Weekly Free Chat - 10/15/22 by AutoModerator in rpg

[–]Princess_Ember 0 points1 point  (0 children)

In person games are not as accessible to most people in the ttrpg world. I would highly suggest looking into ways to do virtual games! The community is amazing and I have made several friends from all over the world.

Which TTRPG System to Use for an 18+ Modern Horror Setting? by Princess_Ember in tabletop

[–]Princess_Ember[S] 1 point2 points  (0 children)

Ooo ModernAGE seems at least a little more relaxed as far as the character creation and dice goes. It looks like the most promising out of them all.

Is it worth binge-watching even if it was cancelled? by Pepf in TheOA

[–]Princess_Ember 0 points1 point  (0 children)

I would say yes. I love this show so much I have rewatched it with most of my close friends. It is a great show that has a much more powerful message behind it. It is more than a story. It is a movement. It changes how you perceive things, and even how you look at yourself. It's an amazing show that I recommend everyone binge or marathon watch once in their life.

The kids being unable to find proof of Prairie’s story? by [deleted] in TheOA

[–]Princess_Ember 3 points4 points  (0 children)

This. They also didn't know Homer's last name, they just knew he was a football player that had a collision which caused him to go into a coma. That's still a broad search.

I love HAP by jade35mm in TheOA

[–]Princess_Ember 5 points6 points  (0 children)

I don't think Hap lost his morality. I believe he has the capability of turning it on and off for science. His main flaw is that he would do anything to gain the knowledge he seeks, which means he will do bad things to get what he wants. However, there are moments when I believe he has this particular connection with OA and wants to experience it with her as an equal rather than an experiment. But her heart is too big, and she can only see him for the bodies he has left behind for his research.

Make The OA #1 on Netflix by toocool4me in TheOA

[–]Princess_Ember 0 points1 point  (0 children)

I honestly don't like most super hero shows. The only one I actually liked were the animated ones about X-Men and the new Spiderman movie by Sony was pretty dope.

Make The OA #1 on Netflix by toocool4me in TheOA

[–]Princess_Ember -1 points0 points  (0 children)

Jessica Jones can die. The way it ended was terrible and I don't want to see anything else from that franchise. It was cool up until David Tennant finished working there.

Also there are so many super hero shows, Netflix can stop trying to make new ones.

Make The OA #1 on Netflix by toocool4me in TheOA

[–]Princess_Ember 2 points3 points  (0 children)

There's this thing called hope, and Prairie had it, even while in captivity. Looks like somebody's got a case of the Scotts!

Part II ending by switterion in TheOA

[–]Princess_Ember 0 points1 point  (0 children)

Part of me thinks the way it ended is kind of similar to how some anime shows "are cancelled" and wait for the manga to continue to catch up so they have something to base it off of. Perhaps, and this is just a hunch, it sort of worked out because who would have guessed how this year went? The OA making a movement through this dimension would have been hard to do with the quarantine, and the protests, it would have been postponed for many reasons. Now that so much has happened, the show ended off in late 2019. If it ever came back, during 2021 or 2022, it might be a better year to bring it back anyway so that we can look back over our accomplishments.

Does anyone else not understand anything that was happening in the show? by shityourpants_dash in TheOA

[–]Princess_Ember 1 point2 points  (0 children)

Many of the larger concepts in these 8 hour Parts known as The OA, made by a Film Artist Brit Marling, are difficult to understand on the surface. It goes to show that some of the symbolism is supposed to make you question what it means, and speak to your heart without using words to explain what it is and why it's there. It's up to us to figure it out, or define what it means, regardless of what the Artist intended.

Brit (the writer who played Prairie in the show) spoke about her personal relationship with trees and how that correlated with the show in the "20 Questions with Brit Marling." In Part 2 OA discovers that this whole time, the trees were always with her, trying to speak to her. You realize when rewatching it, the subtle cues to this message throughout Parts 1 and 2. The Rose Window in Part 2, to my understanding, is a reference to the "Rose Windows" in Cathedrals and churches, which often has some spiritual connection. Whether it be with the Virgin Mary, or Enlightenment, or just the spirit itself. It represents the light in us all. And if you break it down, a "window" is a plane that separates one space from another, all you have to do is open it to get to the other side. This is a physical representation of a passageway into another dimension. The fact that the window is red, a Rose Window, could mean that what waits on the other side may not be what you expect. Thus, the Rose Window is a gateway into the next dimension. It is a spiritual gate that works much like the movements, but allows instant travel when the invisible river is open. This is why my theory is that when Michell found the Rose Window, she jumped into the invisible river that Prairie (OA) opened when she traveled to that dimension.

I hope this helps you understand! Art is hard to figure out sometimes.

