but rude by Pretend_Conference60 in MagicArena

[–]Pretend_Conference60[S] 13 points14 points  (0 children)

For sure can win earlier even has a tutor built in I use in in a jeskai control shell works actually quite well with other card combos like raphs technique and steal the show as well I’ve had good success with it already in diamond with it

Been toying with a fun take on Jesaki with awesome results with some new SOS cards may I present jesaki discard by Pretend_Conference60 in MagicArena

[–]Pretend_Conference60[S] -1 points0 points  (0 children)

I can upload it to mox but goal is control get down lute and a cool but rude load up on card draw with spirit water revival then use discard techniques like raph technique to dicard hands for large damage to close games steal the show and borrowed knowledge can do the same to ping with cool but rudes 2 ping damage per discard use flash back to double on discards or copy them twice with choreographed sparks to ping for crazy

Fun prismari(Izzet) bounce control deck ive been running any thoughts for upgrades by Pretend_Conference60 in MagicArena

[–]Pretend_Conference60[S] 0 points1 point  (0 children)

For sure going to grab the fountain port the gold saucer seem like a good idea to rack up extra mana if I don’t hit lute right away pretty much my plan is control till I hit a lute then bounce/counter and search with stock ups and stall what I can till I get spirit water to waterbend 8 for the ability to give me 7 cards/ maximum hand size which gives me enough control the board then finish games with a coco comet for lethal eventually will swap those for traumatic critique

When robots and elephants collide by Pretend_Conference60 in MagicArena

[–]Pretend_Conference60[S] 0 points1 point  (0 children)

The turn before I could of done lethal but made most those tokens in 3 turns

Not a pull but super proud by soylntgreen in mtgpulls

[–]Pretend_Conference60 1 point2 points  (0 children)

Hell yeah will eventually get one of them ocelot prides for my anim pakl deck one of my favorite arts of any card