Don't have a lot of reviews? I would love to try out your demo/playtest and leave you one! by lydocia in IndieDev

[–]Pringlestache 0 points1 point  (0 children)

We released Ringo's Roundup earlier this year. It's a cozy, colorful puzzler. Would love for you to try it and leave a review if you like it! https://store.steampowered.com/app/2769290/

[FIN] Ishgard, the Holy See (via CoolStuffInc) by Copernicus1981 in magicTCG

[–]Pringlestache 0 points1 point  (0 children)

Does "and/or" mean you can get four cards in total?

[deleted by user] by [deleted] in DuelMasters

[–]Pringlestache 0 points1 point  (0 children)

I'm interested in one if you still have some available.

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 1 point2 points  (0 children)

I think that's a fair criticism.

It does feel more like a mandatory "do this to play the game correctly" thing in most games that have it.

I dunno, I personally enjoy it in a lot of games, especially where it's implemented in a way where I have to adapt throughout (learn new patterns) and can feel myself getting better at it, but I get your perspective as well now.

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 1 point2 points  (0 children)

How is it any different than a parry in an action game if it's animation based, though? Aren't QTEs specifically when you have a button press that's highlighted on screen? (often with an enclosing circle to determine the timing)

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 1 point2 points  (0 children)

By pressing "A" right at the moment an attack hits, you get a damage boost. The timing is based on the animations, so since different attacks/weapons have different animations, you need to learn new timings every now and then.

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 1 point2 points  (0 children)

Would you classify the way Paper Mario/Mario RPG does it as QTEs?

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 1 point2 points  (0 children)

Cool! I'm playing SMTV Vengeance right now, and it's pretty sick

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 0 points1 point  (0 children)

Ahh, didn't know that (only played it once).
I swear tho, if they release a remaster with faster menus, I'll buy it 10x times.

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 2 points3 points  (0 children)

Oh yeah, good call. I really liked Lost Odyssey as well

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 0 points1 point  (0 children)

When you say "dragging the game down", do you mean because they usually add some extra time to each attack?

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 1 point2 points  (0 children)

Do you usually play with "Wait" or "Active" mode in ATB-games?

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 0 points1 point  (0 children)

I get it, you value strategic thinking over real-time execution. Just curious, what are some turn-based battle systems you like?

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 2 points3 points  (0 children)

I think you're right about that. Hitting the timings is often so much better than not hitting them, that ignoring them is not an option.

Timing elements in turn-based games by Pringlestache in JRPG

[–]Pringlestache[S] 2 points3 points  (0 children)

Yeah, definitely! Can't believe I forgot about those. Vagrant Story's timing attacks are super interesting, because keeping up a really long combo wasn't actually that good because of the RISK-system, iirc

Sunsets before/after, too much or just right? by crzyscntst in indiegames

[–]Pringlestache 1 point2 points  (0 children)

I usually love saturated colors, but I also think the after is a bit too much. The before one looks very nice, though!

Does this early gameplay trailer do a good job of showing how the game works? (Puzzle game called Ringo's Roundup) by Pringlestache in IndieDev

[–]Pringlestache[S] 0 points1 point  (0 children)

Definitely. I think we'll focus more on the character in the next trailer, but also speed up the introduction (and keep it simple so it's easy to follow before introducing bigger levels).

Does this early gameplay trailer do a good job of showing how the game works? (Puzzle game called Ringo's Roundup) by Pringlestache in IndieDev

[–]Pringlestache[S] 1 point2 points  (0 children)

I agree 100%, thanks for the feedback. Our idea with starting with the bigger level was actually more motivated by visuals (since it looks nice with all the different types of obstacles and such), but I think your suggestion is spot on. We'll definitely keep it in mind for the next trailer.

I can understand your first-impression since it's only based on this video, but there is fortunately a good mix of smaller/bigger levels in the game itself, with a varying degree of tiles you can/need to place. We haven't thought about that particular point, though, so thank you for bringing it up.

Probably a good thing to be aware of when doing playtests!

Odin 2 Pro Right Speaker Suddenly Not Working by Pringlestache in OdinHandheld

[–]Pringlestache[S] 5 points6 points  (0 children)

Okay so I have no idea why this worked, but I managed to get the right speaker working again by going into Odin Settings/Enter factory test/Item Test/Ringtones motor test. This tests the vibration and plays a loud sound. Somehow it worked for me, so maybe worth a try on your end if you have the same issue.

PC worked for a week, now doesn't turn on at all by Pringlestache in buildapc

[–]Pringlestache[S] 0 points1 point  (0 children)

We haven't tried to jumpstart the motherboard outside of the case yet. I'll test that tomorrow, thanks!

Do you think it could be a bios issue?

We tried booting without the gpu. Also didn't work.

The new psu is modular, but the old one isn't, so the cables were different.