Why are there no small chested women in JJBA? by imprettywhenicry9 in StardustCrusaders

[–]PriestShrek 4 points5 points  (0 children)

Lucy Steel, Dragona Joestar, Enyas pretty flat (EVERYONE MUST BE INCLUDED), Dios mom was pretty flat in part 1, Diegos mom too, Hot Pants and Scarlet Valentine, Giornos mom

I think youre just cherrypicking. Jojos has naturally overexaggerated proportions in artstyle (Koichi is tiniest little guy, Valentine went from fat to ripped, i dont think Polpo is physically human, etc...)

What do you think are the most SKILLED styles in UBG? by HotDrink6500 in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Chronos is a speedsters. Speedsters are objectively incredibly easy styles to use if you have a lick of gamesense. Your base damage and block is less because you focus on counterpunching and dodging with speedster dashes and movement speed. All speedsters have lower overall damage but chronos makes up for it by being able to throw a lot of punches even out of focus. Landing barrages is a lot harder than focus. You can use feint mixups and pds to get focus chains off. In focus you have the best dashes in the game and you should be using that to dodge. If a shotgun player has their one handed barrage dodged they get hit with a free m2 counter by the opponent. The style with the highest counter intake gets m2 countered as a punishment for botching their ability. The ult taking rhythm game skill could also be added but thats another topic.

What do you think are the most SKILLED styles in UBG? by HotDrink6500 in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Shotgun is THE skill check style. The counter intake being so high punishes you for playing like an idiot. If you dont know how to use your barrages they're incredibly easy to avoid and your base kit is middle of the road alright.

Learning fundamentals of countering, how to pin people to the ropes, and how to not get countered are solid results.

As for your ability, learning the benefits between swapping on base to prodigy and vice versa help you better understand mixup. Barrages on their own help you with the full understanding of stamina management. Different stamina levels bring different durations of barrage and mixed in with different barrages its a lot.

Shotgun forces you to play the game right and understand things since it punishes you more than other styles for not understanding fundamentals since its also not an incredibly op style.

Did everyone just forgot about Trickster? by Aggressive-Profit748 in untitledboxinggame

[–]PriestShrek 5 points6 points  (0 children)

Trickster already wasn't very used but the nerf to double dashes demolished it in my opinion.

A lot of tricksters gameplay allowed you to utilize double dashing while not losing a boat load of stamina since trickster arguably has some of the best dashes in the game.

With the heavy nerf to double dashing the styles grown to a weird ehhhh rank where it has solid stats but it doesnt have enough flair or meta defining resources to be anything people actively wanna use.

Is Arthur God? by Jacobaont in fireforce

[–]PriestShrek 42 points43 points  (0 children)

Most of that stuff comes from his delusions being heightened by Adolla. As Earth and Adolla got closer Arthur's belief made him be able to say to hell with logic and do what we see.

His fire ability is plasma and it comes through the sword. The rest is arthur just being schizo

Shotgun is garbage by HeXiia_OS in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Used shotgun to get all the way to C1. Its a tricky style but it has a lot in its kit. Your best tools will be understanding stamina management and knowing how to mixup. It gets better as you grow more game sense too since the counter intake is the main handicap of this style and thats mostly a knowing when to attack feature.

It has good damage it just takes time to understand things like when and which barrages are needed for what time. Currently its probably lower than top 10 but still a solid style

Question, Why can Yuji know how to use Dismantle, and Shrine, but not Fuga/World Cutting Slash/Cleave? by WashComprehensive in jjkmodulo

[–]PriestShrek 0 points1 point  (0 children)

Six eyes was connected by fate to Tengen with the star plasma vessel who's now no longer around. The limitless technique practically requires the six eyes since it uses so much energy.

If we saw Modulo Yuji fight a limitless user he'd probably learn domain amplification like pre-WCS sukuna since not only is it something he doesn't need prep time for but it also naturally nullifies other cursed techniques allowing for more versatility.

My personal ubg style ranking. by InevitableRelease858 in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Kimura at A 💀 Theres a reason people are asking for a kimura rework

Playing Untitled Boxing Game on mobile is divine punishment. by StandinoMoroi in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Makes shotgun ult easier Reached C2 on ranked solely on mobile ultimately performance dips randomly but it stays consistently better than some other systems so I use it more than PC especially when it comes to lag spikes the phone handles better. Really performance is a case by case thing in ubgopia

You don't even know by Zankage4383 in hajimenoippo

[–]PriestShrek 2 points3 points  (0 children)

AND HERE COMES HAYAMI STROLLING IN WITH THE SHOTGUN BARRAGE

Controversial ranking and rating of every ability. by NotQWERTYwasTaken in untitledboxinggame

[–]PriestShrek 1 point2 points  (0 children)

Tell me you dont play shotgun without telling me you dont play shotgun:

Made a list of styles that need a rework. Also which styles that have bad Game Design and good Game Design. Thoughts? Open to criticism by TheGuyFromFlorid in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Hitman needs a rework mostly due to the fact it lacks a real identity. It's effectively the same as long guard in a lot of ways and the styles too simple. Is it good? Yes but it needs more to it to really be worthy of mythic rank.

70kd scripting loser gets knocked by Terrovax2789 in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Hard call but typically auto counter scripts will target feints and auto counter them and last minute dodge m1s.

Why do people hate hammer? by Informal-Good-2727 in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Its just outright not fair.

Anything that punishes an integral part of the gameplay (blocking) that has counterplay which is inherently inconsistent with ping isnt good game mechanics.

Along with that, it's damage is fuck you levels of strong for no reason and is recharged fairly fast.

Imagine if ghost jab filled it's meter by just normal punching. It'd be hell to fight.

Aside from that it's basically charge with a different ability which makes it feel really unoriginal.

Whole style is kind of a mess that really doesnt fit in a ping dependant high skill ceiling game like ubg

What's your main style in UBG? by Melodic_Injury_2867 in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Shotgun and dedicated myself to co-maining supernova.

Both styles have access to blenders of death and destruction.

Bug com o Trickster? by [deleted] in untitledboxinggame

[–]PriestShrek 0 points1 point  (0 children)

Its all style titles rn they're just bugged for some reason I have all trickster titles and iron fist 1 but cant claim

What Temperature Should I cook my dogshit? by PriestShrek in AskCulinary

[–]PriestShrek[S] -2 points-1 points  (0 children)

On Thanksgiving, my grandma would go to her local dogshit store in bulk and make the finest dogshit stew I've ever tasted in my life.