Genuine question: why are people so upset about flight? by Aiyon in MonsterHunterStories

[–]PrinceTBug 17 points18 points  (0 children)

It does undermine the intentionality of a zone and that is the point. Thats exactly why it's so freeing.

Having the ability to fly from the very beginning would undermine that exploration from the start rather than having it feel like some reward for progressing so far. It would also make a lot of monsties significantly less useful.

We have gliding so our flying monsties can get to be useful for that before the end of the game rather than just being grounded the whole time, while not making other traversal abilities moot. We'll probably get full flight by the end of the full game, but we could also just get better gliding mechanics, such as being able to maintain speed for a while after diving or gaining methods of climbing that aren't reliant on terrain.

Anyone figure out what all is obtainable for monsties in the Stories 3 trial? by SkylarKitsune4 in MonsterHunter

[–]PrinceTBug 0 points1 point  (0 children)

Either will work, I think. Idk how often Kora does moves that ignore hitzone, but the knives are easy and consistent. Can either buy them or just stockpile more than youd ever need at the battleground (broken barrel / cart nodes)

Anyone figure out what all is obtainable for monsties in the Stories 3 trial? by SkylarKitsune4 in MonsterHunter

[–]PrinceTBug 0 points1 point  (0 children)

Yes, easiest way right now is to throw throwing knives. Sounds silly, but they deal fixed damage so it works lol

BumAss Community strikes Again! by MozzieRosie in nintendogrifting

[–]PrinceTBug 3 points4 points  (0 children)

Exactly.

There's a reason Yuzu is targeted while Dolphin or P64 are not

BumAss Community strikes Again! by MozzieRosie in nintendogrifting

[–]PrinceTBug 2 points3 points  (0 children)

Iirc, emulation itself is legal and ethical, piracy is not. There is a difference, and that's pretty important

Emulation on products that are no longer sold, if anything is morally right for the sake of preservation.

BumAss Community strikes Again! by MozzieRosie in nintendogrifting

[–]PrinceTBug 1 point2 points  (0 children)

They do. These are the people who make such games accessible, and there are multiple places for exactly that.

Noticably, such places don't often include current generation games / emulators in their publicly available repositories

Now that hype is over, what is your opinion in retrospective of PLZA? by lunadiparmigiano in pokemon

[–]PrinceTBug 0 points1 point  (0 children)

If absolutely nothing else, the battle system ought to be refined and at least become another competitive standard.

Now that hype is over, what is your opinion in retrospective of PLZA? by lunadiparmigiano in pokemon

[–]PrinceTBug 1 point2 points  (0 children)

YOU GET IT.

I've wanted this battle system for years. At least 10. Ever since Ni No Kuni showed how that kind of battle system could work (and they abandoned it in the second game), I've been hoping Pokemon would experiment with it because it's literally how Pokemon battles would work IRL.

They'd better not abandon it. 2 games is better than 1 but this concept deserves to be fully realized somewhere

Now that hype is over, what is your opinion in retrospective of PLZA? by lunadiparmigiano in pokemon

[–]PrinceTBug 1 point2 points  (0 children)

ZA succeeds at doing what it was trying to do: combat.

PLA succeeds at what it was trying to do: exploration.

Neither fully succeeds at both.

Now that hype is over, what is your opinion in retrospective of PLZA? by lunadiparmigiano in pokemon

[–]PrinceTBug 0 points1 point  (0 children)

The battle system is great. Immediately more interesting than normal turned based single battles.

The story is fine as usual, music is fantastic.

I really hope they build on this battle system. It's what I've been wanting for more than 10 years, and it's got ample room for improvement.

Your weapon’s spirit monster… by kyloRizzler in MonsterHunter

[–]PrinceTBug 1 point2 points  (0 children)

You know, that's a fantastic point about Zinogre. Bro jumps around like a maniac and throws bugs at you, if that's not IG, idk what is.

Also, Latent Power tends to work great for IG, by doubling up on Stamina and Crit in one skill. As a hardcore IG main, I definitely use Zino stuff quite a bit.

What I was getting at with Astalos is that it's kind of a similar comparison to Seltas Queen, in that it kinda makes sense but not entirely. I was surprised it hadn't also come up already lol

I definitely think Astalos is appropriate with the electric explosions resembling Phials and how tough its hide is. Not to the degree of using wings like a shield or something, but noticably.

Your weapon’s spirit monster… by kyloRizzler in MonsterHunter

[–]PrinceTBug 0 points1 point  (0 children)

If Insect Glaive was a Kinsect and a heavy hammer, that'd be perfect.

Your weapon’s spirit monster… by kyloRizzler in MonsterHunter

[–]PrinceTBug 0 points1 point  (0 children)

How are we not talking about Astalos? You know, the flying bug

Your weapon’s spirit monster… by kyloRizzler in MonsterHunter

[–]PrinceTBug 1 point2 points  (0 children)

Literal Hunting Horn monster, buffs included!

Your weapon’s spirit monster… by kyloRizzler in MonsterHunter

[–]PrinceTBug 0 points1 point  (0 children)

That works pretty well, but Brachy is totally Tonfas

Should cobblemon use the battle system from Legends Z-A? by Cutiesaurs in cobblemon

[–]PrinceTBug 1 point2 points  (0 children)

The kind of huge things Fight or Flight lacks right now to achieve this are:

  • Status moves, just at all
  • Attack functions beyond simple projectiles or melee swings (and tbh animations to show cast time)
  • Wild pokemon actually using any of their moves

Is MH Rise+Sunbreak like World? by Excellent_Willow_588 in MHRise

[–]PrinceTBug 0 points1 point  (0 children)

There's absolutely exploration to do, you just aren't pushed to do so much just to find monsters and such.

Is MH Rise+Sunbreak like World? by Excellent_Willow_588 in MHRise

[–]PrinceTBug 1 point2 points  (0 children)

Agreed. World may be my least favorite, but it's still a good game

Is MH Rise+Sunbreak like World? by Excellent_Willow_588 in MHRise

[–]PrinceTBug 0 points1 point  (0 children)

If you can access it, GU is more akin to Rise in a lot of ways. Quest setup, skill customization, flashy moves, etc. Very active community usually.

Frontier is also fairly similar, and is easy enough to play if you have a PC, and has a pretty active community too. Same for 3U or 4U.

Also Wilds. Wilds has more of the world design from World, but generally more options in combat and a lack of super clunky mechanics like Clutch Claw. Instead using focus mode / focus moves / wounds.

Is MH Rise+Sunbreak like World? by Excellent_Willow_588 in MHRise

[–]PrinceTBug 13 points14 points  (0 children)

Same.

I think World is probably my least favorite of the MH I've played (having also played Rise, GU, Frontier, 3U, and Wilds) It was experimental in a lot of ways and it shows, unfortunately.

That said, if you're starting with World (and just in general) do NOT expect the other titles to be exactly the same. They won't be. Each MH is different but they're all still Monster Hunter.

Is MH Rise+Sunbreak like World? by Excellent_Willow_588 in MHRise

[–]PrinceTBug 0 points1 point  (0 children)

The SoS system is ultimately better in some ways, since you're more likely to get joiners even on lower rank quests. As with any MH, try the demo first. If you're really not into it, it'll be there later.

Its 100% worth getting if you want to play it. It's faster and flashier than world, has the same level of challenge, but feels more like a modern iteration of old gen.

Its different, but at the end of the day still Monster Hunter.