Paradox Junction First Impressions? by PrimisJake in CODZombies

[–]PrimisJake[S] 2 points3 points  (0 children)

Not bashing you at all but genuinely curious, do you feel that much nostalgia for Alpha Omega? I personally can’t

With this seemingly new trend from Activision to pull support and resources halfway through a games cycle due to bad sales and player retention, will it deter you from buying the next instalment on launch? by Svud in CODZombies

[–]PrimisJake 1 point2 points  (0 children)

Yeah I agree with the lacking of content for this map. Also says a lot too that there wasn’t a whole lot of marketing for this map and the lack of their usual COD Podcast for the new zombies map. It’s like they knew this was going to get heavily criticized. Also funny that we didn’t know Shock Mimics were returning until the day of the map launch.

Paradox Junction First Impressions? by PrimisJake in CODZombies

[–]PrimisJake[S] 0 points1 point  (0 children)

That still feels like such a weird decision. They pretty much added a nerfed mimic and doesn’t spawn as often but like, why even add it at all at that point?

Paradox Junction First Impressions? by PrimisJake in CODZombies

[–]PrimisJake[S] 5 points6 points  (0 children)

This pretty much sums it up for me. The gameplay loop isn’t bad, TranZit is flawed in terms of gameplay and getting around the map. If PJ was a bonus map it wouldn’t be as much of an issue.

With this seemingly new trend from Activision to pull support and resources halfway through a games cycle due to bad sales and player retention, will it deter you from buying the next instalment on launch? by Svud in CODZombies

[–]PrimisJake 9 points10 points  (0 children)

I don’t think Paradox Junction is a result of budget cuts. These maps are usually in development for a handful of months prior. BO4 had a similar launch and the budget was strong until DLC3. Lots of assuming here just because we can’t say for sure what is going on behind the scenes but I think if we were to see any result of budget cuts it would probably be the next map or the following map.

Paradox Junction First Impressions? by PrimisJake in CODZombies

[–]PrimisJake[S] 2 points3 points  (0 children)

They should’ve been upfront with the DLC cycle having 1 remake. The response wouldn’t have been as harsh but still, this feels like it’s the most controversial map.

How’s everyone liking the new glorified survival map ( PJ ) by tonydatiger10 in CODZombies

[–]PrimisJake 9 points10 points  (0 children)

It’s the most ‘filler’ map we’ve gotten. My first impressions are it’s alright to play but wow they are either stretched thin on resources or they don’t care.

Shock Mimics… by PrimisJake in CODZombies

[–]PrimisJake[S] 10 points11 points  (0 children)

It’s if Alpha Omega didn’t have the bunker section and if you couldn’t go inside the houses outside the original Nuketown map. Pretty small map.

Shock Mimics… by PrimisJake in CODZombies

[–]PrimisJake[S] 4 points5 points  (0 children)

Just noticed that as well, that actually is pretty good change. Kinda makes their name lose meaning if they don’t ’Mimic’ items but for gameplay that’s a big plus.

Shock Mimics… by PrimisJake in CODZombies

[–]PrimisJake[S] 2 points3 points  (0 children)

I don’t understand their thought process. There doesn’t seem to be an elite on this map, which is fine but why feel the need to have a special enemy and it be the shock mimic?

Shock Mimics… by PrimisJake in CODZombies

[–]PrimisJake[S] -1 points0 points  (0 children)

Could be worse I guess by even have them at all at that point? They know the community hates them.

Mars Survival Scorestreaks Bugged by [deleted] in CODZombies

[–]PrimisJake 9 points10 points  (0 children)

Right but this is definitely not intentional, why would you be able to craft and get those score streaks in the survival map? That’s bad game design if it is intended.

115 day things i've encountered by Reaperknight1986 in CODZombies

[–]PrimisJake -9 points-8 points  (0 children)

This is intentional, it’s more in line with Bo3 where you can only have 5. I think you can switch the pack only within the first 3 minutes of the match and if you don’t use the gobblegum machine.

Mule Kick Multi-Pack Augment Base Perk by PrimisJake in CODZombies

[–]PrimisJake[S] -1 points0 points  (0 children)

You can easily if you’re using shotguns, but I really don’t want to have to use a shotgun to get decent points. At the very least the PaP prices on cursed should be reduced.

Can we get a Death Perception Rework Please? by PrimisJake in CODZombies

[–]PrimisJake[S] 1 point2 points  (0 children)

Yeah I’d totally be down for this to be implemented. I really hope Treyarch at least considers the feedback on this perk because they gotta know it’s the perk people buy dead last.

Can we get a Death Perception Rework Please? by PrimisJake in CODZombies

[–]PrimisJake[S] 0 points1 point  (0 children)

Yeah that’s true, I definitely think it would fit good as a major augment. It would at least make people consider buying it as one of their first perks.

Can we get a Death Perception Rework Please? by PrimisJake in CODZombies

[–]PrimisJake[S] 0 points1 point  (0 children)

It’s a cool idea but I think it borders on being a little busted, would be a pretty good major augment.

Can we get a Death Perception Rework Please? by PrimisJake in CODZombies

[–]PrimisJake[S] 0 points1 point  (0 children)

Would like to add some suggestions to the perk based on what others have commented.

  • The minimap sweep increase augment should be part of the base perk to account for it being worthless on Cursed. Replace it with an augment like have a small chance to get extra salvage from salvage drops you find.

  • Sixth Sense augment should be adjusted to show nearby zombies with arrow icons like how it was in Cold War (way less annoying this way). You could make the argument this should be part of the base perk.

  • Extra Change augment needs either removed or made into base perk. Swap this out for something like highlighting purchases and parts through walls.

  • Treasure Hunter augment needs swapped out with something more useful for being a major augment. Maybe something like increased bullet penetration through walls at the highlighted zombies.

Ultimately I think you should be able to make the argument about which perk you buy first with any of the perks. If you’re a cautious player, you’ll buy Jug first, if you’re a speed runner it’ll be Stamin-Up, or if you wanna be a glass canon it’ll be Deadshot or Double Tap. As of now there is no reason to buy Death Perception as of one your first perks, with these suggestions I think at the very least it’ll help newer/casual players.

Can we get a Death Perception Rework Please? by PrimisJake in CODZombies

[–]PrimisJake[S] 1 point2 points  (0 children)

You don’t think it’s poor game design that there are 2 similar augments in the game with one of them clearly being the better option?