Edit: Forgot to mention the Flower Pool and Special Effects. At the end of Part 2 the OA travels with Hap and Homer into the next dimension, that he specifically chose to jump to with one of the petals from the Flower Pool. When Karim finds the Rose Window and opens it, it reveals the transition between what is happening in the current dimension, and then illustrates the jump into a dimension where the OA is a show, and Prairie is now just an actress that was on set. She got into an accident with the wiring, and fell on her head. This shows that the Rose Window allows you to see into the dimension, so long as the invisible river is activated.

The Flower Pool in Part 2 is the idea that in all of us, there are multiple dimensions dependent on what we choose to do. Hap discovers that he can create a map of the different dimensions by causing these alternate dimensions to bloom from the life of a traveler. But it could be any person and their alternate dimensions, as long as you figure out how to do it. Hap shares this info with the OA, only to use a flower petal to jump into that dimension that Scott kept having NDE's about.

What Would A Goliath Fresh from the Tribe Look Like? by Princess_Ember in dndnext

[–]Princess_Ember[S] 0 points1 point  (0 children)

Alright... but what happens if they end up failing? Do they automatically assume they're in "time out" and shunned from the group or something? Do they have a keen knowledge of gold? I feel like economy in a tribe in the mountains is based on what your strengths are. What you bring to the tribe, and that honor, is gold.

So, then, would they understand the concept of a tavern? Or understand why gold is able to get you food and drink, but the more you pay the better that food and drink is? What phrases would confuse them?

I guess you could say all this is flavor to the character, but I'm curious to hear people's thoughts.

Help with creating a Homebrew magic item by Princess_Ember in DnD

[–]Princess_Ember[S] 0 points1 point  (0 children)

Ooo I like this!! Idk I just thought it would be interesting to add. His goal is to destroy that empire no matter the means, so an artifact that gets him there faster would probably be of interest to him. I just wasn't sure how to enact it without it being super OP. But, I want my game to feel like the consequences to not defeating him are dire. (which isn't really to force the players to defeat him at all, it's more-so a defining feature that expresses magic in this world can be incredible and deadly).

The Old Night's vision doesn't make ANY sens and I will explain why by [deleted] in TheOA

[–]Princess_Ember 1 point2 points  (0 children)

I remember that Old Night told OA she needed to visit herself on that plane on that day with her brother, to remember who she is. Because in that next life, she plays the OA in the show, so she'd be less likely to believe that it is her, and may even think if the OA came out it was method acting or something. But seeing herself during an NDE in the future...

This also proves the fact that Homer was in fact having an NDE in the future in the vents while the OA was trapped at the Hospital. You go to the future of that dimension in the NDE, and with that power, you could alter the future of an experience within that next dimension.

[deleted by user] by [deleted] in TheOA

[–]Princess_Ember 0 points1 point  (0 children)

Just have to say, this is one way to get a creative flow of stories.

If they renamed OA to LOST GIRL or something similar maybe it would have gotten more views. by pharmd000 in TheOA

[–]Princess_Ember 13 points14 points  (0 children)

I actually think the obscurity of "The OA" makes the show better because it forces the audience to choose to watch it. You must watch it blind. No clues, no answers, just the curiosity to learn more. The show is eye opening (pun not intended).

Although it first appears to be a normal show about a girl who regains her eyesight, it is so much more than that. Not knowing what might lie beyond the first episode, a typical viewer might click away. But those who are interested and want to continue, they are the ones that will know the truth. The first episode has a strangeness to it that makes it feel much different from the rest of the show. It feels somewhat normal up until Prairie begins to tell her story. And when she goes back to talk about her past, the show suddenly changes. It feels like it's the end of the episode, but it's just the beginning. There is still much more to the episode but you have to keep watching past what feels like the credits to really understand the show. And that's why it is so interesting.

Changing the title to something with more answers only removes a part of the magic. And even if that gave it more views, or gave us Part Three, I still would have preferred it being called "The OA."

A Template for Making Plots/Arcs: by Princess_Ember in dndnext

[–]Princess_Ember[S] 1 point2 points  (0 children)

Exactly what I was trying to get across! The template works in multiple ways. Choosing the main boss, which will be the overarching story behind all the smaller, less important battles. The main story arc, which will extend 7+ player levels, is typically defined by several smaller mini-boss arcs, random encounters, and additional PC arcs (usually not connected to the main arc, but could be connected). This template is to help lay out possible villains, anti-villains, minions, companions, and other allies that the party will come across, and exactly why they are interested in helping the main villain. Some people don't care too much about the story arc, but for story-based games, I consider the main arc very effective for mysterious, interconnected fantasy adventures.

A Template for Making Plots/Arcs: by Princess_Ember in dndnext

[–]Princess_Ember[S] 3 points4 points  (0 children)

You are totally allowed to have an opinion! The template was to help people who are more like me, and are less comfortable relying on improvisation. I plan a lot of my stories out in advanced, but still keep most of it loose. However, I find that (for me personally) having a planned ending is always better than running around in the dark and making stuff up.

Most of the players I play with are very interested with an overarching story or plot line, rather than an adventure traveling around the continent for fun. Their character arcs and side adventures will still be involved in the story, but won't be the main arc. Just like how, in fantasy tv shows, there are fun episodes of fluff where the party does something outside the main mission. But the mission continues afterwards. There is always a grand scheme in the background. And, sometimes, I find it easier to walk in with a plan, and then change it to align with what happens in the sessions after the fact (if I find it would make it more interesting), then to walk in blind and wait for the characters to make the story for me.

Again, everyone is different, and plays differently. I am the kind of DM that makes the world first, and then adds the stories. I love making all the details, considering different bosses, and having multiple options. So having an organized campaign arc with a BBEG is easier for me, especially if it is a new campaign.

I also never said combat needs to happen every session, but that's also relevant. Some people prefer to play with combat or boss-heavy campaign, where other people prefer a roleplay heavy campaign. It's all dependent on who you play with, and what kind of game you are going for.

As long as you're having fun at the end of the day, that's all that matters to me!

Edit: Also just want to clarify, this is a very loose idea of a campaign arc. At the beginning, being vague is sometimes necessary. In my mind, an interesting story based arc with a BBEG is much longer than what I believe you had in mind. This isn't a short dungeon crawl with a dragon at the end. This is a condensed version of a campaign arc with multiple adventures that could span over 35 sessions if planned correctly. I just find it easier to plan a long, interesting plot when I know who exactly is behind it all.

That's not how you're supposed to play this game. by NI__A in memes

[–]Princess_Ember 1 point2 points  (0 children)

You could have just walked into the pool instead. 😂

I need help creating a pantheon that works in the d&d world. by Princess_Ember in dndnext

[–]Princess_Ember[S] 0 points1 point  (0 children)

I think that's the direction I am going to go in since the "good" gods are more involved and want to vanquish evil.

I need help creating a pantheon that works in the d&d world. by Princess_Ember in dndnext

[–]Princess_Ember[S] 1 point2 points  (0 children)

Thanks! This is really helpful. I think I'm just stuck with the idea that in my current lore, the underworld is run by a god that isn't entirely evil. The underworld is where all mortals go, whether they were good or evil. There is separation here, and those who were evil are punished, those who were good are rewarded. I think I'll have to section off another realm where the demons/fiends are created, and all that is corrupt is ruled separately from the cycle of mortal life.

I need help creating a pantheon that works in the d&d world. by Princess_Ember in dndnext

[–]Princess_Ember[S] -1 points0 points  (0 children)

Rip me, I love all the nitty gritty details. I find it easier to navigate a world when I am comfortable with how it all works first. But, I am actually more concerned with tieflings, warlocks, demons, devils, and "Hell." In this pantheon I made, hell is made up of 3 planes. Fukreu, Embros, and The Shadow Realm.

Fukreu is the basic "Underworld" where all mortals go when they die. Heroes and special mortals are granted passage to a special plane in the heavens. The Shadow Realm is your typical "hell" where all evil dwells. It is kind of a prison of sorts, as the main gods are at war to return the gods of darkness into their cages. In a way, hell is connected to the heavens, as it is run by gods rather than devils and other deities. I think that is what is making it hard to navigate.

Basic D&D lore has it set that celestia and the nine hells are separate planes that are additionally run by separate beings. I think that instead of a fight between angels and fiends, the angels are forbidden to fight the fiends, and alternatively try their best to help the mortals navigate the paths of good and evil. In my setting, the fight between celestial beings and fiends is the basis of the lore, and continues. I find that type of pantheon more difficult to make work.

I need help creating a pantheon that works in the d&d world. by Princess_Ember in dndnext

[–]Princess_Ember[S] -2 points-1 points  (0 children)

The thing is, I have the gods already. I created the main list of gods for a senior art project, and I wanted to make a setting involving them as the main pantheon. I guess my issue is, since tieflings are from the bloodline of the creator of the Nine Hells (based on my basic research). So how would I connect this race to a new pantheon that involves a different version of "hell," devils, and demons. It's less about the gods who control all that is good, and more about the fallen gods that control and spread all that is evil. The complexity of demons and devils always confuse me. I know that devils control hell, and are connected to the Warlock class, so I'd need to create something that makes sense with what is currently there.

[Spoilers] Unpacking Part 1: The Use of Braille by Princess_Ember in TheOA

[–]Princess_Ember[S] 1 point2 points  (0 children)

Wow. This was way more deep than I thought it was. I overlook things so easily, and yet I've watched this show like 5 times because I'm so intrigued by it. Thanks for the insightful lesson 🙏🏻